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by Sol Invictus, Level 55
Last updated at November 23, 2009, 1:56 pm
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Blizzard is good, as always, at getting its fans to speculate about the changes and developments with their upcoming action RPG, Diablo III.
According to Blizzard’s official Twitter, the revision of Diablo III’s skill system is in full swing, with an announcement that skill trees are completely gone from the latest iteration.
Diablo: The skill system revision is in full force. Trees begone! I think it might be a winner. Jay says hi.
For those not in the know, Jay refers to Jay Wilson, the game’s lead designer.
In any case, it’ll be interesting to see what comes of the new system. In my mind, possibilities of a new system include Final Fantasy XII’s “License Board” that allowed players to gain license points in addition to experience and levels in order to unlock new skills on the board. Though Final Fantasy XII’s License Board consisted of squares adjacent to one another, Blizzard could just as easily implement the board as hex grid, if that is truly the case.
While it’s doubtful that they’ll revert to a system as straightforward and close to the preexisting skill tree system as Dragon Age’s skill chart, the possibilities are all up in the air.
I have my fingers crossed and hope that they go all out with an inventive system like FFXII’s rather than something as basic as World of Warcraft’s skill trainers.
A screenshot of FFXII's License Board can be seen below, for reference:

Thanks to Kjell Rebell for originally spotting this.

42 comments
I Bring Ill Tidings Dec 10, 2009 at 1:31 am
+1 votes
it'll be like RUNESCAPE.... the more you swing an axe the better you
are... so lvl 1's will be hacking away farming axe training on imps out
in the 1st dungeon settling in about lvl 12 on exp but lvl 99 on axe
wielding... then using an end game axe (let's call it a Shocking Meat
Cleaver of the Hunt just for fun) to finish the first quest where you
ressurect Wirt though a ceremony involving the Cow Family's Udder of
the Queen, Heart of the Calf Blood Prince, and Horn of the Old King
that you shook up in a Horadric Shaman Pouch.... with 6 ressurection
potions (used for ressurecting a slain ally since you can't restart in
town until the whole party dies)... speculation... hmmm....
are... so lvl 1's will be hacking away farming axe training on imps out
in the 1st dungeon settling in about lvl 12 on exp but lvl 99 on axe
wielding... then using an end game axe (let's call it a Shocking Meat
Cleaver of the Hunt just for fun) to finish the first quest where you
ressurect Wirt though a ceremony involving the Cow Family's Udder of
the Queen, Heart of the Calf Blood Prince, and Horn of the Old King
that you shook up in a Horadric Shaman Pouch.... with 6 ressurection
potions (used for ressurecting a slain ally since you can't restart in
town until the whole party dies)... speculation... hmmm....
Kjell Rebell Nov 23, 2009 at 3:59 pm
+1 votes
I myself am very happy to see that they are removing skill trees. Preserving skill trees and keeping D3 too close to D2 would only do Diablo 3 harm. WoW was in many ways Diablo 2 further developed, and trying to do this again with D2->D3 would thus cause the game to be very WoW:ish. And it seems no one wants that, right? :P
Let's just hope that the new system will turn out great
Let's just hope that the new system will turn out great
JaRk Nov 23, 2009 at 6:03 pm
+1 votes
sorry didn't read this comment first, yes, more wow'ish = bad!
vexew Nov 24, 2009 at 1:44 am
+1 votes
And in what way is WoW a *better* version of D2?
WoW is terrible, while Diablo2 is awsome, not only that but the game is still awsome without almost any content the nearest years.
WoW is terrible, while Diablo2 is awsome, not only that but the game is still awsome without almost any content the nearest years.
JaRk Nov 24, 2009 at 3:51 am
+1 votes
You totally miss understood my comment, what I'm saying is the more WoW'ish this game is getting IS bad, I'm a Diablo vet and lately, I cringe at every new announcement...
Kjell Rebell Nov 24, 2009 at 11:35 am
+1 votes
I think he was replying to my comment. :P
I never said that WoW was better than D2, I just said that WoW basically is D2 further developed. With the level system, skill system, quests, and everything it was just like D2 except for the new 3D environment and different story.
So in other words, removing things that they kept in D2->WoW (in this case the skill trees) is good, for the sake of keepin' it fresh.
I never said that WoW was better than D2, I just said that WoW basically is D2 further developed. With the level system, skill system, quests, and everything it was just like D2 except for the new 3D environment and different story.
So in other words, removing things that they kept in D2->WoW (in this case the skill trees) is good, for the sake of keepin' it fresh.
Chris Nov 23, 2009 at 5:27 pm
+1 votes
Here's how I think it's going to work:
1. Pick your class
2. Pick a specialization. Let's say there's a Dual Weild, a 2 handed, and a throwing tree
3. You gain a skill set automatic while gaining levels in that tree
3. After you reach a certain level, you choose another spec line to continue down. Let's say you picked throwing, maybe you'd choose between a fire, lightning, and ice tree. Few more levels pass, then you choose from another set, and so on.
This seems to be in the spirit of what they're doing with WoW Cataclysm, in that they're trying to get rid of filler stats and make your talent choices focus on things that actually do something, while letting you gain the filler / passive talents automatically though "mastery". I have a feeling diablo 3 will employ a similar philosophy if not a direct copy.
1. Pick your class
2. Pick a specialization. Let's say there's a Dual Weild, a 2 handed, and a throwing tree
3. You gain a skill set automatic while gaining levels in that tree
3. After you reach a certain level, you choose another spec line to continue down. Let's say you picked throwing, maybe you'd choose between a fire, lightning, and ice tree. Few more levels pass, then you choose from another set, and so on.
This seems to be in the spirit of what they're doing with WoW Cataclysm, in that they're trying to get rid of filler stats and make your talent choices focus on things that actually do something, while letting you gain the filler / passive talents automatically though "mastery". I have a feeling diablo 3 will employ a similar philosophy if not a direct copy.
critPanda Nov 23, 2009 at 11:49 pm
+1 votes
didnt blizz say they got rid of trees. why are you mentioning trees?
Kjell Rebell Nov 24, 2009 at 11:37 am
+1 votes
Don't get hung up on the words, let's just call it "specialization" or something.
dciolan Nov 24, 2009 at 11:51 am
+1 votes
lawl "specialization" -> specs.. aka Trees..
Kjell Rebell Nov 24, 2009 at 12:04 pm
+1 votes
Anonymous said
lawl "specialization" -> specs.. aka Trees..
I just said specialization because "chris" mentioned it.
And specs don't equal trees. You can't say that any form of specialization would turn the entire system to a skill tree.
JaRk Nov 23, 2009 at 6:02 pm
+1 votes
If it goes the world of warcraft way ie: skill trainers, I'll lose faith in this game man, The hex system seems like win in essence, but geez, it seems like such a fall short to just use a system that sells to the mass market for the sake of selling to the mass market, I still don't want to play a game that reminds me of WoW, tired argument as it may seem.
Agrophel Nov 23, 2009 at 7:58 pm
+1 votes
Loved Ultima online skill system. Game wish dint have any levels or classes. But wont happen Diablo 3
Allthegoodnamesweretaken Nov 23, 2009 at 11:52 pm
+2 votes
I don't see how the FFXII isn't a tree if it requires that you move only between adjacent squares on the grid. Someone correct me if I am wrong. Because moving from an origin point only between adjacent boxes on a grid is a tree, it just doesn't 'look' tree-ish, but the data structure is the modeled the same way.
anon Nov 24, 2009 at 12:24 am
+1 votes
It may be modeled that way programming wise, but it is different from a basic tree in that there are multiple paths to the same skills rather than a single linear progression.
Kenzidge Nov 24, 2009 at 3:47 am
+1 votes
No, that data structure is never a tree. A tree involves a hierarchical flow, from parent to child nodes. It could not even be modelled the same way (I am a software engineer). A grid would be modelled as a 2D matrix / array.
Behaviourally it is completely different too, and that is not hard to see. Cells in the grid are not tied to any layer or level, they can potentially be obtained in any order.
Behaviourally it is completely different too, and that is not hard to see. Cells in the grid are not tied to any layer or level, they can potentially be obtained in any order.
Ozzy Nov 24, 2009 at 12:52 am
+1 votes
Torchlight comes out, without any trees. HellGate, for the most part, did away with skill trees as well.
I'm guessing D3 will end up more like these two, for skills.
I'm guessing D3 will end up more like these two, for skills.
YakAttack Nov 24, 2009 at 12:56 am
+1 votes
You'd think something so integral of a mechanic they would have figured out before they started coding.
Dinjadai Nov 24, 2009 at 12:12 pm
+1 votes
Torchlight has trees, they're just level-based rather than relational . . . even so, there's still a lot of incentive to take complementary skills (i.e. Destroyer going DW/Slash in the Berserker tree) . . . at the end of the day, they're still relational.
jdun1911 Nov 24, 2009 at 7:14 pm
+1 votes
Touch ight doesn't have have a tree base system. It might look like a tree system but it is not. It is a skill pool system with the only requirement is level. IMO they should have gone one step further and make all skills available on the first level.
Drew Nov 24, 2009 at 1:46 am
+1 votes
Mcd Nov 24, 2009 at 3:35 am
+1 votes
pretty sure torchlight has skill trees (with some shared skills).
jdun1911 Nov 24, 2009 at 7:18 pm
+1 votes
Torchlight doesn't have a skill tree. It is skill poor with level requirement. A tree base system require you to pick skill above it.
In Torchlight you can pick any skills as long as your level requirement is obtain.
In Torchlight you can pick any skills as long as your level requirement is obtain.
JaRk Nov 29, 2009 at 4:29 pm
+1 votes
and I LIKE this about torchlight! It's so great! stuff D3 Torchlight for the masses!
1stmw2nowd3 Nov 24, 2009 at 6:33 am
+0 votes
first activision chopped the balls off MW2,and you think this announcement that skill trees are gone is good? Theyre gonna hack and cut this till its just another console port. Mark my WORDS!!!!
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