Create an Account
Forgot your Password?
World of Warcraft
WowRiot
Starcraft 2
Starfeeder
Hellforge
Hellforge
 
Machinima
Myndflame
Left 4 Dead
Left 4 Dead
RazeTheWorld
RazeTheWorld
 
Quake Live
Quake Life
1337pwn
1337pwn
Limit Break
Limit Break
 
Resident Evil
Resident Evil Horror
Gameriot Store
Buy Games!
 
 
 
POST STUFF
close
New Blog Post
Add a Video
Host an Image
Upload a File
by Sol Invictus, Level 54
Last updated at July 12, 2009, 12:55 pm
Diablo III

Players of the original Diablo II may recall the hassle and bother and the problems in general with the game's loot system. As a boss was killed and loot splayed about like the innards of an angry piñata, players would rush over to its corpse, like loot-hungry Greek warriors approaching the corpse of a slain enemy hero following some moment of Aristeia.

With certain players opting to use hacks like auto-loot, looting could become a downright hectic experience, especially in public games. The workaround to not having to deal with such situations was to play in closed, private games. Needless to say, Blizzard's Diablo III developers find this to be an unacceptable solution to a very real problem.

Blizzard's community manager for the game, Bashiok, chimes in on the game's new loot system:

Yeah, drops for everything, bosses, normal enemies, chests, etc. all drop items per player. If you see an item drop, it's for you. If you pick up an item and don't want it, when you drop it then everyone else can see it.

There are some questions the drop system raises of course about griefing or contribution, but those are really issues that are best and maybe even easier addressed when a more complete view of a final game comes into focus.

Somthing also that is very cool to know. If you are playing in a party and grab a "Health Orb" it will heal everyone in your group very cool

Health globes drop the same for everyone. I'm guessing mainly because snagging one heals your entire party. It would be kind of confusing if they weren't.


Do you enjoy looting as it was in the old game, or do you prefer the new system? Share your thoughts in the comments below.
Tags:
     
27 comments
JaRk
JaRk Jul 12, 2009 at 1:48 pm
None
None
+1 votes
None
new loot system for the win...
(yeah I still live here Sol)

I'm glad they're keeping the loot popping out of the corpse like in D2, and refining it so that we can all get whatever is coming to us is just awesom. That's a really well dealt with issue in my opiion. As for the health orbs, I can't say I'm convinced, I prefer potions but i guess i haven't played with health orbs yet so it'll be well worth experiencing it...
Relm
Relm Jul 12, 2009 at 2:43 pm
None
None
+1 votes
None
Nice this is the same Loot system that Flagship Studio's implemented with their Mythos & Hellgate London titles - Quite smart of them to pick this idea up and use it too.
Sol Invictus
Sol Invictus Jul 12, 2009 at 2:45 pm
None
None
+2 votes
None
Yeah, it's just about the only thing they did right.
Relm
Relm Jul 12, 2009 at 2:47 pm
None
None
+1 votes
None
Ya, personally I loved Mythos and wanted that game much much more than HG:L - Unfortunately that didn't happen, though I heard a new developer picked up the title now...but who knows when that will be ready :). D3 might just have to be the new Mythos for me.
Sol Invictus
Sol Invictus Jul 12, 2009 at 2:48 pm
None
None
+2 votes
None
You know what's really sad? I ran HellgateGuru and MythosGuru, the two biggest fansites for the games.
Relm
Relm Jul 12, 2009 at 3:13 pm
None
None
+1 votes
None
I remember briefly checking in on the Mythosguru I believe ;\ or it may of just been a blog about it back then.
Ghork
Ghork Jul 12, 2009 at 2:47 pm
None
None
+1 votes
None
HGL with bigger funds and some more devolopment time would have been awesome though, the game really had potential! 

unfortunately never tried mythos
JaRk
JaRk Jul 12, 2009 at 3:35 pm
None
None
+1 votes
None
Cleric
Cleric Jul 12, 2009 at 5:06 pm
None
None
+1 votes
None
This is a step in the right direction. Assign drops to each player randomly.
I've played a game before that did this. I can't recall the name of this particular game, but I remember that you could see all the loot, but only those assigned to you could be picked up by you. So if you saw something you want, but it wasn't colored in (assigned to you), then you could ask the players in the party or group if you could trade.

I'm glad they kept the looting issue in mind and have a way better way in distributing loot to the players in a fair manner :)
piracy
piracy Jul 13, 2009 at 9:48 pm
None
None
+1 votes
None
Yeah, Cleric. I think you're thinking of Guild Wars.
Cleric
Cleric Jul 14, 2009 at 2:52 am
None
None
+1 votes
None
redrhyski Aug 9, 2009 at 6:11 pm
None
None
+1 votes
None
Yeah - Guild Wars is probably the best example for loot systems.  Will the gold be equally shared in D3 too?
Left4Kev
Left4Kev Jul 13, 2009 at 3:05 am
None
None
+0 votes
None
Hooray, Blizzard is taking Flagship Studios idea and putting it in
Diablo III. Time to go play HGL over the LAN. Oh wait, LAN wasn't in
HGL. Damn you, Blizzard, for taking that idea, too!
Sol Invictus
Sol Invictus Jul 13, 2009 at 9:44 am
None
None
+2 votes
None
It's not Flagship's idea. It was implemented into Guild Wars much earlier than that.
Deafiler Jul 13, 2009 at 10:15 am
None
None
+0 votes
None
But isn't Guild Wars a Generic MMO anyway? Why would it have Lan?
Sol Invictus
Sol Invictus Jul 13, 2009 at 10:20 am
None
None
+1 votes
None
No, I meant that the individual loot drops first appeared in Guild Wars before anything else. 
Deafiler Jul 13, 2009 at 10:35 am
None
None
+0 votes
None
Sol Invictus said
No, I meant that the individual loot drops first appeared in Guild Wars before anything else. 
I could've sworn WoW had that, and it was released almost half a year before Guild Wars.
Talic
Talic Jul 13, 2009 at 10:30 pm
None
None
+2 votes
None
If you pick up an item and don't want it, when you drop it then everyone else can see it.

I could be wrong but HGL wasn't quite like this.  I remember it was hard to drop something once you pick it up in HGL. It was awful.  However, it did had individual loot drop in a party which was a relief from the old D2 experience.  In D2, there were many client-side utilities using AutoIt API to control the mouse clicks.  So when a unique boss dies, you would not see anything within a public party and simply go 'WTF?!' because some jackass hijacked all the loot instantly.  This was especially worst when individual with slow internet connection would not even see any visual of the item drop.  It was amusing and quite frustrating at the same time.       
Lord Vaden Jul 13, 2009 at 9:46 am
None
None
+1 votes
None
Excellent, oh how I rued the days in D2 when I would scramble to get a particular item only to have everything disappear into a fellow players bag due to auto loot as I was left with nothing. Huzzah for the new loot system.
Zombiemachine
Zombiemachine Jul 13, 2009 at 10:45 am
None
None
+1 votes
None
Not much new information here, but it's always nice to find out that someone knows Homer's Iliad and what aristeia is.
Breet Jul 13, 2009 at 1:14 pm
None
None
+1 votes
None
Its about time they deal with the looting issue.  Its a pain in the ass trying to find good items in d2.  Most of the time people grab it before its gone.
Splatterh0use Jul 13, 2009 at 2:52 pm
None
None
+1 votes
None
Nice system! If you would have the old looting nowadays, each game session would turn into a stressful greedy drop-a-steak-into-a-starving-lions-cage situation. It was hard enough back in the days where the plater base was somehow mature, go figure now!
Apolaustic
Apolaustic Jul 14, 2009 at 12:39 pm
None
None
+1 votes
None
The old system did bring about real excitement though. When you saw Baal on low health you'd get close and warm up that left-mouse button and take a deep breath(hold it) in anticipation hoping that your click is faster and more accurate than the guy next to you.
wkdkicksass28
wkdkicksass28 Jul 20, 2009 at 11:27 am
None
None
+1 votes
None
This is the first news that Sol delivered that I can agree on.
Comment Anonymously
Name (required): Already have an account?
blog vitals
Forging a Passion for Video Games
24 Subscribers
comments0    Likes: 2    November 21, 2009, 10:44 am
comments4    Likes: 8    November 19, 2009, 2:40 pm
comments3    Likes: 3    November 17, 2009, 4:04 pm
comments15    Likes: 7    November 16, 2009, 11:05 am
comments3    Likes: 3    November 15, 2009, 2:11 am
comments13    Likes: 5    November 14, 2009, 2:14 pm
comments0    Likes: 3    November 14, 2009, 11:29 am
comments12    Likes: 3    November 14, 2009, 6:27 am
comments1    Likes: 5    November 13, 2009, 2:17 pm
comments3    Likes: 4    November 13, 2009, 12:29 pm
Started August 15, 2008
612 Total Entries
THE SPOTLIGHT
Aion: The First 10 Levels
1 of 11
THE IMAGE FEED
77 images uploaded in the last 30 days. Got an image you need hosted?
Copyright ©2007-2009 GameRiot All Rights Reserved.