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by Sol Invictus, Level 54
Last updated at June 29, 2009, 11:13 am
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Blizzard informed the community last year that Diablo III would not have any LAN support. When word broke out, those in the Starcraft II community were understandable perturbed and concerned that the upcoming RTS from Blizzard would suffer the same, LAN-less fate.
Blizzard's bigwig Rob Pardo confirmed with IncGamers that one of the features that made the original game popular at LAN parties and cybercafes would be completely missing in action for the sequel. When asked about LAN support, Pardo immediately responded, "we don't have any plans to support LAN. We will not support it." He further clarified that the only multiplayer available will be on Battle.net.
In the same interview, Pardo also said that there would be "zero percent" chance that the game would ever follow in the footsteps of other recent RTS titles like Tiberium Wars and Supreme Commander and appear on consoles, which should soften the LAN-less blow somewhat for any PC-exclusive gamer.
Starcraft II Lead Producer Chris Sigaty mentioned in the same interview that Battle.net will be free and that the current mock-ups of possible revenue models does not include any form of advertising, which leads us to think that they may be pursuing microtransactions of some sort for the service, because, we asssume, that Activision's billions aren't enough to sustain the cost of running a network. If that is truly the case, then Valve's and StarDock's respectively free operations of Steam and Impulse have me very confused.

25 comments
Murmur Jun 29, 2009 at 11:49 am
+1 votes
o.O whaa?
*thinks back on the weeks lost from LANing starcraft at college*
some reason this makes me really upset at blizzard.
*thinks back on the weeks lost from LANing starcraft at college*
some reason this makes me really upset at blizzard.
Opethian_Days Jun 29, 2009 at 11:53 am
+1 votes
They were'nt lost mur, they were invested 
Also: blizzard, suck a dick
Also: blizzard, suck a dick
Sol Invictus Jun 29, 2009 at 12:04 pm
+2 votes
C'mon, you gotta understand Blizzard's situation here. The biggest reason for the lack of LAN is due to the fact that hackers reverse engineered the netcode from the previous game through its LAN functionality and used it to create illegal private networks.
Bored Jul 3, 2009 at 12:04 pm
+1 votes
Stopping LAN wont stop people who pirate, I can get past any game locks I want to. The only thing stopping LAN play does, is inconvenience the legitimate user.
Murmur Jun 29, 2009 at 11:55 am
+3 votes
*looks up on google "petition lan starcraft 2"*
http://www.petitiononline.com/LANSC2/petition.html
andddd click
http://www.petitiononline.com/LANSC2/petition.html
andddd click
Lipton Jun 29, 2009 at 6:17 pm
+0 votes
Murmur said
*looks up on google "petition lan starcraft 2"*
http://www.petitiononline.com/LANSC2/petition.html
andddd click
http://www.petitiononline.com/LANSC2/petition.html
andddd click
Yemen Jun 29, 2009 at 10:40 pm
+2 votes
And another. I probably won't get the game if it's impossible to play with friends.
Ghork Jun 29, 2009 at 1:33 pm
+1 votes
In the same interview, Pardo also said that there would be "zero percent" chance that the game would ever follow in the footsteps of other recent RTS titles like Tiberium Wars and Supreme Commander and appear on consoles, which should soften the LAN-less blow somewhat for any PC-exclusive gamer.
How does people playing on consoles change the fact that there's no lan, thats just a ridiculus statement the 2 things dont even have anything remotely to do with each other. I wont be able to play on lan regardless of ppl playing it on consoles or not
How does people playing on consoles change the fact that there's no lan, thats just a ridiculus statement the 2 things dont even have anything remotely to do with each other. I wont be able to play on lan regardless of ppl playing it on consoles or not
The Extremist Jun 30, 2009 at 5:16 am
+1 votes
For someone that's sleep deprived you've got it more together than I do, man. When I read the article Cleric linked to initially I somehow read that it was Sigaty that finally confirmed it and that it was the design team that thought they were still discussing the issue, when in fact (upon rereading) it was Pardo.
The Extremist Jun 29, 2009 at 3:47 pm
+1 votes
I can only think of two things that can redeem Blizzard's decision to strip LAN out. Either Battle.NET has to provide some awesome peer-to-peer functionality so that people on the same Internet connection don't need to connect to one another over the Internet and/or StarCraft 2's single player needs to be mind-blowingly awesome.
I seriously doubt either of those two things will materialise. I guess I'll have to wait for the game's launch to find out how worthwhile the single player and Battle.NET 2.0 are going to be.
I seriously doubt either of those two things will materialise. I guess I'll have to wait for the game's launch to find out how worthwhile the single player and Battle.NET 2.0 are going to be.
thePinkBurns Jun 29, 2009 at 5:37 pm
+2 votes
I thought in competition SC was played in LAN? That'll annoy a few koreans for sure!
EchoF Jun 29, 2009 at 6:20 pm
+1 votes
Its so funny i immediately thought "they must have just optimized the **** out of it for there to be no LAN support" then i realized...companies don't do more work to remove features. I'm pretty sure they did it so you cant have any fun with a pirated version of the game...which is understandable and also explains why they haven't mentioned piracy in anything i've read lately...the inevitable "paying customers missing out because of pirates" argument is to be avoided by PR for sure.
Wolf Jun 30, 2009 at 12:32 am
+2 votes
Ignoring my first impression, I guess it's understandable. Most paying customers usually come from countries with fast enough internet connection anyway and they can probably live without LAN. IMHO, it's just Blizzard's subtle way of saying "**** third world countries" - which really can't be blamed on anybody.
Aneurism Jun 30, 2009 at 12:57 am
+2 votes
No LAN = no $$$ from me... D3 or SC2.
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