|
by Idoliside, Level 22
Last updated at September 28, 2009, 9:27 am
|

It's that time again when the genius’s over at DirectX come out with their latest version and the graphics card manufacturers go mental with advertising slogans mentioning the need for the latest version. This time being DirectX 11.
The problem with this kind of upgrade and promoting it is that trying to sell it through screenshots doesn’t really work. It previously happened over DX10 with comparison shots showing how amazing DX10 was over DX9, but unless you had extra sharp vision it was hard to tell the difference. The same is happening now with DX11, recently the latest Stalker developers unleashed some screenshots of Call Of Pripyat calling to people’s attentions how amazing it looked in the new format. And yet again I can barely tell the difference.
I’m not saying that DX11 isn’t a worthy upgrade or doesn’t make any significant improvements. It probably will be a vast improvement over DX10 in terms of dynamic power, rendering and programming. It will probably allow developers to do optimise their graphics code a bit better so it runs without too much processing power.
But that’s what the DX upgrades are for. It’s streamlining the code, not impressive effects. The pretty effects are all done by the developer, even a low cost game can have really impressive visuals because of styling. We are now exiting the age when graphical ability sells the game (Crysis still being the universal benchmark for new systems) and entering a time when game developers are making their games stylised as apposed to “oh wow, look at the realism”.
So game developers trying to show the impressiveness of a DX upgrade through screenshots is ultimately pointless. You see a few extra shadows, maybe a bit where your bump-mapping rendering is a little better. And of course ATI and nVidia are pulling out their new state-of-the-art cards and trying to push DX11 in the eternal race for graphical dominance. If you want to sell me DX11, show me that it will reduce my CPU load, that older systems will be able to run state of the art games. Show me the real improvement not some minor graphical tweaks which could easily be done in DX9.

dx10 was made to promote vista.
It had some nice features, but mostly cosmetic, nothing groundbreaking.
Most developers didnt utilize them anyway, exceptions are the games with the gfw logo on the box... just to show off and get a better deal with microsoft.
So now, DX11 has better hopes b/c it is a superset of DX10/10.1 meaning that its main codes are from the structure of DX10. It is not an entirely new API like DX9 ->DX10, so adoption will be much easier.
Another thing about DX11 is tessellation and better multi-core support. I don't really want to type up an essay so i'll just link if you want to know more.
http://www.anandtech.com/video/showdoc.aspx?i=3643&p=6
http://www.tomshardware.com/reviews/radeon-hd-5870,2422-6.html
If you are still running windows XP and your hardware is a few years old, it wouldn't really make much sense to jump onto W7 for the new API b/c your gfx card won't do a thing differently. However, if you are getting a new computer or gfx card, then the choices you have to make for which OS might be different especially if you're comp is multi-core.
« Previous |
1 |
Next » |
34 Total Entries



Your Comment is being posted. Please wait...