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by Idoliside, Level 22
Last updated at February 12, 2009, 12:46 pm
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Introduction
Here's a thing, many games have been released by numerous companies over time. Some instant classics and unbelievably enjoyable others not so good. Many games have spanned different companies and genres and sometimes just been produced to death. Whilst some have been one hit wonders and never touched again. Why are Valve games the ones we keep coming back to time and time again to play?As of this date Counter-Strike Source is the 4th "most played" game on X-Fire, only being beaten by the Call Of Duty franchise and World of Warcraft. All of Valve's major online games appear in the top twenty list. Surely now the Counter-strike horse has been beaten to death, the original game having been officially released ten years ago.
What is it about these games?
One Studio
Let's take a look at the Medal Of Honor series. This particular IP has lashed the World War 2 series so many times it's frankly boring now. But in development the IP has been switched to different production team pretty much every time a new game comes out. This kind of erratic production cycle means than gameplay ideas and concurrent motives are passed on between the games without the new team developing anything new. Infact more than likely the new teams take existing resources and create new maps and weapons without contributing to any original format at all. The same can be said with Tomb Raider, having had so many different development cycles yet still churning out the same game over and over again. Not quite realising that their leading lady cannot support the mediocrity that the actual games are.Now let's look to what I like to call the "Valve Series" of games, because lets face it, they are. Each game has been developed by the same studio, with pretty much the same development teams and always the head honcho "Gabe Newell" at the top, lording over his digital domain. Let me ask you, what is the one advantage to having the same development team create four distinct multiplayer games, experience.
The best thing that Valve does in my opinion is learn from their mistakes. When you work on one game fixing and patching bugs you get to understand what the ins and outs of multiplayer problems are. Then subsequently this problem is already addressed in the next game they produce.
The other advantage they have is one described earlier; they don't flog the dead horse. Now one could say that this is because they release games once in a blue moon. The development cycle along for the "episodic" content alone is enough to create several blockbuster films. But the main reason that if they have an extremely popular game such as Counter-Strike that always tops the multiplayer lists, why make another one. Wouldn't it be more prudent to create a new IP or fix bugs in our existing games rather than create the same game over and over again.
But, I hear you say, what about Counter-Strike: Source, Team Fortress 2. Are we not expecting Portal 2 and Half Life 3? This is what I call the exception that proves the rule. CS:S is pretty much (with exception to physics and some gun balance) the exact same game as the original CS, originally updated to be a companion to Half Life 2 and show off the physics engine online. Also they wanted CS to be a wholly Valve product rather than a mod-for-sale. Team Fortress 2 itself bears very little resemblance to the original Team Fortress Classic as the gameplay and weapon loadouts have changed completely. Only a few maps and the class structure remains. As for Portal 2 and HL:3 it's all in the story. More explained on that later.
Keep It Simple
When I was a young piano player I asked one of my mentors for advice about how to be a better player and songwriter. "Keep it simple" he said, "Don't try and overcomplicate anything, generally the simpler you make it, the better a song it will be". This I find is one of the strengths of Valve's games, simplicity. Look at CS:S, two teams, attack and defend, but ultimately wipe out the other side, rinse and repeat. One could call it episodic gaming, small sections with direct objectives that have a clear winner and loser. No respawning till the next round either, you had to do better next time. It actively encouraged people to do better every time. Quite a simple structure with much more advanced mechanics underneath.Another factor to Counter-strike's success is pacing. Other games at the time such as Quake 3 and Unreal Tournament were hectic and fast paces and allowed little room for the inexperienced player. The movement speed in CS is slow in comparison, probably a leftover from being a Half Life mod (where speed wasn't a priority). This allows for more tactical situations, it allows for less experienced players to hang back behind their team mates and learn.
(a small side note, I know that CS was developed as a mod before Valve acquired them, but the people who worked on CS have gone on to work on TF2 and L4D so in all fairness we can call CS a Valve game)
Team Fortress 2 managed to enhance something that counter-strike didn't do too well at. Teamwork. In the original Team Fortress Classic many of the classes were built to cover multiple situations, for example your class would be equipped with a rapid fire, gun, melee weapon and your speciality. In TF2 it was all stripped away in a sense of simplicity, meaning each class was no longer an effective weapon on its own. Each team has be balanced between the majority of the classes to win the round, so a rush of Heavies or Demomen will rarely win the round due to them being ineffective against a well rounded team.
Like CS, Team Fortress 2 has clearly defined goals for each round, either being capture the point or the flag. These goals are helped by the art design of the game itself too. Very colourful and distinct with unique character identities so you can easily play the game itself without having to think about whether your shooting a friendly character or getting lost on the map. It's nigh impossible to get confused between friend and enemy on TF2 simply because of the extreme colour difference and the responses you get on the screen.
I suppose Left 4 Dead is the next evolution in this simplicity theory. Let's get four players, and have them shoot down hordes of zombies until they get to their objective. And that's pretty much the entire game, sounds quite boring and repetitive, but it's really not. Ever since House Of The Dead, zombies and gaming been pretty much inseparable. And for once, a game has been released where you can play fully co-operatively with your friends. Add that to an intelligent omniscient Director AI and you have hours and hours of playability.
On the face of it you get about two guns the entire round, one health pack and maybe some grenades if you can find them. Sound dull, sounds like something you'd play once and then put down, sounds like -oh- a single player game. This is where Valve has learnt from previous games again. Taking all the good bits from single player games and multiplayer games and merging them together into a brilliant zombie experience. As well as creating heavily unique characters that can make you laugh in the most desperate of situations.
Conclusion
Going back to what I was originally talking about, why do we love Valve games? Partly because every game is unique. Because every game is simply fun. Because every game is well supported, and no hunting for patches is needed. Because we get contact from the developers. Because they keep working on the games long after the game has been released (and not for the reason that it's unfinished like a lot of releases). Mainly because we have faith in a developer, they are giving us hope in this bleak recession and for filling their promises (even if they do take a little longer doing it than they say). Let's hope they can keep their integrity and quality through into the next ten years.(Reading this article: it may seem like i'm a Valve fan boy, and in a certain light I am. I merely reflect in this article the pros and things that valve have done right over time. I try my hardest to give a fair impression of the games I'm reviewing, but the article is about why we love Valve so that should give you a fair impression of what's going down here)
(edit: i've not even gone into the versitility of the source engine, how extremely huge the modding community for the source engine is and how it's being used in teaching establishments as a base to create games themselves. Nor have i gone into the great communities or the steam program itself which is also developed by valve. I guess i'll save those for another time)
By Alex Sharkey (aka Idoliside)

15 comments
Sol Invictus Feb 12, 2009 at 1:03 pm
+2 votes
Good article. It really appeals to me as a Valve fanboy. I'm sure Agamemnon will be displeased.
Helion Feb 12, 2009 at 1:03 pm
+2 votes
Good points. While personally I don't agree on CS, because any newbie will be immediately flagged as such and will really learn little, except to be a jerk.
Another thing: unbiased information does not exist. You hear other people's opinion and make your own. So don't be too worried about looking like a valve fanboy, you just have your own opinion.
And welcome to Hellforge!
Another thing: unbiased information does not exist. You hear other people's opinion and make your own. So don't be too worried about looking like a valve fanboy, you just have your own opinion.
And welcome to Hellforge!
Idoliside Feb 12, 2009 at 1:15 pm
+1 votes
Helion said
Good points. While personally I don't agree on CS, because any newbie will be immediately flagged as such and will really learn little, except to be a jerk.
Another thing: unbiased information does not exist. You hear other people's opinion and make your own. So don't be too worried about looking like a valve fanboy, you just have your own opinion.
And welcome to Hellforge!
Another thing: unbiased information does not exist. You hear other people's opinion and make your own. So don't be too worried about looking like a valve fanboy, you just have your own opinion.
And welcome to Hellforge!
And although i do agree with you partly on the CS point, anyone who has played FPS can "adapt" to CS. Im talking about people who are new to CS, not new to FPS in general.
Oh and yes, majority of CS players are arses...
Helion Feb 12, 2009 at 1:49 pm
+1 votes
I never much adapted to it. I wouldn't have minded the insta-deaths, the anti teamplay behavior, but two things got to me: 1)rampant cheating 2) the community. Eternal 14-year-olds aren't the best company in a game, so I just quit for TF2. I'm glad I did, it's much better.
Ghork Feb 12, 2009 at 10:28 pm
+1 votes
personally i hate valve, CS has had the worst physics ever. The game took so much out of esports, all weapons became hit scan, people became slower, crouching and standing still was encouraged to aim better. compare that to the quake world were fast moving people were blazing about, grenade launchers rocket launchers. and you encouraged to move while shooting etc. etc.
to be completly honest i've never truly enjoyed any valve game. I actually hate them for making a noob friendly franchise (everyone could feel involved as they'd get a lucky headshot kill once in a while you could be on a whinning team just follow the rest, compared to quake were you'd get completly destroyed against a stronger opponent) dragging the numbers away from the supirior games and thus bringing the sponsor money there, and good people following sponsor money. so in my eyes valve is the devilÂ
to be completly honest i've never truly enjoyed any valve game. I actually hate them for making a noob friendly franchise (everyone could feel involved as they'd get a lucky headshot kill once in a while you could be on a whinning team just follow the rest, compared to quake were you'd get completly destroyed against a stronger opponent) dragging the numbers away from the supirior games and thus bringing the sponsor money there, and good people following sponsor money. so in my eyes valve is the devilÂ
Idoliside Feb 13, 2009 at 5:33 am
+1 votes
But gaming isn't the "pro" world anymore. It has to be more accessible to survive. It no longer a niche market and alienating your audience will not get you anywhere in the business world.
Wether you think this makes worse games or not depends on your point of view. In the article i already stated that Valve games (especially CS) are slower that the competition such as Quake and UT. It's part of the engine and the style.
You cannot compare CS which essentially is a tactical game all about realism (to a point) and essentially being apart of the armed forces the science fiction franchises of Quake World where it basically is a frag-a-thon.
CS is also a team game, you are encouraged to work in a team to win. That kind of the whole point in having people on your side. In Quake the majority of the games are Free For All. These are completely two different game modes, complaining that one is not like the other is like saying Chicken is not like Beef. Two different games, two different opinions.
Personally i love the new Quake Live, a refreshing and hectic change of page which allows me to drop all inhibitions in gaming and just frag away. But i do prefer the more tactical based games which allow for my mistakes.
Wether you think this makes worse games or not depends on your point of view. In the article i already stated that Valve games (especially CS) are slower that the competition such as Quake and UT. It's part of the engine and the style.
You cannot compare CS which essentially is a tactical game all about realism (to a point) and essentially being apart of the armed forces the science fiction franchises of Quake World where it basically is a frag-a-thon.
CS is also a team game, you are encouraged to work in a team to win. That kind of the whole point in having people on your side. In Quake the majority of the games are Free For All. These are completely two different game modes, complaining that one is not like the other is like saying Chicken is not like Beef. Two different games, two different opinions.
Personally i love the new Quake Live, a refreshing and hectic change of page which allows me to drop all inhibitions in gaming and just frag away. But i do prefer the more tactical based games which allow for my mistakes.
Ghork Feb 13, 2009 at 7:34 am
+2 votes
Rainbow 6 series are some exelent tactical games that approach realism much closer, problem with cs is trying to approach realism and not even comming close. Tactical is fine but really, CS is hardly the game i'd choose for that, rather something like Tribes 2 etc.
Idoliside Feb 13, 2009 at 10:40 am
+1 votes
That's fair enough. More to your taste. But then i did state earlier that the CS horse has been beaten dead a bit. And the gameplay is quite ten years old
Go back 10 years when we're all playing the CS beta on cracked copies of half life at lan parties and the experience is immense.
Go back 10 years when we're all playing the CS beta on cracked copies of half life at lan parties and the experience is immense.
Ghork Feb 13, 2009 at 4:24 pm
+1 votes
i hated it then ^^ hate it now :P
we dont all have to agree, but i can certanly see valve has a wide audiance.
But by virtue of the topic of your blog, and the use of the lovely word of "all" Â i felt it was my duty as a true valve hater to inform the wider community that the word all is not aplicate. If anything though i do "love to hate" valve, so i welcome the valve loving posts as they give me an opportunity to oppenly hate valve
we dont all have to agree, but i can certanly see valve has a wide audiance.
But by virtue of the topic of your blog, and the use of the lovely word of "all" Â i felt it was my duty as a true valve hater to inform the wider community that the word all is not aplicate. If anything though i do "love to hate" valve, so i welcome the valve loving posts as they give me an opportunity to oppenly hate valve
Ghork Feb 13, 2009 at 4:26 pm
+2 votes
btw it has to be said, i did enjoy the half life story, although only for the purpose of the story, the game was horrid to play absolutely horrendous physics based on the quake 2 engine, needless to say i didn't really enjoy quake 2, but loved qw/q3
Idoliside Feb 13, 2009 at 6:56 pm
+1 votes
Ghork said
btw it has to be said, i did enjoy the half life story, although only for the purpose of the story, the game was horrid to play absolutely horrendous physics based on the quake 2 engine, needless to say i didn't really enjoy quake 2, but loved qw/q3
I can understand that not everyone likes everything. And i enjoy the fact you posted on a "valve love" comment thread to use your Valve Hatin' skillz. Honesty gets you everywhere. And yes, from a business sense of view having a wide audience makes better sales, although Valve have managed to do it without hurting the gameplay (in my opinion)
But seriously? Do you hate the half life mechanics "that" much? I mean the FPS mechanic itself is fairly generic and it's hard not to enjoy shooting things all that much.
Ghork Feb 13, 2009 at 7:19 pm
+1 votes
i hate it quite a lot, it just doesn't "feel" right. its not thats it ugly or anything, well i dont think hl1 is pretty, however considering when it was from saying it was ugly would be dead wrong. its just the general moving about shooting, that just feels wrong.
Sol Invictus Feb 13, 2009 at 8:59 pm
+1 votes
HL1 is old. It wasn't the best looking game back in the day, but then hardly any 3d games looked good back then compared to the 2d fare. I never had any problems with the feel of the controls. It always felt fluid to me. CounterStrike bothered me when they added the random aim, though.
But L4D and TF2 don't have that, so they're great.
But L4D and TF2 don't have that, so they're great.
Ghork Feb 14, 2009 at 2:41 am
+2 votes
they are decent, but again they feel valvish to me, although I must admit l4d versus mode playing zombies can be rather hillarious pinning your buddies to the floor, dragging them far away as a smoke etc.
Lonethar Feb 13, 2009 at 10:44 am
+2 votes
Im a big fan of the half life games. And the reason as I see it is quite simple... Its a well thought out game that provides a satisfying mix of everything. Characters with depth. FANTASTIC story and great FPS action.
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Just your regular blog with someone who generally talks out of their behind alot. But sometimes out of all the rubbish comes some insightful comments about the gaming industry and random humor.
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Started February 12, 2009
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