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by Sol Invictus, Level 55
Last updated at October 17, 2009, 8:00 pm
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In an interview with the gamer-run podcast BASHandSlash, Infinity Ward’s Robert Bowling stated that the PC version of the upcoming Call of Duty: Modern Warfare 2 would be seeing a big number of changes to its multiplayer component in terms of connectivity and customization.
Certain hardcore gaming communities took the newly announced changes as being essentially the “death” of multiplayer gameplay, among other hyperbolic terms.
Robert Bowling stated that Modern Warfare 2’s multiplayer would be fully integrated into Valve’s Steam platform, with a new service called IWNet to handle the game’s player profiles, matchmaking and server systems to host multiplayer games. The service would also be getting rid of the problematic PunkBuster anti-cheat system in favor of VAC (Valve Anti Cheat).
Most significant is the announcement that dedicated servers will no longer be supported; an announcement which caused furor in the hardcore gaming community that saw this change as a 180 degree turn on how multiplayer gaming is usually handled in FPS games on the PC.
Despite the removal of dedicated server support, players will be able to launch private and password protected servers hosted by Infinity Ward as well as ad-hoc player servers, similar to the local servers in Left 4 Dead. Players will be able to customize server variables and Infinity Ward plans to support the game post-release by catering to popular player requests and offering free updates to the system.
Sites like CSNation jumped to the conclusion that “competitive gaming is dead”. On the contrary, the new matchmaking system would surely reinvigorate the competitive community by allowing newcomers to climb up in the ranks without having to socialize with the “elite”, or rather elitist cadre of gamers that make up much of the competitive community at the present.
Though the changes seem to affect the hardcore community the most, the average gamer will most likely benefit from these changes, as these changes allow players to simply join games on the go without being forced to deal with the hassle of finding ‘pure’, unmodified servers – an issue that constantly plagues games like Modern Warfare, Left 4 Dead and Team Fortress 2. Likewise, the changes are a boon to players who do not wish to deal with juvenile server administrators or other such issues that come with having dedicated servers.
Though the complaints may seem almost overwhelmingly loud at this point, it is certain that no more than a handful of players are affected by these changes in a negative way. Though the vocal minority may yet be as vocal as it is, a quick history lesson reveals Blizzard too went through the same criticism when they decided to create changes in World of Warcraft that catered heavily to the “casual” playerbase that comprises the vast majority of players in the aforementioned game. As with World of Warcraft, nobody can be said to be “destroying multiplayer” apart from the hardcore players themselves, for these changes are surely favorable for everyone else.
I believe Robert Bowling said it best when he said, “The driving force is we want to improve the quality for the average user on the PC, and IWNet does that.”

38 comments
Valyr Oct 17, 2009 at 10:55 pm
+3 votes
It affects the PC community as a whole.
Dedicated servers allowed creation of a small community between you and the usual players that always came to a specific server to play. It's the basis which WoW flourished upon to become an amazing communal game.
Take that out and you have one average joe friendly game.
Wasn't the simple double click to join a server friendly enough?
Sure there is piracy but I'm sure every developer truly understands there is no way to prevent piracy. Doing so only destroyed the interest the game had, due to DRM controversy. You just have to make the best of what you have.
I don't think this change will affect the game for the non competitive players too much, as we will all get used to it (heck L4D got fine afterwards). The paid DLC is going to suck hard though.
I'm just going to hope the server latencies are not gonna be garbage like many L4D servers were like. If I can play co-op with my friend fine then I have no complaints.
Dedicated servers allowed creation of a small community between you and the usual players that always came to a specific server to play. It's the basis which WoW flourished upon to become an amazing communal game.
Take that out and you have one average joe friendly game.
Wasn't the simple double click to join a server friendly enough?
Sure there is piracy but I'm sure every developer truly understands there is no way to prevent piracy. Doing so only destroyed the interest the game had, due to DRM controversy. You just have to make the best of what you have.
I don't think this change will affect the game for the non competitive players too much, as we will all get used to it (heck L4D got fine afterwards). The paid DLC is going to suck hard though.
I'm just going to hope the server latencies are not gonna be garbage like many L4D servers were like. If I can play co-op with my friend fine then I have no complaints.
dozilla Oct 17, 2009 at 11:08 pm
+1 votes
So long we can still have higher player counts compared to console, I'm fine with it. Console matches feel empty by comparison. Let's just see how it pans out. STEAMWORKS is far better then the existing setup in CoD4, let's hope it works out.
Piracy is obviously the reason they are getting rid of Ded servers. As much as I love 'em , if STEAM can make the experience better, it's probably best for the PC platform in the long run.
Piracy is obviously the reason they are getting rid of Ded servers. As much as I love 'em , if STEAM can make the experience better, it's probably best for the PC platform in the long run.
Torinir Oct 18, 2009 at 12:27 pm
+1 votes
Anonymous said
So long we can still have higher player counts compared to console, I'm fine with it. Console matches feel empty by comparison. Let's just see how it pans out. STEAMWORKS is far better then the existing setup in CoD4, let's hope it works out.
Piracy is obviously the reason they are getting rid of Ded servers. As much as I love 'em , if STEAM can make the experience better, it's probably best for the PC platform in the long run.
Piracy is obviously the reason they are getting rid of Ded servers. As much as I love 'em , if STEAM can make the experience better, it's probably best for the PC platform in the long run.
Bethryn Oct 18, 2009 at 12:57 am
+4 votes
I don't really feel like going through the points of why dedicated servers are fine, but I will say this; there seems to be no good reason for mutual exclusivity here. You could quite happily have a system that allows both dedicated servers and official servers (tiered, if you wish to aid players in finding 'pure' servers). In actual fact, the (small) percentage of dedicated servers that do use a lot of custom mods at present indicate that players want to fiddle with their game a bit. Completely removing that option is such a bad decision I'm not sure where to start on it. It's 'elitist' on the designer's part to assume that players should have to play their game as designed, and shouldn't have the option of implementing small modifications for those who want them.
The Extremist Oct 19, 2009 at 10:04 am
+2 votes
Hear, hear!
Once again, this is about control. Why actually give your product to the great unwashed that paid for copies if you could retain total control over it.
Once again, this is about control. Why actually give your product to the great unwashed that paid for copies if you could retain total control over it.
endgame Oct 18, 2009 at 3:53 am
+2 votes
I agree with Bethryn. And I don't know why when people say that this will only affect hardcore players they say it thinking it's no biggie. Because it is. I'm one of the elite and I absolutely hate playing with ******* newbies. And I play with the elite on their servers. If this new systems means I'm going to be playing with newbies then I think it's completely ****** up. As Bethryn said, you can do both. Quake Live almost does it.
BrightCandle Oct 18, 2009 at 6:43 am
+2 votes
Lack of dedicated servers is a problem. Competitive gamers hire/buy high end CPUs, more memory than they need and put the server as close to them as possible. All of this reduces ping and the little jitter effects you normally see on the standard servers. While it doesn't affect most users, the competitive gamers are not willing to put up with the randomness that less than perfect hardware produces. Even with L4D you find clans hosting their own servers and it is the best way to play the game as the automatic game finding service is notoriously bad at finding a low ping game.
The second big disaster here will be the lack of mods. COD has always had realism mods to increase the hardcore effect of the game. Around those mods large clan leagues appear. Without mods and dedicated servers these can not physically exist.
It might not be the death of COD multiplayer, but I can't see it succeeding as well as COD:MW did with these changes in place. Just as WOW never kicked COD:MW off clan servers I suspect MW2 may not be able to move the hardcore competitive player base either.
The second big disaster here will be the lack of mods. COD has always had realism mods to increase the hardcore effect of the game. Around those mods large clan leagues appear. Without mods and dedicated servers these can not physically exist.
It might not be the death of COD multiplayer, but I can't see it succeeding as well as COD:MW did with these changes in place. Just as WOW never kicked COD:MW off clan servers I suspect MW2 may not be able to move the hardcore competitive player base either.
Magnus Oct 18, 2009 at 10:49 am
+1 votes
I respecfully disagree Mr.Invictus......
**** that, your insane. You obviously never played any competitive fps.
**** that, your insane. You obviously never played any competitive fps.
Sol Invictus Oct 18, 2009 at 10:51 am
+1 votes
Are you kidding? I've played competitive FPSes since the days of Quake and later on, CounterStrike Beta 1. No, what's happening here is a change in the way competitive FPSes are going to be handled, at least if IWNet catches on. Whether it works out for them remains to be seen.
johs Oct 18, 2009 at 12:29 pm
+2 votes
You don't seem to understand what a bad precedent this will set for the future of PC gaming.
Dedicated servers are the lifeblood of PC FPS communities. They are what clans and casual groups form around, and they are what DEFINE PC gaming as it has been, and should be.
IW has neutered MW2, and alienated an entire group of people who enjoy a dedicated server with regulars..
You just don't seem to get it. I really hope you aren't just kissing IW's ass on this. I find it hard to believe that you are an unbiased opinion, AND that you used to be an ex-competitive FPS gamer. If you really knew what made PC FPS gaming so awesome and special compared to consoles, you would be on our side on this. Not downplaying the issue.
Dedicated servers are the lifeblood of PC FPS communities. They are what clans and casual groups form around, and they are what DEFINE PC gaming as it has been, and should be.
IW has neutered MW2, and alienated an entire group of people who enjoy a dedicated server with regulars..
You just don't seem to get it. I really hope you aren't just kissing IW's ass on this. I find it hard to believe that you are an unbiased opinion, AND that you used to be an ex-competitive FPS gamer. If you really knew what made PC FPS gaming so awesome and special compared to consoles, you would be on our side on this. Not downplaying the issue.
Torinir Oct 18, 2009 at 1:10 pm
+1 votes
Sol Invictus said
Are you kidding? I've played competitive FPSes since the days of Quake and later on, CounterStrike Beta 1. No, what's happening here is a change in the way competitive FPSes are going to be handled, at least if IWNet catches on. Whether it works out for them remains to be seen.
And I've put in a bit of a rebuttal on my LJ: http://torinir2.livejournal.com/950.html
Sol Invictus Oct 18, 2009 at 3:09 pm
+1 votes
To address your first point, I would argue that all of the communal experience that you're used to is still going to be possible due to the game's integration with Steam, which includes Steam Groups. Likewise, IWNet may very well feature its own friends list and grouping system for players who want to keep track of each other. It's silly to think that they would release the game without these sorts of features.
forkz Oct 18, 2009 at 6:01 pm
+1 votes
"Sites like CSNation jumped to the conclusion that “competitive
gaming is dead”. On the contrary, the new matchmaking system would
surely reinvigorate the competitive community by allowing newcomers to
climb up in the ranks without having to socialize with the “elite”, or
rather elitist cadre of gamers that make up much of the competitive
community at the present."
this point suggests you don't even understand the meaning of 'competitive'
gaming is dead”. On the contrary, the new matchmaking system would
surely reinvigorate the competitive community by allowing newcomers to
climb up in the ranks without having to socialize with the “elite”, or
rather elitist cadre of gamers that make up much of the competitive
community at the present."
this point suggests you don't even understand the meaning of 'competitive'
Gremmie Oct 18, 2009 at 1:39 pm
+2 votes
This is going to kill the COD clan community. I also really resent being called a "juvenile server administrator". Our clan runs our COD servers the way we want to play, in a mature and responsible way, after all, we are paying for the server! I'm not going to buy the game now.
Dino_2_5 Oct 18, 2009 at 2:57 pm
+2 votes
What a bunch of tards! If I wanted console stle play, I would of bought a console! I WAS looking forward to COD MW2, NOT NOW! I will save my $60!
Linknight Oct 18, 2009 at 3:45 pm
+2 votes
Is the person who wrote this article an idiot? It isn't difficult to find a pure server in any of those games you mentioned considering the server puts the MOD IN THE TITLE OF THEIR SERVER, and even then the non-pure servers are in the minority.
And this affects the ENTIRE PC community. Anyone who has ever played a multiplayer PC FPS will be affected but this system. Now we have lost the ability to make choices in how we play. If I want to play a 24 hours de_dust 2 server all day in CS, I can. If I want to play a specific match with a specific map in matchmaking, guess what? They are going to pick my map and my gametype if I want to play in a public server. How the hell is this stupidity seen as anything less than idiotic? Trying to play a multiplayer game on the consoles is like waiting in line at the DMV. You gotta hope you get a match in the next 10 minutes and then pray to god the map isn't some POS nobody likes. And if someone leaves the match, what then? Your left with less players and nobody can join in-progess matches. If you can't see how blatantly stupid this all is, then you deserved to be shafted by IW.
And lets not forget that using this system IW can now shove DLC down our throats, something we as PC gamers have always gotten for free. This is all about money, plain and simple. They don't give a rat's ass about the community because this is nothing but detrimental to PC gamers.
And this affects the ENTIRE PC community. Anyone who has ever played a multiplayer PC FPS will be affected but this system. Now we have lost the ability to make choices in how we play. If I want to play a 24 hours de_dust 2 server all day in CS, I can. If I want to play a specific match with a specific map in matchmaking, guess what? They are going to pick my map and my gametype if I want to play in a public server. How the hell is this stupidity seen as anything less than idiotic? Trying to play a multiplayer game on the consoles is like waiting in line at the DMV. You gotta hope you get a match in the next 10 minutes and then pray to god the map isn't some POS nobody likes. And if someone leaves the match, what then? Your left with less players and nobody can join in-progess matches. If you can't see how blatantly stupid this all is, then you deserved to be shafted by IW.
And lets not forget that using this system IW can now shove DLC down our throats, something we as PC gamers have always gotten for free. This is all about money, plain and simple. They don't give a rat's ass about the community because this is nothing but detrimental to PC gamers.
The Extremist Oct 19, 2009 at 11:02 am
+2 votes
While I disagree with your tone and your need for ad hominem to make your point I agree with your point on finding pure servers. At least it's pretty easy for me and we certainly don't have the problem of having to be 'in' with an 'elitist cadre' in order to play on dedicated servers. Some of our local ISPs host servers and publish the IPs on their websites. It's first-come-first-served. No amount of 1337ness gets you a spot on the server.
FarukhBulsara Oct 18, 2009 at 4:16 pm
+1 votes
Its the new world order I tell you. They want us all to buy consoles!!
The Extremist Oct 19, 2009 at 10:02 am
+2 votes
Yes! The grand master plan of the Illuminati is an Xbox in every household! It is Big Brother's TV that watches back.
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