![]() 'Twas a great day in gaming When the godfathers of gib John Carmack and Romero did hack and ad-lib. For they gave unto PCs +mlook in Quake and changed forever the gaming landscape. For many a moon all had their voice: Consoles had Mario, Sonic, and Final Fantasy IV. If strategy and shooter were your poison of choice what better control than mouse and keyboard? But alas! Alak! This Golden Age of understanding was never to last For consoles were simply uncontent with their lot. What started as a strategy, be… More |
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![]() In his latest video entitled "Something Worth Fighting For: Video Games and Controversy," Daniel Floyd touches on something profound. He goes beyond all the "murder simulator," Hot Coffee, Modern Warfare 2 in DC, and Mass Effect "sex simulator" scandals and challenges everyone in the gaming industry to defend those projects that stand poised to push the medium from "making toys" to an artform at the cost causing discomfort and offence. The game at the heart of his lecture/talk/presentation is Six… More
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![]() For awhile we were told video games were recession-proof. Some gamers held this up as a kind of trophy. This was good for the executives who were trying to convince their shareholders and potential investors not to pull their money out of a luxury industry during a recession. Parallels were drawn between the role of film during the great depression and the role games could play during this recession.
The predictions were proved true time and again throughout 2008 as hit game after hit game kept … More
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![]() It seems that Demigod is finally in a largely playable state and attention can be shifted from getting the game to work over the Internet to the bugs that remain as well as feature requests. At the end of his latest journal entry, "Demigod nears its second month," Frogboy/Wardell talks about the features in the release candidate of the v1.1 patch and in a later thread he discusses some of the points in greater detail. Team concede: If it looks like you’re going to lose, your team can vote to conc… More
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![]() When a calf is born they don't leap from the womb steady on their feet. They stumble about, fall over, get back up and then do it all over again until they figure out how to walk. While it's incredibly vain to quote myself, this has been Demigod's story. Many already know of the premature retail release forcing Stardock employees to return to work over Easter weekend to attempt a salvage of the situation. Multiplayer connectivity was plagued by issues with pirates being unfairly blamed by popular… More
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![]() There's no doubt about it, Steam managed to change very entrenched game consumer paradigms. Rather than walking out of a store with a CD (yeah, games were still released on CD back then) or DVD in a crappy DVD case (the move from real boxes and manuals to plastic A5 cases and a brochure-sized sheet with the key on it was already in full swing), Valve had somehow convinced gamers that all they needed were the game files, delivered over the Internet.
Discs (and disks, once upon a time) in boxes are… More
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In the Gold Mine added on May 12, 2009
![]() Of the games that are conducive to tracking the number of pirate copies in circulation, there are precious few of their developers and/or publishers that have been willing to share their statistics. When 2D Boy reported a 90% (later amended to 82%) piracy rate of World of Goo and Stardock indicated similar numbers on Demigod a few months later it caused quite a stir. Gamestop released Demigod the week prior to the scheduled date. Make of that what you will. Stardock's server infrastructure that pr… More
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