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by Sol Invictus, Level 54
Last updated at October 27, 2009, 12:43 pm
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One of the first missions of Infinity Ward's upcoming shooter, Modern Warfare 2 plays out as a very controversial, if disturbing sequence of events that play out in an airport. Without saying too much about the mission, they certainly topped the nuclear explosion sequence in the first game with this one.
You'll just have to see it for yourself.
DISCLAIMER: This video is not being hosted on our servers. It is hosted on LiveLeak by an anonymous user. If the video is taken down, it'll be down forever.
11:17PM EST Update: Men in suits have requested that we remove the embedded video from the site. It can be viewed at the following link: LiveLeak.
11:27PM EST Update: The video can also be viewed at GameTrailers.
Day 2 - 6:58PM EST Update: Watch the video on YouTube.
Day 2 Update: Infinity Ward releases an official statement:
The leaked footage was taken from a copy of game that was obtained illegally and is not representative of the overall gameplay experience in Modern Warfare 2.
Infinity Ward’s Modern Warfare 2 features a deep and gripping storyline in which players face off against a terrorist threat dedicated to bringing the world to the brink of collapse. The game includes a plot involving a mission carried out by a Russian villain who wants to trigger a global war. In order to defeat him, the player infiltrates his inner circle. The scene is designed to evoke the atrocities of terrorism.
At the beginning of the game, players encounter a mandatory “checkpoint” in which they are warned that an upcoming segment may contain disturbing elements and they can choose not to engage in the gameplay that involves this scene. Consistent with its content, the game has been given an “M” for Mature by the Entertainment Software Ratings Board. The rating is prominently displayed on the front and back of the packaging, as well as in all advertising.
Day 2 - 10:00PM EST Update: The video's back up on GameTrailers.
Day 3 - 11:19AM EST Update: Another user has put it up on GameTrailers.
11.40AM EST Update: It's up on WeGame.
It's rather intriguing to see a triple-A title like Modern Warfare 2 using the gaming medium to its fullest potential. A lot of these nuances will likely be missed by some segments of the gaming community (especially those who are just playing it for the sake of killing stuff) but I honestly like the idea of elevating the medium to an art through the use of non-traditional narrative.

172 comments
hamfisted Oct 27, 2009 at 1:22 pm
+2 votes
A lot of these nuances will likely be
missed by much of the gaming community (they're just playing it because
they're shooters, after all) but I honestly like the idea of elevating
the medium to an art through the use of non-traditional narrative.
Wow, he's smarter than the mewling gaming masses, and he "honestly" likes it! I guess he must be a gaming journalist. Do you think you'll miss "a lot of these nuances"?
Sol Invictus Oct 27, 2009 at 1:24 pm
+5 votes
I know that sounds terribly arrogant, but I'm not fully convinced that some people are going to understand the point of this narrative. If you understand it, that's good.
By the way, I edited my post. I didn't mean to come off so condescending.
By the way, I edited my post. I didn't mean to come off so condescending.
anonymously Oct 28, 2009 at 12:04 am
+1 votes
I agree with that there. Most of my friends who like shooters just like to shoot things. They aren't looking for a good story, just a good shooter.
Cleric Oct 28, 2009 at 7:36 am
+1 votes
I agree there, anonymously. But a good shooter PLUS a good story... well that's just best of both 
duplissi Oct 27, 2009 at 7:44 pm
+1 votes
i fully understand the point but it irks me enought to know that i dont think ill play it.
Shadou Oct 28, 2009 at 6:49 am
+1 votes
I am definitely interested even more now of the story. I'm not going to ruin the surprise by watching the video though.
Unfortunately most are quick to judge and only view the world based on there ideals. Can blame them though. It is almost coded into our genes to fear what we don't understand.
Thanks Sol for wetting my appetite though. Now I can't wait to play.
Unfortunately most are quick to judge and only view the world based on there ideals. Can blame them though. It is almost coded into our genes to fear what we don't understand.
Thanks Sol for wetting my appetite though. Now I can't wait to play.
anom Oct 27, 2009 at 1:48 pm
+3 votes
you just made my day, thanks for putting this up!
Stinky Oct 27, 2009 at 1:50 pm
+0 votes
How is bunch of terrorists shooting up an airport full of innocent passengers considered art?
Sol Invictus Oct 27, 2009 at 1:55 pm
+4 votes
Non-traditional narrative is how. Remember the violent intro sequence in Munich? It's the same deal here. It pulls the viewer (or in this case the gamer) into the story and forces the player to view the game from a non-traditional perspective.
timber Oct 27, 2009 at 3:36 pm
-1 votes
I have to say that I disagree. Are you going to tell me it would be art if you could play a mission of a WW2 COD in which you shoot jewish prisoners? It's sensationalistic schlock, nothing else.
It would have been art if you were put into the shoes of one of the victims. That is what made COD4's "Aftermath"-Mission and the Intro so brillant - you were a hostage to the narrative, you could interact with your environment, but it was futile because you were already destined to die. These two examples belong the the most powerful experiences in gaming narration I've seen so far.
What the video shows reminds me too much of Postal 2, there is no context, just mind-numbing killing of defenseless targets. Neither does it put you into the mindset of a terrorist (since you could expect them to be motivated by SOME kind of agenda - but you do not experience it) nor does it achieve a cathartic moment. I think there could have been better uses of switching the perspective. I.e., how did someone end up as a terrorist? Was his family killed? Was he a gullible young man? Was his life empty and he looked for direction in the wrong places? THAT would have been interesting, not slaughtering dozens of NPCs.
For the record, I think MW2 will be an amazing game, but don't read to much into it.
It would have been art if you were put into the shoes of one of the victims. That is what made COD4's "Aftermath"-Mission and the Intro so brillant - you were a hostage to the narrative, you could interact with your environment, but it was futile because you were already destined to die. These two examples belong the the most powerful experiences in gaming narration I've seen so far.
What the video shows reminds me too much of Postal 2, there is no context, just mind-numbing killing of defenseless targets. Neither does it put you into the mindset of a terrorist (since you could expect them to be motivated by SOME kind of agenda - but you do not experience it) nor does it achieve a cathartic moment. I think there could have been better uses of switching the perspective. I.e., how did someone end up as a terrorist? Was his family killed? Was he a gullible young man? Was his life empty and he looked for direction in the wrong places? THAT would have been interesting, not slaughtering dozens of NPCs.
For the record, I think MW2 will be an amazing game, but don't read to much into it.
eViL Oct 28, 2009 at 12:40 am
+1 votes
Context? All these posts against what this video shows saying its
downright evil and the player is just killing innocent civilians needs
to realise that this video is from PART WAY THROUGH THE GAME(watch him
as he goes through and selects an "Act" then scrolls down through the
missions to select this one, about half way down), THAT NO ONE HERE HAS
ACTUALLY PLAYED YET.
For all everyone here knows, the character, the "terrorist" may have a
damn good reason to be there in his eyes, you cannot jump to
conclusions when you do not actually know the full extent of the plot
or the facts leading up to put the player in this situation.
downright evil and the player is just killing innocent civilians needs
to realise that this video is from PART WAY THROUGH THE GAME(watch him
as he goes through and selects an "Act" then scrolls down through the
missions to select this one, about half way down), THAT NO ONE HERE HAS
ACTUALLY PLAYED YET.
For all everyone here knows, the character, the "terrorist" may have a
damn good reason to be there in his eyes, you cannot jump to
conclusions when you do not actually know the full extent of the plot
or the facts leading up to put the player in this situation.
timber Oct 28, 2009 at 5:37 am
+1 votes
Agreed, but this goes both ways of the argument, doesn't it?
foozzybear Oct 28, 2009 at 7:29 am
+2 votes
said
I have to say that I disagree. Are you going to tell me it would be art if you could play a mission of a WW2 COD in which you shoot jewish prisoners? It's sensationalistic schlock, nothing else.
It would have been art if you were put into the shoes of one of the victims. That is what made COD4's "Aftermath"-Mission and the Intro so brillant - you were a hostage to the narrative, you could interact with your environment, but it was futile because you were already destined to die. These two examples belong the the most powerful experiences in gaming narration I've seen so far.
What the video shows reminds me too much of Postal 2, there is no context, just mind-numbing killing of defenseless targets. Neither does it put you into the mindset of a terrorist (since you could expect them to be motivated by SOME kind of agenda - but you do not experience it) nor does it achieve a cathartic moment. I think there could have been better uses of switching the perspective. I.e., how did someone end up as a terrorist? Was his family killed? Was he a gullible young man? Was his life empty and he looked for direction in the wrong places? THAT would have been interesting, not slaughtering dozens of NPCs.
For the record, I think MW2 will be an amazing game, but don't read to much into it.
It would have been art if you were put into the shoes of one of the victims. That is what made COD4's "Aftermath"-Mission and the Intro so brillant - you were a hostage to the narrative, you could interact with your environment, but it was futile because you were already destined to die. These two examples belong the the most powerful experiences in gaming narration I've seen so far.
What the video shows reminds me too much of Postal 2, there is no context, just mind-numbing killing of defenseless targets. Neither does it put you into the mindset of a terrorist (since you could expect them to be motivated by SOME kind of agenda - but you do not experience it) nor does it achieve a cathartic moment. I think there could have been better uses of switching the perspective. I.e., how did someone end up as a terrorist? Was his family killed? Was he a gullible young man? Was his life empty and he looked for direction in the wrong places? THAT would have been interesting, not slaughtering dozens of NPCs.
For the record, I think MW2 will be an amazing game, but don't read to much into it.
Hal Oct 29, 2009 at 7:11 am
+1 votes
said
I have to say that I disagree. Are you going to tell me it would be art if you could play a mission of a WW2 COD in which you shoot jewish prisoners? It's sensationalistic schlock, nothing else.
It would have been art if you were put into the shoes of one of the victims. That is what made COD4's "Aftermath"-Mission and the Intro so brillant - you were a hostage to the narrative, you could interact with your environment, but it was futile because you were already destined to die. These two examples belong the the most powerful experiences in gaming narration I've seen so far.
What the video shows reminds me too much of Postal 2, there is no context, just mind-numbing killing of defenseless targets. Neither does it put you into the mindset of a terrorist (since you could expect them to be motivated by SOME kind of agenda - but you do not experience it) nor does it achieve a cathartic moment. I think there could have been better uses of switching the perspective. I.e., how did someone end up as a terrorist? Was his family killed? Was he a gullible young man? Was his life empty and he looked for direction in the wrong places? THAT would have been interesting, not slaughtering dozens of NPCs.
For the record, I think MW2 will be an amazing game, but don't read to much into it.
It would have been art if you were put into the shoes of one of the victims. That is what made COD4's "Aftermath"-Mission and the Intro so brillant - you were a hostage to the narrative, you could interact with your environment, but it was futile because you were already destined to die. These two examples belong the the most powerful experiences in gaming narration I've seen so far.
What the video shows reminds me too much of Postal 2, there is no context, just mind-numbing killing of defenseless targets. Neither does it put you into the mindset of a terrorist (since you could expect them to be motivated by SOME kind of agenda - but you do not experience it) nor does it achieve a cathartic moment. I think there could have been better uses of switching the perspective. I.e., how did someone end up as a terrorist? Was his family killed? Was he a gullible young man? Was his life empty and he looked for direction in the wrong places? THAT would have been interesting, not slaughtering dozens of NPCs.
For the record, I think MW2 will be an amazing game, but don't read to much into it.
If you idiots would actually watch the spoiler the entire way through you would see that you get shot in the head as you and the real Terrorists are fleeing.
Pretty much the same idea as you're doomed from the start. They know you're CIA, but they want you to suffer before they kill you by forcing you to kill civilians.
YOU don't know that they know. You're trying to survive in their inner-circle while smuggling valuable information to the military.
OcularElm Oct 27, 2009 at 5:31 pm
+1 votes
Except Munich wasn't a quasi-realistic simulator that allowed the audience to kill people.
Inspectorkemp Oct 28, 2009 at 2:31 pm
+1 votes
Games have matured and so should you. If you have a problem with a games content, then don't buy it. It's just as simple as that.
PenName Oct 27, 2009 at 1:55 pm
+8 votes
The fact that it puts you, the player, into that awful position and makes you go through with it. It's easy to be a "good guy" and shoot up a bunch of evil people. But, what happens when you're the "bad guy" and are fighting against good people? The scenario is designed to make you feel uncomfortable and to make you examine your basic understanding of right and wrong. You don't have to like it, but it's definitely art.
Lipton Oct 27, 2009 at 2:07 pm
+1 votes
my thoughts exactly, though that was defs violence porn for me
Wargasm Oct 27, 2009 at 6:28 pm
+1 votes
Take Jack Thomson's **** out of your mouth already. Grow a pair.
Lipton Oct 30, 2009 at 2:19 pm
+1 votes
The **** you talking about? Or were you replying to someone else?
QQcrybaby Oct 27, 2009 at 2:16 pm
-2 votes
said
The fact that it puts you, the player, into that awful position and makes you go through with it. It's easy to be a "good guy" and shoot up a bunch of evil people. But, what happens when you're the "bad guy" and are fighting against good people? The scenario is designed to make you feel uncomfortable and to make you examine your basic understanding of right and wrong. You don't have to like it, but it's definitely art.
Freezer Oct 27, 2009 at 1:55 pm
-1 votes
OMG. Killing civilians? Damn. This game might not get released.
ian Oct 27, 2009 at 10:28 pm
+3 votes
They've had no problem releasing every GTA to date...
HiGwA Oct 28, 2009 at 12:56 am
-2 votes
In GTA, You play the bad guy. I Like COD because I play as the good guy and murder Nazis and Terrorists. If I wanted GTA, I would play GTA... COD is not GTA
Sol Invictus Oct 28, 2009 at 12:58 am
+2 votes
You aren't playing a bad guy in this case, either. You're a CIA agent who has to get his hands dirty for the greater good. This is in a setting where nuclear weapons are a real threat, and have been used.
archa1c Oct 27, 2009 at 2:11 pm
+2 votes
Figures...
When I saw that kid's reflection in the Samsung, I just knew he was a terrorist.
When I saw that kid's reflection in the Samsung, I just knew he was a terrorist.
Disgusting Oct 27, 2009 at 2:12 pm
-3 votes
You have to be kidding me. I realize there are tiresome people who will defend anything that is 'shocking', no matter how tasteless or stupid it is. But this game actually puts you in the shoes of a terrorist, shooting up an airport full of innocent people. All your pie-in-the-sky BS musings about 'what is really good and what is really evil' are childish and idiotic: there is good, there is evil, and it's generally not difficult to tell the difference. There is no justification for this, and while they certainly have the right to make such a game, I have the right to decry it and avoid it.
Sol Invictus Oct 27, 2009 at 2:24 pm
+6 votes
There is no good or evil.
Such concepts are contrary to the human experience, especially in the post-modern world in which we live. There is nothing childish or idiotic to muse on about such things because the contrasting definitions of what is 'right' and 'wrong' depending on our cultural perspectives are often the reasons why we (as a global community) are no closer to understanding the terrorist mindset and why are we no closer to exterminating terrorism as a problem. A terrorist might view the action of killing innocent civilians as 'right', after all.
Such concepts are contrary to the human experience, especially in the post-modern world in which we live. There is nothing childish or idiotic to muse on about such things because the contrasting definitions of what is 'right' and 'wrong' depending on our cultural perspectives are often the reasons why we (as a global community) are no closer to understanding the terrorist mindset and why are we no closer to exterminating terrorism as a problem. A terrorist might view the action of killing innocent civilians as 'right', after all.
QQcrybaby Oct 27, 2009 at 2:43 pm
-1 votes
Holy **** you don't think killing innocents is evil? I can't argue with someone like you.
Sol Invictus Oct 27, 2009 at 2:47 pm
+6 votes
I do, but the terrorists don't. The point of the narrative sequence is to allow the player to experience this mindset, if only for a short time.
Our perceptions of morality in the world are as malleable as they are abstract.
Our perceptions of morality in the world are as malleable as they are abstract.
Disgusting Oct 27, 2009 at 5:17 pm
-3 votes
You know, I was going to write an indignant reply, but in reality people like you are just sad.
You seem to think this whole "the world is gray, man, gray!" nonsense makes you seem intelligent. It doesn't. Because in the real world, there is 'evil' and there is 'good'. The fact that what is evil and good changes based on your perspective is not a new discovery on your part, nor is it meaningful. All it signifies is the importance of taking a stand. And it highlights your lack of moral courage. You don't have the moral strength to take a stand for what is good and against what is evil, so you try to argue away your cowardice with wheedling statements about how the world is gray.
Again, IW has the right to make this stuff. And we as consumers have the right to dislike and avoid it. What bothers me is the fact that this flew under the radar. If I'd pre-ordered this game, or I bought it and took it home and ended up seeing this level, I'd be very mad ... and there would be nothing I could do about it.
You seem to think this whole "the world is gray, man, gray!" nonsense makes you seem intelligent. It doesn't. Because in the real world, there is 'evil' and there is 'good'. The fact that what is evil and good changes based on your perspective is not a new discovery on your part, nor is it meaningful. All it signifies is the importance of taking a stand. And it highlights your lack of moral courage. You don't have the moral strength to take a stand for what is good and against what is evil, so you try to argue away your cowardice with wheedling statements about how the world is gray.
Again, IW has the right to make this stuff. And we as consumers have the right to dislike and avoid it. What bothers me is the fact that this flew under the radar. If I'd pre-ordered this game, or I bought it and took it home and ended up seeing this level, I'd be very mad ... and there would be nothing I could do about it.
Sol Invictus Oct 27, 2009 at 5:31 pm
+5 votes
Almost everyone in this world thinks that they're the good guy; that what they're doing is right and totally justified. Many soldiers who go to the war in Afghanistan and Iraq believe that they're doing the right thing, and I personally believe that they are good people. Those who live in the aforementioned countries might not see things the way I do, and instead consider the Coalition troops as aggressors or invaders. They might regard the Mujahideen as "freedom fighters" more than anything else. Such is the world we live in.
HiGwA Oct 28, 2009 at 1:10 am
-1 votes
Killing A Baby is EVIL you meat head. Saving a pregnant woman from a burning building is GOOD. No gray areas, see!
Now that we have that out of the way. There's a HUGE different between playing through a game in which both sides of the coin are carrying weapons... and a game, that ALLOWS you to march through an AIRPORT and kill, UNARMED civilians! I'm not jumping to conclusions just making a basic, educated observation. until I play this game (which from what i've seen here, will be game flied before purchasing) i will with hold complete judgement. But you're failure to see the basic principles of black and white, prove your ignorance.
Now that we have that out of the way. There's a HUGE different between playing through a game in which both sides of the coin are carrying weapons... and a game, that ALLOWS you to march through an AIRPORT and kill, UNARMED civilians! I'm not jumping to conclusions just making a basic, educated observation. until I play this game (which from what i've seen here, will be game flied before purchasing) i will with hold complete judgement. But you're failure to see the basic principles of black and white, prove your ignorance.
foozzybear Oct 28, 2009 at 6:07 am
+2 votes
said
Killing A Baby is EVIL you meat head. Saving a pregnant woman from a burning building is GOOD. No gray areas, see!
Now that we have that out of the way. There's a HUGE different between playing through a game in which both sides of the coin are carrying weapons... and a game, that ALLOWS you to march through an AIRPORT and kill, UNARMED civilians! I'm not jumping to conclusions just making a basic, educated observation. until I play this game (which from what i've seen here, will be game flied before purchasing) i will with hold complete judgement. But you're failure to see the basic principles of black and white, prove your ignorance.
Now that we have that out of the way. There's a HUGE different between playing through a game in which both sides of the coin are carrying weapons... and a game, that ALLOWS you to march through an AIRPORT and kill, UNARMED civilians! I'm not jumping to conclusions just making a basic, educated observation. until I play this game (which from what i've seen here, will be game flied before purchasing) i will with hold complete judgement. But you're failure to see the basic principles of black and white, prove your ignorance.
The about the game. It doesn't ALLOW anything. It FORCES you. You act as if gamers'morals are a blank sheet upon which game designers can just write whatever they want. Don't you think that every gamer actually feels a great discomfort shooting innocent civillians? Couldn't that perhaps be, oh I don't know, the whole point?? The dramatic tradition of of appealing to feelings of disgust, fear etc. just as much as appeals to heroism and bravery go back all the way to the roots of drama. Read some ancient greek classics if you don't believe me, it is where all current drama stems from including your true blue american action hero flicks.
games, just like other aesthetic media texts like tv-series, movies, books and the theatre show us things through mimesis. in short they show us things that 'might have happened' in an alternate reality or something. The fact that they choose different perspectives at certain moments does not mean they 'endorse' that perspective or legitimize it in any way. I mean heck, from what I could see in the clip the player is actually killed at the end of the sequence, e.g. is punished for his deeds. Besides it is only the opening sequence, not the entire game.
Drift-Bus Oct 28, 2009 at 11:21 pm
+1 votes
said
Killing A Baby is EVIL you meat head. Saving a pregnant woman from a burning building is GOOD. No gray areas, see!
Now that we have that out of the way. There's a HUGE different between playing through a game in which both sides of the coin are carrying weapons... and a game, that ALLOWS you to march through an AIRPORT and kill, UNARMED civilians! I'm not jumping to conclusions just making a basic, educated observation. until I play this game (which from what i've seen here, will be game flied before purchasing) i will with hold complete judgement. But you're failure to see the basic principles of black and white, prove your ignorance.
Now that we have that out of the way. There's a HUGE different between playing through a game in which both sides of the coin are carrying weapons... and a game, that ALLOWS you to march through an AIRPORT and kill, UNARMED civilians! I'm not jumping to conclusions just making a basic, educated observation. until I play this game (which from what i've seen here, will be game flied before purchasing) i will with hold complete judgement. But you're failure to see the basic principles of black and white, prove your ignorance.
The woman is a cold-hearted killer.
gray areas
Cobert Nov 6, 2009 at 6:44 pm
+1 votes
Rushing to save the pregnant women only to perform a emergency c section on the woman save her baby and then let her burn. Gray area.
aragami Oct 27, 2009 at 5:37 pm
+3 votes
I believe what he was trying to say is that what is good and what is evil is only a matter of perspective. One mans terrorist is another mans freedom fighter etc etc etc
foozzybear Oct 27, 2009 at 7:29 pm
+2 votes
said
You know, I was going to write an indignant reply, but in reality people like you are just sad.
You seem to think this whole "the world is gray, man, gray!" nonsense makes you seem intelligent. It doesn't. Because in the real world, there is 'evil' and there is 'good'. The fact that what is evil and good changes based on your perspective is not a new discovery on your part, nor is it meaningful. All it signifies is the importance of taking a stand. And it highlights your lack of moral courage. You don't have the moral strength to take a stand for what is good and against what is evil, so you try to argue away your cowardice with wheedling statements about how the world is gray.
Again, IW has the right to make this stuff. And we as consumers have the right to dislike and avoid it. What bothers me is the fact that this flew under the radar. If I'd pre-ordered this game, or I bought it and took it home and ended up seeing this level, I'd be very mad ... and there would be nothing I could do about it.
You seem to think this whole "the world is gray, man, gray!" nonsense makes you seem intelligent. It doesn't. Because in the real world, there is 'evil' and there is 'good'. The fact that what is evil and good changes based on your perspective is not a new discovery on your part, nor is it meaningful. All it signifies is the importance of taking a stand. And it highlights your lack of moral courage. You don't have the moral strength to take a stand for what is good and against what is evil, so you try to argue away your cowardice with wheedling statements about how the world is gray.
Again, IW has the right to make this stuff. And we as consumers have the right to dislike and avoid it. What bothers me is the fact that this flew under the radar. If I'd pre-ordered this game, or I bought it and took it home and ended up seeing this level, I'd be very mad ... and there would be nothing I could do about it.
Recocnizing that 'the whole world is gray' as you characterize with so much wit, doensn't imply not having your own sets of moral values and/or standing for them. Also I really REALLY don't see why being forced to experience something in an aesthetic medium that goes totally against my own sets of moral beliefs is such a bad thing. And not as others imply to make me think about my ows sets of beliefs or something, for just a simple reversal of roles is too simple of a dramatic trick to entice such moral contemplations for me, but just for the sake of experiencing anger, disgust, fear, powerlesness or whatever other experience it entices.
Ian Oct 27, 2009 at 10:32 pm
+0 votes
I couldn't agree with you more. Just because people have different views of good and evil doesn't mean that neither exist.
Sol Invictus Oct 27, 2009 at 10:44 pm
+3 votes
They don't exist. They are abstract concepts. Existence before essence.
foozzybear Oct 28, 2009 at 5:42 am
+2 votes
All depends on how you interpret and use the terms. Frankly I think that good and evil are terms that are used most of the time in universal terms. I don't believe in universal truths and as such oppose the meanings of the words when they are used as such. What mr disgusting argued is that people like Sol, and I guess like me, lack some sort of moral courage to form and stand for our own set of moral principals. That's a bizarre statement that uses quite the hyperbolic terms like 'moral courage' to describe something all humans do, and thus takes little more effort than your avarage bodily function. Forming opinions, and communicating those opinions is inherently human and is exactly what everybody on this forum is doing right now. The assertion that people who recognize all the gray-shades in the world would not stand up to injustice as perceived in their own moral perspective is male-cow-dung.
emanon Oct 27, 2009 at 5:58 pm
-1 votes
no right and wrong or no good and evil is a simple-minded approach to philosophy and can be defeated in a simple scenario.
I believe it is right and correct to kill whom I please - are you going to let me?
I believe it is right and correct to kill whom I please - are you going to let me?
Wargasm Oct 27, 2009 at 6:36 pm
+2 votes
Only if you also believe that it's right and correct for people to kill you when they please.
foozybear Oct 27, 2009 at 6:51 pm
+3 votes
said
no right and wrong or no good and evil is a simple-minded approach to philosophy and can be defeated in a simple scenario.
I believe it is right and correct to kill whom I please - are you going to let me?
I believe it is right and correct to kill whom I please - are you going to let me?
Btw this was to emanon, I'm not sure if quoting works. I cant see it in the messege-make-window-thingie
S.L. Sullins Oct 27, 2009 at 6:06 pm
-2 votes
Of course there is good and evil.
Killing innocents is evil. A progressive mentality doesn't require an abandonment of simple, apparent truths. Regardless of the motivation, killing innocents is evil.
Didn't care for that. I could take solace in the fact that the murderer (yourself) takes one to the dome at the end, but I don't want to pull the trigger on travelers with there hands in the air. I consider that as artful as watching Jesus get beaten for two hours in "The Passion of the Christ". That wasn't art and neither was the opening of this game. I honestly hope I can skip this mission.
Killing innocents is evil. A progressive mentality doesn't require an abandonment of simple, apparent truths. Regardless of the motivation, killing innocents is evil.
Didn't care for that. I could take solace in the fact that the murderer (yourself) takes one to the dome at the end, but I don't want to pull the trigger on travelers with there hands in the air. I consider that as artful as watching Jesus get beaten for two hours in "The Passion of the Christ". That wasn't art and neither was the opening of this game. I honestly hope I can skip this mission.
Wargasm Oct 27, 2009 at 6:33 pm
+3 votes
What if those "innocents" aren't actually innocent? Muslim radicals believe that all Americans are evil.
foozybear Oct 27, 2009 at 7:02 pm
+3 votes
said
Of course there is good and evil.
Killing innocents is evil. A progressive mentality doesn't require an abandonment of simple, apparent truths. Regardless of the motivation, killing innocents is evil.
Didn't care for that. I could take solace in the fact that the murderer (yourself) takes one to the dome at the end, but I don't want to pull the trigger on travelers with there hands in the air. I consider that as artful as watching Jesus get beaten for two hours in "The Passion of the Christ". That wasn't art and neither was the opening of this game. I honestly hope I can skip this mission.
Killing innocents is evil. A progressive mentality doesn't require an abandonment of simple, apparent truths. Regardless of the motivation, killing innocents is evil.
Didn't care for that. I could take solace in the fact that the murderer (yourself) takes one to the dome at the end, but I don't want to pull the trigger on travelers with there hands in the air. I consider that as artful as watching Jesus get beaten for two hours in "The Passion of the Christ". That wasn't art and neither was the opening of this game. I honestly hope I can skip this mission.
Shadou Oct 28, 2009 at 6:35 am
+1 votes
Ahh... yes killing innocent people is commonly considered immoral but who decides who is innocent? I'm pretty sure the Spanish Inquisition didn't have any moral doubts about what they were doing.
Besides it is only fiction. If you were offended by the imagery then the makers did there job. It usually gets a lot of attention which leads to more sales.
Nobody is forcing you to play. If you don't like it, put your money where your mouth is.
Besides it is only fiction. If you were offended by the imagery then the makers did there job. It usually gets a lot of attention which leads to more sales.
Nobody is forcing you to play. If you don't like it, put your money where your mouth is.
Wargasm Oct 27, 2009 at 6:31 pm
+5 votes
"there is good, there is evil, and it's generally not difficult to tell the difference."
Now that's ******* childish.
Now that's ******* childish.
du4l1ty Oct 28, 2009 at 12:27 am
+2 votes
All right I'd like to take a spin at this.
In the video it seems as if a cia symbol changes to a Russian ultra-nationalist symbol. This could mean that you are playing as an undercover cia agent. This could also mean that the player is being forced to kill innocents in order to keep his cover.
Is that evil? Possibly. Is it evil to kill one innocent person to save thousands or a thousand to save millions of innocent people? I'd argue that this falls into the gray.
In the video it seems as if a cia symbol changes to a Russian ultra-nationalist symbol. This could mean that you are playing as an undercover cia agent. This could also mean that the player is being forced to kill innocents in order to keep his cover.
Is that evil? Possibly. Is it evil to kill one innocent person to save thousands or a thousand to save millions of innocent people? I'd argue that this falls into the gray.
Shadou Oct 28, 2009 at 7:15 am
+1 votes
As Noah Bennett said in Heroes, "I'm comfortable with morally gray."[/i]
keikun17 Oct 27, 2009 at 2:15 pm
+2 votes
dont worry, those arent civilians. they are zombies
BR88KLYN Oct 27, 2009 at 2:15 pm
+10 votes
The fact that this sequence is causing people to have a dialogue about good and evil and right and wrong justifies this as the best possible art. The best art causes the viewer to think and question. You may not like the questions that arise from something like this but that is the point.
QQcrybaby Oct 27, 2009 at 2:20 pm
-1 votes
said
The fact that this sequence is causing people to have a dialogue about good and evil and right and wrong justifies this as the best possible art. The best art causes the viewer to think and question. You may not like the questions that arise from something like this but that is the point.
Sol Invictus Oct 27, 2009 at 2:25 pm
+4 votes
said
For God's sake there is nothing in that vid that causes people to discuss good and evil. Really, what in that video caused you to "think and question"? OMG there are terrorists mass murdering civilians what is good and evil????????
QQcrybaby Oct 27, 2009 at 2:28 pm
-1 votes
No, I did not miss the point. Read my comment again. The poster specifically stated that the video causes players to "think and question". I responded by saying that in no way does the video cause the player to think and question.
I fully understand what IW is trying to do, but getting the player to "think and question" is not it.
I fully understand what IW is trying to do, but getting the player to "think and question" is not it.
foozzybear Oct 28, 2009 at 7:11 am
+1 votes
said
No, I did not miss the point. Read my comment again. The poster specifically stated that the video causes players to "think and question". I responded by saying that in no way does the video cause the player to think and question.
I fully understand what IW is trying to do, but getting the player to "think and question" is not it.
I fully understand what IW is trying to do, but getting the player to "think and question" is not it.
So what is not set in stone anymore from that point on is that the core-gameplay mechanic serves honourable intentions per se. If then later on the game, the really gray areas do pop up, then the ambivalence is not only present in the narrative, but also in the gameplay. I hope that it is something like that the IW is going for. But we'll have to see, perhaps it is not something like that at all and it actually si only a cheap attempt for causing nothing more then shock. We'll have to play the entoire game before knowing so though.
Alvine23 Oct 27, 2009 at 8:04 pm
+3 votes
We're discussing it right now, aren't we? 
Sol Invictus Oct 27, 2009 at 2:24 pm
+5 votes
The fact that this sequence is causing people to have a dialogue about good and evil and right and wrong justifies this as the best possible art. The best art causes the viewer to think and question. You may not like the questions that arise from something like this but that is the point.
Exactly! The game is juxtaposing the role of playing a bad guy with that of a good guy, and showing us that while there isn't much difference in the gameplay, the difference is in the experience of being in that role.
It's a largely eye-opening experience.
Exactly! The game is juxtaposing the role of playing a bad guy with that of a good guy, and showing us that while there isn't much difference in the gameplay, the difference is in the experience of being in that role.
It's a largely eye-opening experience.
S.L. Sullins Oct 27, 2009 at 6:10 pm
-2 votes
The difference is huge: These guys weren't shooting back!
Wargasm Oct 27, 2009 at 6:37 pm
+3 votes
As if shooting back automatically makes it OK to shoot people.
S.L. Sullins Oct 28, 2009 at 12:46 am
+1 votes
That's right. If you are being shot at, you are totally allowed to shoot back. That's MY perspective.
Dizko Oct 27, 2009 at 5:48 pm
+4 votes
said
The fact that this sequence is causing people to have a dialogue about good and evil and right and wrong justifies this as the best possible art. The best art causes the viewer to think and question. You may not like the questions that arise from something like this but that is the point.
Forging a Passion for Video Games
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Started August 15, 2008
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