In the Gold Mine added on Jul 10 2008
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by Sol Invictus, Level 54
Last updated at December 13, 2008, 7:18 am
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Infected Statistics
- Normal Infecteds (25/50/75/100 Health, 50 in Versus)
- Hunting Rifle: Everywhere: Instant Death
- Pistols, Uzi, M16 & Shotguns:
- Head: Instant Death
- Other: 100% Damage
- Boomers (50 Health)
Hunters (250 Health)
Smokers (250 Health)- Head:
- Shotguns: 125% Damage
- Others: 400% Damage
- Torso: 125% Damage
- Arms: 100% Damage
- Legs: 75% Damage
- Head:
- Tanks (3000/4000/8000/8000 Health, 6000 in Versus)
- Everywhere: 100% Damage
- Witches (1000 Health)
- Pistols, Uzi, M16:
- Head: 100% Damage
- Other: 50% Damage
- Hunting Rifle:
- Everywhere: 100% Damage
- Head: Stunned for 2 or 4 seconds if shot while crying.
- Shotguns:
- Head: 200% Damage
- Other: 100% Damage
- Point Blank: x2.5 Damage
- Pistols, Uzi, M16:
- Melee Attacks
- Boomer: 2 Damage (1s/hit, 2 DPS) (Area of Effect)
- Hunter: 10 Damage (1s/hit, 10 DPS) (Area of Effect)
- Smoker: 2 Damage (1s/hit, 2 DPS) (Area of Effect)
- Tank: 24 Damage (2s/hit, 12 DPS)
- Special Attacks
- Leap: Up to 25 Damage (Area of Effect Stun)
- Pounce: 5 Damage/Hit (0.55s/hit, 9.1 DPS)
- Pounce on Fire: +10 DPS
- Tongue: 5 Damage/Hit (1.1s/hit, 4.55 DPS)
- Rock Throw: 24 Damage (2s/throw, 4s recharge, 4 DPS) (Area of Effect)
- Delays
- Vomit: 30s recharge
- Leap: 1s buildup
- Tongue Miss: 3s recharge
- Tongue Break: 15s recharge
- Pistols
- Damage:
- Point Blank: 35 Damage
- Smoker Range: 22 Damage (100 ft)
- Long Range: 13 Damage
- Friendly Fire: 0/1/6/35 Damage, 1 in Versus
- Penetration:
- Walls: Normal (1 feet)
- Infecteds: Normal (2/bullet)
- Single Pistol:
- Rate of Fire: 300 rounds/min (3s per clip)
- Reload: 2s
- DPS: 175 damage/s, 105 sustained
- Dual Pistols:
- Rate of Fire: 600 rounds/min (3s per clip)
- Reload: 2.8s
- DPS: 350 damage/s, 181 sustained
- Damage:
- Uzi
- Damage:
- Point Blank: 19 Damage
- Smoker Range: 15 Damage (100 ft)
- Long Range: 11 Damage
- Friendly Fire: 0/1/3/19 Damage, 1 in Versus
- Penetration:
- Walls: Normal (1 feet)
- Infecteds: Normal (2/bullet)
- Rate of Fire: 1000 rounds/min (3s per clip)
- Reload: 2.4s
- DPS: 317 damage/s, 176 sustained
- Damage:
- M16
- Damage:
- Point Blank: 32 Damage
- Smoker Range: 31 Damage (100 ft)
- Long Range: 29 Damage
- Friendly Fire: 0/1/5/32 Damage, 1 in Versus
- Penetration:
- Walls: Extra (1.5 feet)
- Infecteds: Normal (2/bullet)
- Rate of fire: 700 rounds/min (4.3s per clip)
- Reload: 1.8s
- DPS: 373 damage/s, 262 sustained
- Damage:
- Hunting Rifle
- Damage:
- All Ranges: 90 Damage
- Normal Infecteds: Everywhere: Instant Death
- Friendly Fire: 0/3/15/90 Damage, 3 in Versus
- Penetration:
- Walls: Extra (1.5 feet)
- Infecteds: Infinite
- Rate of fire: 225 rounds/min (4s per clip)
- Reload: 3s
- DPS: 338 damage/s, 193 sustained
- Damage:
- Pump-Shotgun (10 pellets per shot)
Auto-Shotgun (12 pellets per shot)- Damage: (per pellet)
- Point Blank: 24 Damage
- Smoker Range: 14 Damage (100 ft)
- Long Range: 7 Damage
- Headshots: No extra damage (except for Witches)
- Friendly Fire: (per pellet) 0/1/4/24 Damage, 1 in Versus
- Penetration:
- Walls: Normal (1 feet)
- Infecteds: Infinite
- Pump-Shotgun:
- Rate of fire: 69 shots/min (7s per clip)
- Reload: 0.5s/shell & +1s when empty
- DPS: 274 damage/s, 175 sustained
- Auto-Shotgun:
- Rate of fire: 200 shots/min (3s per clip)
- Reload: 0.4s/shell & +1s when empty
- DPS: 960 damage/s, 411 sustained
- Damage: (per pellet)

9 comments
Jack9 Dec 13, 2008 at 12:37 pm
+1 votes
On expert, the after-round stats to "damage done to tank" when not using molotovs always exceeds 10k. I doubt some of these numbers.
Sol Invictus Dec 13, 2008 at 4:01 pm
+1 votes
You could easily be facing two tanks in Expert. That would account for the numbers. I've noticed that sometimes, if you die, you don't get credit for the damage you did.
Sol Invictus Dec 13, 2008 at 5:07 pm
+1 votes
In any case I've never seen such damage figures, in Expert or otherwise.Â
Sol Invictus Dec 13, 2008 at 6:35 pm
+2 votes
Okay, so I did a bit of my own personal research and found that if you empty you're lagging quite a bit and empty a lot of rounds into tanks and the like, you're going to end up with massive amounts of additional damage. It's kind of like how Witches only have around a thousand health, but you can end up doing well over 1500 if you keep unloading into them after they're dead.Â
Volbard Dec 27, 2008 at 4:36 pm
+1 votes
So duel pistols are better than an Uzi, except maybe at close range. Interesting...
tyranno Apr 24, 2009 at 11:57 am
+1 votes
assault rifles kick a$$ on expert
Koi Sep 9, 2009 at 11:08 am
+1 votes
what does mean point black, what's the range in meters?
all DPs shoudl be done in medium range, it makes uzi stronger when you count on medium range
all DPs shoudl be done in medium range, it makes uzi stronger when you count on medium range
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