The thin… More
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The idea of inventing strange new creatures to use in fiction is an old one, what with Star Wars and Star Trek and Stargate and all. However, I feel that by now, we should have evolved a bit from this idea and realise that those we would like to call aliens, are in fact more at home in fantasy novels.
The definition of alien is :"differing in nature or character typically to the point of incompatibility". This difference in nature is often very small, and to better outline the point I'm making I… More
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Time ago, EA released a rather enigmatic trailer for a game based on Dante's Inferno, which is to be creatively called Dante's Inferno.
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I've been thinking a bit today (hooray for my apathic mind) and have come up with a rather disquieting statistic. You see, I know quite a few people who are registered to Facebook and spend lots of time with it. And it's not just them, either. In June 2008 alone it got 132.1 MILLION unique visits. So if you thought WoW was big, think again. I know what you're going to argue here:"but facebook is a social network… More
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Deus Ex It should not be even in the questioning that this is not just a game, it's one of the greatest ever made. Now, if you can look past Unreal Engine 1, the embarassing textures and the rather … More
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This is exactly how it's going right now for the industry. It seems that delivering a different game is risky, so nobody will do it. Sequels, on the other hand, are sure sales wether good or bad, so that's all we get. Let's see some recent games an… More
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I'll start off with the pros, the why this game makes you feel proud you're a gamer. Think about this as Prince of Persia in a much more modern setting, with a much harsher penalty for failure. Done? Ok, let's move on. Forget about the all indoors PoP had. This game gives its best… More
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as the article at kotaku.com says, Strauss Zelnick seemed very up on the idea of downloadable content and of subscriptions. "The holy grail is taking a business, already a very large and successful business that's focused on packaged goods that you sell once and then are occasionally resold by others with new benefit to us, and turning that into a subscription business or a semi subscription… More
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We all know how games work. You risk for rewards, and if you fail you have to lose something. If you don't, then it's boring and easy. If you lose too much, then it's frustrating and, again, boring. Throughout time different games have tried different approaches to this, and yet few manage to keep the balance.
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The thin…
