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by Sol Invictus, Level 54
Last updated at June 26, 2009, 3:04 am
Diablo III Wishlist

Were Diablo II a pair of shoes, it would be showing its age after almost a decade of constant wear and tear. With no contenders to the Action RPG throne, and like a bad mixed metaphor, Diablo III has huge shoes to fill as the successor to what has been dubbed the best Action RPG of all time.

Blizzard holds us in awe with the spectacular gameplay videos they release from time to time, and all that's left for them is to ensure that the game lives up to our expectations. With that in mind, there's a number of things Blizzard could take note of as they polish the game to glimmering perfection:

1. Make all skills worthwhile.  Diablo II benefited as much as it suffered from its abundant amount of skills, half of which were poorly balanced or given little thought. While I'm not expecting every skill and skill combination to be useful in every given circumstance, I'm hoping that Blizzard to puts some major thought into the design of these skills that will make each them worthwhile additions to a character's repertoire of talents.

2. A unique playstyle for every class.  Most of us have played each of Diablo II's seven classes to death, and then some, so it is with little doubt that we want to experience something new with the character classes that the new game has to offer. So far, the Wizard's temporal spells and the Witch Doctor's ability to combine his or her abilities to produce fearsome monstrosities manage to give these characters prime, standout qualities. However, as much as I like seeing new things, it goes without saying that most of us will still enjoy the traditional hack and slash experience that the Barbarian has to offer.

3. Player Killing: Do it right or take it out.  As a veteran of the series, I'll be the first to say that there was never any real fun in killing other players. It was maybe fun for the first few times, but the lack of proper player versus player mechanics made it an exercise in damage versus rejuvination potions. While I'd be happy to see the implementation of proper PVP mechanics, I'd prefer it if Blizzard focused on developing the game's strengths in cooperative gameplay instead of poorly mimicking a competitive game.

4. Drench us in blood and gore.  With zombies losing their heads and spurting blood to form pools beneath their frozen bodies to exploding magma golems, and demons that turned to ash, the original Diablo contained just about the right amount of graphic violence. Not too much, and not too little. The less violence sequel took a lot of the visceral experience away, featuring far less blood and fewer sinful visual delights. It goes without saying that we'd like for Diablo III to be just as bloody as the original, if not more so. A bit of ragdoll physics here and there could certainly help to spruce up the display of flying, dismembered limbs.

5. Don't skimp on the single player.  Single player felt quite a bit like an afterthought in the Blizzard North-developed Diablo II, and even more so in Hellgate: London. With consideration to the many roguelike enthusiasts who view the Diablo series as a culmination of the dungeon crawling genre and those who have a strong preference for offline gaming, it's hoped that these players are able to enjoy playing the game by themselves as much as the rest of us will in co-op online.

6. Build on the cooperative aspect.  Here's hoping that Diablo III produces the same close knit, cooperative feeling for Action RPGs as Left 4 Dead did for first person shooters. Cooperating with other players should consist of more than rushing towards the final boss in five minute games. I think that it should live up to the term 'cooperative' and be about full participation and teamwork. Counting on someone to watch your back should mean something more than having them give you their spare piece of armor.

7. Give us a challenge.  At the appropriate difficulty, the game should be a proper challenge, and in other words, a game. Unlike its direct predecessor, Diablo III should be about more than just grinding for loot, levels and rushing to kill Diablo or Baal. It's a tough, dangerous world out there, and it should feel appropriately threatening. While survival shouldn't be impossible, neither should it be a complete cakewalk.

8. Have an economy that carries weight.  Having gold should mean something more than just having more money to gamble for random items. Gold should feel like a well earned reward for battles well fought. In other words, it should have value.

9. Tell a powerful story.  The story should serve as more than just a basic plot device. Give us a story to remember that carries the Blizzard tradition of great storytelling.

10. Respecs!  There's nothing more frustrating than having to abandon a character with dozens of hours put into it over a tiny issue. Give us the ability to remake our characters (at whatever in-game cost) so we don't have to abandon them at the slightest mistake.

Bonus Round: LAN Support  It's recently been revealed that the game would be lacking LAN support, leading to cries of outrage from gamers everywhere. Here's a shoutout to them.  

What would you like to see?
Tags:
     
41 comments
Vexew
Vexew Jun 26, 2009 at 8:40 am
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Respec's would easily ruin the game completely.

The amount of character's you would make to explore everything the game has to offer would go from 50+ to just 5, that's a 10th decline in replayability.

If your in a rush and make a mistake with skill points it's still just a simple mistake, considering almost nobody reach lv99, it's just 1 lvl's worth of mistake.

Else it would easily be solved with that you can only respec up to 10 skill point's.



But what i would like to see is a hidden arena where you are pitted against insanely strong and possibly impossible monsters eventually.

Many game's has a endless survival setting, and for example über tristam in d2 is a decent example, but much more refined.
Madyo
Madyo Jun 26, 2009 at 9:48 am
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really depends how long it takes to max level. if its 2 days - 1 week like d2 then no respecs is fine, but if longer then i feel its necessary
Daedes
Daedes Jun 26, 2009 at 10:32 am
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i dont c how u can justify no respecs...
Weedkiller Jun 26, 2009 at 10:44 am
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Funny, people said respecs would ruin WoW too. Whether or not you like the game, you can't claim that respecs make it any worse than it would otherwise be. A game should not rely on you playing the same content for hours on end to fix a little mistake in the name of replayability.
Vexew
Vexew Jun 26, 2009 at 12:24 pm
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Ofcourse i can claim that, i've been a hardcore d2 player who enjoyed trying out every single skill build, and i've tried almost all of them, which is more than 50.

If respec's would be there, there's no way in hell i would have kept playing d2 that long and made that many characters.

Allowing respec's would effectively make the game only have 5 classes.

If you pick a Wizard, you have access to all the possibly over 10 different build's and playstyle's, that just reduced the replayability by a factor of 10, instead of having to lvl 10 Wizard's to experience all the build's you just respec your Wizard 10 times, get bored and quit.

It also take 20x as long to get lv80 in wow as lv80 in D2.
Now i have not played d3, but it would very much suprise me if it took more than twice the amount of time to hit lv80 in D3 as in D2.

If d2 had respec's i would have quit it after i tested all the 5 classes, i did not since even after i tested all the classes, there where still tons of other build's to try out, which made me lvl new character's all the time.

Respec's in D3 is like allowing you to change class at whim in WoW.
I assure you that WoW would be a ruined game if you could change class whenever you want.
Weedkiller Jun 26, 2009 at 3:34 pm
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I don't judge whether a game is good or not by how many hundreds of hours I play it. How you can say that just because you might play the game less it would be ruined is beyond me. I actually probably ended up playing less because of lack of respecs because it was just way too repetitive playing the same class through the same low-level content. If I could respec I would have spent much more time at higher levels. I actually got into that a little bit, using a character editor to mess around with different builds when I actually had enough skill points for the class to play differently.
Bethryn
Bethryn Jun 26, 2009 at 8:37 pm
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I think you should also consider how gear can play into 'builds': it's not just all talent specs.  I'm hoping that the Sets/Unique gear are often opening up new and interesting builds (like WereBarbs or Whirldwind Assassins), rather than just being "magic items, but better."

I really think that when an item is magic, it should be functional magic.  Although, the charge system sucked.  Give us the skill without charges on a longer cooldown, for example!
IceQ
IceQ Jun 30, 2009 at 9:59 am
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No respecing is the reason I stoped playing D2. I don't have time to Grind 50 chars to 99. They did claim that respecing would kill WoW. It still lives. They claimed that Dual Specing will kill WoW... it still lives. Any new feature will always kill a game.

Why are people so afraid of new things?
Agamemnon
Agamemnon Jun 26, 2009 at 6:07 pm
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The 90's are over. Stop living in them. The days of "trial and error" are gone. It's one of the most heavily criticized aspects of Diablo II. Gone are the days when people under the age of 18 were the majority of players, so they're not going to market a game where you play 3/4's of it and find that you've wasted your time in building your character because the build doesn't work for an age group that has a job and a family. Protip: you don't keep customers by wagging your finger and saying, "You should know better" if they mess around with settings that aren't mentioned in the manual.

So please, let the 90's die.
Vexew
Vexew Jun 26, 2009 at 6:16 pm
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Yes. Blizzard's catering to bad's and casual's will for sure hit D3 also.

After all, today's gaming generation suck so bad that they start whining directly when something is to hard for them.

Making a game hard is important, skill points, right build's, knowledge about the correct item's to use is part of that.

D2 was great if you knew exactly what to do early in it's life, you could easily get ton's of permakills on hardcore by using the right item/spec/class, now what i've heard is that d3 won't even have PK'ing in it, another victory toward's the drooling bads who are to **** to leave the game before they get killed.
Agamemnon
Agamemnon Jun 26, 2009 at 6:30 pm
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Oh please. That hardcore argument crap goes absolutely no where and you know that. Don't mix up fixing missing aspects from the game for "making it easier." Sorry, but the "casuals" (see: the people who will put food on the table for developers) have these things called lives and jobs and don't have time to waste copious amounts of time just to find out in the long run that they made a wrong choice and have to punished so harshly that they have to restart all over again.

And further more, PKing was absolute **** in that game, and to even claim it as a highlight just further hits home that you should stay in your Diablo II bubble. Let me guess, you were one of the people who complained about the colors in Diablo III as well, right? Don't worry, you can join Orwell hiding behind the couch anticipating this terrible thing called "change."
Sol Invictus
Sol Invictus Jun 26, 2009 at 8:22 pm
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For once, I agree with Agamemnon. PKing is absolute garbage. It's an artifact of the previous Diablo because the designers thought it gave Diablo II it's "feel" and were adamant that it stay in the game, despite its overall poor implementation. All it accomplished was to make multiplayer impossibly annoying at times.
Bethryn
Bethryn Jun 26, 2009 at 8:34 pm
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Yeah, nothing like Trapsins and Hydrasorcs on the Bloody Foothills waypoint, right?

As much as it gimped my available gear, I'm glad that I stuck to playing LAN with schoolmates over my D2 career.  It also avoided... loot ninjas!  Which is what I really think should be number 11 here.

Having the person who clicks fastest on the fastest connection get all the loot is lame.  Worse still is when someone jumps into the game, kills you all, finishes off the boss you were on and nabs the spoils too.

I'd like to see a more Guild Wars/WoW system for boss loot.  Need before Greed, perhaps rolling, but still items dropping on the floor; they just can't be picked up by the person who didn't 'win' them.
Sol Invictus
Sol Invictus Jun 26, 2009 at 8:39 pm
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Right on. Nothing worse than being 'ganked' the moment you step out of Harrogath. 

Playing with friends in private games was really the best way to go about playing Diablo 2. We didn't have to worry about loot ninjas and PKers whenever we went on any of our runs, and the close-knit games of 2-5 players were far preferable to the 8-player mess you'd face in any public game. I'm glad that Blizzard is cutting the player limit down to 4 or 5. 

I'm sure that a proper loot system will be one of  the first things they implement into D3, if it isn't already there.
Helion
Helion Jun 27, 2009 at 11:44 am
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Why'd a troll making such weak arguments and who couldn't distinguish a plural from a possessive get 13 replies counting mine?
Agamemnon
Agamemnon Jun 27, 2009 at 2:51 pm
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NastyDevil Jul 6, 2009 at 11:46 pm
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Sol Invictus said
Right on. Nothing worse than being 'ganked' the moment you step out of Harrogath. 

Playing with friends in private games was really the best way to go about playing Diablo 2. We didn't have to worry about loot ninjas and PKers whenever we went on any of our runs, and the close-knit games of 2-5 players were far preferable to the 8-player mess you'd face in any public game. I'm glad that Blizzard is cutting the player limit down to 4 or 5. 

I'm sure that a proper loot system will be one of  the first things they implement into D3, if it isn't already there.
There will be a new fighting sytem to avoid all the pking/ganking and of course a loot system that allow only the player who killed to loot.
Globberbob Jul 5, 2009 at 6:05 am
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:D now their considering paid faction changes which could lead to the "OMG DREADED" class changes that will "kill" wow, I agree with IceQ completely. stop thinking you know every gamer alive and how they will react to a change that gives easier usage of a game. Theres an entire job market out there called human factors and i wish people would give them more credit, since they are out there trying to make everything more friendly to a larger arc of people. not every gamer out there is the same and i can tell you the majority of them probably do not have all the time in the world to get 50 guys to 99... World of warcraft for example is so hugely popular because for one, its a very friendly game for anyone since you arent "expected" to be constantly playing to keep up and there are tiers of difficulty and multitudes of areas for people of all types. from hardcore to family to adult to child. the games and other similar things that are built purely for human entertainment or ease of life that dont make it, are the ones made for specific classes of people. you need to think more general. think however you like, only my opinion:D
Ghork
Ghork Jun 26, 2009 at 1:33 pm
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tbh i dont want respecs, but if they are there dont make it a gold buyable thing make it a low chance drop of some high lvl bosses
Sol Invictus
Sol Invictus Jun 26, 2009 at 2:22 pm
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The lack of respecs really hurt Hellgate: London. The arguments were the same as the ones I hear now, "having no respecs made me play D2 a lot." Yeah, but what if it takes a long time to level up? Having respecs is a necessity in such a case. If it takes 8 hours then yeah, you don't need respecs. Otherwise, you do.
Vexew
Vexew Jun 26, 2009 at 6:18 pm
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You know why WoW doesn't have Hardcore setting?, Well you can possibly imagine why.

D3 will obviously have hardcore mode, you seriously think ppl are gonna waste time with hardcore if it take an eternity to lvl up?

Part of the fun with hardcore is to lvl to a decent lvl then go and PK as many as possible until you die then create something else.
Bethryn
Bethryn Jun 26, 2009 at 8:12 pm
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That's certainly true, but another part of the Hardcore settings is that it appeals to 'achievers' who like to be able to show off.  The diii.net forum has a dedicated section for showcasing your HCs.

Incidentally, although they didn't have a 'hardcore' setting, both LOTR:O and Guild Wars (and possibly other MMOs) 'reward' you for not dying.  In LOTR:O you can get titles from levels 1-20 from not dying (apparently the level 20 one was bugged for a long time, maybe still).  In Guild Wars, the same is true, except level 20 is max level, and you instead get two further titles for reaching the soft experience cap.
Agamemnon
Agamemnon Jun 27, 2009 at 2:53 pm
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I wouldn't really call the Undying title in LotRo that much of a reward. Maybe bragging rights, but that's about it. However, in these days, getting to LV20 in LotRo only takes about six or seven hours to do now, so it's really that much of a big deal any more, especially considering how far down the game was scaled in difficulty.
Horadric cube Jun 26, 2009 at 3:38 pm
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I want a better inventory system I know it was mention at the last blizcon however i hope they dont skimp out on it
VaepOr
VaepOr Jun 30, 2009 at 1:14 am
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dont know anything about diablo but i want it so bad!
Cleric
Cleric Jun 30, 2009 at 9:34 am
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I would love to have LAN! And play co-op with my personal friends, without having greedy online 455h0l35 stealing all the items every time!
Bobbo Jul 2, 2009 at 11:06 am
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You can do that in Diablo II. Just make a passworded game.
Cleric
Cleric Jul 2, 2009 at 11:17 am
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I'm not that stupid lol.
My point I was trying to make was that the get-together of LAN is fun and social. And not having that option at all is just disappointing. Also having trustworthy friend in other countries that aren't greedy and so on, would still have high latencies and make things just not as smooth as it would be on LAN.
Gale
Gale Jun 30, 2009 at 1:58 pm
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Agree with 1-9, but not with 10. I loved making same classes at D2, but taking different skills/attributes. In World of Warcraft there are only very few reasons to do same class again. I don't like new games because they are too easy mode, no way to screw anything at all.

Diablo 3, hardcore, no respecs... That would be sweet. Too bad attributes are automatic now. :(
tarquin Jul 1, 2009 at 7:07 pm
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respecs would remove about 90% of the replayability in diablo 2.

even
when you were rich, and had everything, there was still plenty of reward and fun
to be had in starting again, taking a different path down the skill tree and
experimenting with wacky fun builds instead of the boring cookie
cutter.  loaning the items from your demigod main character in the process, or
donating items you'd looted during your late game plundering.

diablo 2
was never really harsh, because it was never difficult to get a character to
level 80.  in fact the level up system was very easy and responsive if you could
find a game with the appropriate dedicated dungeon clearing group.  so if you're a newb or have tourettes, a botched skill allocation is not too much trouble.  tip:  PLAN FTW.


my
most wanted feature:

time invested should focus on the player's ACCOUNT,
not individual character.  for example, you should be able to build a character
relatively quickly, mule items accross account etc.  you shouldn't have to start
entirely from scratch if you make a new character.
Bethryn
Bethryn Jul 2, 2009 at 12:32 pm
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If there is a Single Player game (as opposed to playing alone on Battle.net), the magic find on it should be ridiculously high.  It's okay for there to be terrible drop rates in multiplayer because you have a community and a market.  Not so in single player without a LAN!

My brother convinced me to play some D2 again recently with hacked MF charms, and wow, the game is so much more fun when the likelihood of your character getting the necessary really good items for your build being slim to none isn't hanging over your head.  Not saying that uniques and sets should drop left and right, but playing even with a 900 MF character on Single Player D2 is still pretty pathetic.
tarquin Jul 3, 2009 at 8:20 am
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Bethryn said
If there is a Single Player game (as opposed to playing alone on Battle.net), the magic find on it should be ridiculously high.  It's okay for there to be terrible drop rates in multiplayer because you have a community and a market.  Not so in single player without a LAN!

My brother convinced me to play some D2 again recently with hacked MF charms, and wow, the game is so much more fun when the likelihood of your character getting the necessary really good items for your build being slim to none isn't hanging over your head.  Not saying that uniques and sets should drop left and right, but playing even with a 900 MF character on Single Player D2 is still pretty pathetic.
the whole loot system in world of warcraft is terrible.  it takes a lifestealing amount of time to prepare, organise and progress through the dungeon content in order to get the really good items.

diablo 2 is very casual friendly in that ANY player can solo their way into a casual 'magic finding' passtime, and slowly but surely find all the necessary mid-tier items which have reasonable trade value.

imo, this and the no-respec's is the addictive formula present in diablo 2.  replayability is EVERYTHING.
Bethryn
Bethryn Jul 3, 2009 at 8:20 pm
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Rolling for loot is very good.  Token systems are pretty good.  Deterministic boss-loot relationships (i.e. this item comes from this boss, rather than any item from any boss) have their pros and cons.

Those are what I refer to when I talk about the loot system of WoW.  Not irritating things like only being able to get so much loot every week and whatnot.  Though honestly, grinding honour for PvP gear is a more bearable task than grinding any given enemy in Diablo II for a specific item.
Silvast
Silvast Jul 2, 2009 at 2:39 pm
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5. Don't skimp on the single player

Maybe it's just me, but I don't give much importance to the single player mode. To be honest, I don't care if it's in or not. To me, the Diablo experience (trading, showing off items and level, cooperative gaming) is 100% an online experience. Am I the only one?
CANADAY
CANADAY Jul 3, 2009 at 12:13 pm
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Silvast said
5. Don't skimp on the single player

Maybe it's just me, but I don't give much importance to the single player mode. To be honest, I don't care if it's in or not. To me, the Diablo experience (trading, showing off items and level, cooperative gaming) is 100% an online experience. Am I the only one?
No your not, and quite frankly I am suprised that everyone here is bashing pking.
Yemen
Yemen Jul 3, 2009 at 11:40 pm
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The average Battle.net game size in Diablo II was one and a half people. I'm fairly sure the main reason for this is the Pk'ing. If the game was on public, it was incredibly easy for someone to come in and kill you at annoying times.

If most peoploe are deciding they want to use the multiplayer mode to play solo due to Pk'ing, I'd say it's high time it was removed.
Sp3tSnAz
Sp3tSnAz Jul 4, 2009 at 3:28 am
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Very well said..

D2 online to me seemed either as single player or a game to play with friends... It left almost no place for random parties...

Those that still want to PVP will have some option, but PVP thats not consentual is just no fun to every player, so it does not need to be included...
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