|
In the Gold Mine added on May 21, 2009
|
||||||||||||||||
![]() Or: "How communities can make or break an MMORPG"
I'm going to talk about the real problem that plagues MMORPGs these days, and to do so, I'm going to reference the latest one I've had the misfortune of playing for a full month -- Warhammer: Age of Reckoning. Know that I haven't played the game in a couple of months and I have absolutely no intention of going back to the game, but I will however write about the main reason I quit the game. Issues of time consumption, bugs, sluggish gameplay, unfi… More
|
||||||||||||||||
|
In the Gold Mine added on February 6, 2009
It's not uncommon these days to find an article that discusses the addictive qualities of an MMORPG or Massively Multiplayer Online game. We often read about how these games destroy relationships and livelihoods. ![]() MMO addiction T… More
|
||||||||||||||||
|
I want to play this game. In fact, I've played it for a month. I loved every second of it, as opposed to WoW, which I loved for a couple of months, but felt the love dying every second, as repetition ensued and the grinding bore the hell out of me. Then I was alone, dying in Stranglethorn Valley while fighting some raptors. And I decided to quit. So WoW actually made me hate MMO's in general. My experiences are restricted to playing Ultima Online in 2001 in a private server (where I came to kno… More
|
||||||||||||||||
I've had sufficient time to reflect on my experience with the game, and what I have to say isn't good. I played WAR for over two months and while I had a good time early on, I grew increasingly bored with the game and I finally lost my patience with it. My frustration for the monotonous end-game content that's offered is shared by much of the game's formerly large community. The release of games like Fallout 3 and Dead Space grabbed a huge chunk of players. Blizzard's World of Warcraft expansion … More
|
||||||||||||||||
I can't say that I disagree with how they designed the game. It's just a game that you have to get yourself into a spec… More
|
||||||||||||||||
Welcome to Troll Country I was a participant of one such memorable battle last night. Last night's skirmish was pretty intense on Phoenix Throne T2. Being a member of the Destruction faction, the Order had us walled in, with control of most of the area near the … More
|
||||||||||||||||
I'd hate to turn into a fanboy but the game is absolutely positively the best RPG that I've played in a long while (since World of Warcraft, actually), and the best part of it is that I'm playing it because I enjoy it and not because I have to hit the ne… More
|
||||||||||||||||
There's (arguably) good games they're making like Red Alert 3, WAR (Which I just bought), Dead Space, and The Sims 3 if you're into virtual dollhouses or something. The works. It's all good. I don't hate EA. I have nothing against the company. I just hate DRM because it inconveniences me as a legitimate owner of the games I buy. But what the hell, John? … More
|
||||||||||||||||
Jacobs discussed Hellgate: London and why it failed, mainly from the fact that they carried big egos with them into the project from their Diablo days and that they should have focused on the community more than how great they felt the game was. He went on to talk Age of Conan as … More
|
||||||||||||||||
"Over the years, we've had hundreds of people work on the game, and we thank everyone who helped us bring our Warhammer passion to life, but only current employees that have continued until the end will be credited in the final game," Mythic VP and general manager Mark Jacobs told Shacknews. "Accreditation in W… More
|
« Previous |
1 |
Next » |


Know that I haven't played the game in a couple of months and I have absolutely no intention of going back to the game, but I will however write about the main reason I quit the game. Issues of time consumption, bugs, sluggish gameplay, unfi… 

