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by Sol Invictus, Level 30
Last updated at August 24, 2008, 7:58 pm
Our German colleagues over at InDiablo.de have interviewed Jay Wilson at the recent Leipzig Games Conference and they've published a video of the aforementioned interview. A readable transcript in English is also available at their website.


Jay Wilson reveals some very interesting new details about the game, including an improved implementation of mercenary followers and the removal of experience loss upon death.

inDiablo.de: When a character dies, will it lose gold and experience like in Diablo 2?

Jay Wilson: We have not actually decided on the final death mechanic. I can guarantee that you will not lose experience. We are not urging to big penaltys for death. But we want enough of a penalty to be there, so that death has meaning! Like to lose a little bit time, some kind of decrement... We do not currently have a durability, but some kind of ... a gold cost is actually not so bad. And having the player to waste some time, that is certainly an element. Generally we kind of rely on the effect that players do not want to die. You know, you just do not want to. So there is no real reason to add a further "ding" to them for something happening that was already unfavorable to them. But we have not got our final mechanics on that, yet.
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2 comments
Wolf
Wolf Aug 25, 2008 at 12:47 am
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+1 votes
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If it's not 18+ then, would that mean there will be no impaled naked chicks? Boo None. It's interesting that mercs will be called "Followers". That surely has gotten something to do with the lore itself.
Sp3tSnAz
Sp3tSnAz Aug 25, 2008 at 6:12 am
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+1 votes
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Good interview, I like the lack of death penalty in XP :p

It's also good to hear they want to make battle net really good, and hopefully make trading easier.

Hopefully gambling does make it in :p
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