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by Sol Invictus, Level 54
Last updated at July 12, 2009, 12:55 pm
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Players of the original Diablo II may recall the hassle and bother and the problems in general with the game's loot system. As a boss was killed and loot splayed about like the innards of an angry piñata, players would rush over to its corpse, like loot-hungry Greek warriors approaching the corpse of a slain enemy hero following some moment of Aristeia.
With certain players opting to use hacks like auto-loot, looting could become a downright hectic experience, especially in public games. The workaround to not having to deal with such situations was to play in closed, private games. Needless to say, Blizzard's Diablo III developers find this to be an unacceptable solution to a very real problem.
Blizzard's community manager for the game, Bashiok, chimes in on the game's new loot system:
Yeah, drops for everything, bosses, normal enemies, chests, etc. all drop items per player. If you see an item drop, it's for you. If you pick up an item and don't want it, when you drop it then everyone else can see it.
There are some questions the drop system raises of course about griefing or contribution, but those are really issues that are best and maybe even easier addressed when a more complete view of a final game comes into focus.
Somthing also that is very cool to know. If you are playing in a party and grab a "Health Orb" it will heal everyone in your group very cool
Health globes drop the same for everyone. I'm guessing mainly because snagging one heals your entire party. It would be kind of confusing if they weren't.
Do you enjoy looting as it was in the old game, or do you prefer the new system? Share your thoughts in the comments below.

27 comments
JaRk Jul 12, 2009 at 1:48 pm
+1 votes
new loot system for the win...
(yeah I still live here Sol)
I'm glad they're keeping the loot popping out of the corpse like in D2, and refining it so that we can all get whatever is coming to us is just awesom. That's a really well dealt with issue in my opiion. As for the health orbs, I can't say I'm convinced, I prefer potions but i guess i haven't played with health orbs yet so it'll be well worth experiencing it...
(yeah I still live here Sol)
I'm glad they're keeping the loot popping out of the corpse like in D2, and refining it so that we can all get whatever is coming to us is just awesom. That's a really well dealt with issue in my opiion. As for the health orbs, I can't say I'm convinced, I prefer potions but i guess i haven't played with health orbs yet so it'll be well worth experiencing it...
Relm Jul 12, 2009 at 2:43 pm
+1 votes
Nice this is the same Loot system that Flagship Studio's implemented with their Mythos & Hellgate London titles - Quite smart of them to pick this idea up and use it too.
Relm Jul 12, 2009 at 2:47 pm
+1 votes
Ya, personally I loved Mythos and wanted that game much much more than HG:L - Unfortunately that didn't happen, though I heard a new developer picked up the title now...but who knows when that will be ready
. D3 might just have to be the new Mythos for me.
Sol Invictus Jul 12, 2009 at 2:48 pm
+2 votes
You know what's really sad? I ran HellgateGuru and MythosGuru, the two biggest fansites for the games.
Relm Jul 12, 2009 at 3:13 pm
+1 votes
I remember briefly checking in on the Mythosguru I believe
or it may of just been a blog about it back then.
Ghork Jul 12, 2009 at 2:47 pm
+1 votes
HGL with bigger funds and some more devolopment time would have been awesome though, the game really had potential!
unfortunately never tried mythos
unfortunately never tried mythos
Cleric Jul 12, 2009 at 5:06 pm
+1 votes
This is a step in the right direction. Assign drops to each player randomly.
I've played a game before that did this. I can't recall the name of this particular game, but I remember that you could see all the loot, but only those assigned to you could be picked up by you. So if you saw something you want, but it wasn't colored in (assigned to you), then you could ask the players in the party or group if you could trade.
I'm glad they kept the looting issue in mind and have a way better way in distributing loot to the players in a fair manner
I've played a game before that did this. I can't recall the name of this particular game, but I remember that you could see all the loot, but only those assigned to you could be picked up by you. So if you saw something you want, but it wasn't colored in (assigned to you), then you could ask the players in the party or group if you could trade.
I'm glad they kept the looting issue in mind and have a way better way in distributing loot to the players in a fair manner
redrhyski Aug 9, 2009 at 6:11 pm
+1 votes
Yeah - Guild Wars is probably the best example for loot systems. Will the gold be equally shared in D3 too?
Left4Kev Jul 13, 2009 at 3:05 am
+0 votes
Hooray, Blizzard is taking Flagship Studios idea and putting it in
Diablo III. Time to go play HGL over the LAN. Oh wait, LAN wasn't in
HGL. Damn you, Blizzard, for taking that idea, too!
Diablo III. Time to go play HGL over the LAN. Oh wait, LAN wasn't in
HGL. Damn you, Blizzard, for taking that idea, too!
Sol Invictus Jul 13, 2009 at 9:44 am
+2 votes
It's not Flagship's idea. It was implemented into Guild Wars much earlier than that.
Deafiler Jul 13, 2009 at 10:15 am
+0 votes
But isn't Guild Wars a Generic MMO anyway? Why would it have Lan?
Sol Invictus Jul 13, 2009 at 10:20 am
+1 votes
No, I meant that the individual loot drops first appeared in Guild Wars before anything else.
Deafiler Jul 13, 2009 at 10:35 am
+0 votes
Sol Invictus said
No, I meant that the individual loot drops first appeared in Guild Wars before anything else.
Talic Jul 13, 2009 at 10:30 pm
+2 votes
If you pick up an item and don't want it, when you drop it then everyone else can see it.
I could be wrong but HGL wasn't quite like this. I remember it was hard to drop something once you pick it up in HGL. It was awful. However, it did had individual loot drop in a party which was a relief from the old D2 experience. In D2, there were many client-side utilities using AutoIt API to control the mouse clicks. So when a unique boss dies, you would not see anything within a public party and simply go 'WTF?!' because some jackass hijacked all the loot instantly. This was especially worst when individual with slow internet connection would not even see any visual of the item drop. It was amusing and quite frustrating at the same time.
I could be wrong but HGL wasn't quite like this. I remember it was hard to drop something once you pick it up in HGL. It was awful. However, it did had individual loot drop in a party which was a relief from the old D2 experience. In D2, there were many client-side utilities using AutoIt API to control the mouse clicks. So when a unique boss dies, you would not see anything within a public party and simply go 'WTF?!' because some jackass hijacked all the loot instantly. This was especially worst when individual with slow internet connection would not even see any visual of the item drop. It was amusing and quite frustrating at the same time.
Lord Vaden Jul 13, 2009 at 9:46 am
+1 votes
Excellent, oh how I rued the days in D2 when I would scramble to get a particular item only to have everything disappear into a fellow players bag due to auto loot as I was left with nothing. Huzzah for the new loot system.
Zombiemachine Jul 13, 2009 at 10:45 am
+1 votes
Not much new information here, but it's always nice to find out that someone knows Homer's Iliad and what aristeia is.
Breet Jul 13, 2009 at 1:14 pm
+1 votes
Its about time they deal with the looting issue. Its a pain in the ass trying to find good items in d2. Most of the time people grab it before its gone.
Splatterh0use Jul 13, 2009 at 2:52 pm
+1 votes
Nice system! If you would have the old looting nowadays, each game session would turn into a stressful greedy drop-a-steak-into-a-starving-lions-cage situation. It was hard enough back in the days where the plater base was somehow mature, go figure now!
Apolaustic Jul 14, 2009 at 12:39 pm
+1 votes
The old system did bring about real excitement though. When you saw Baal on low health you'd get close and warm up that left-mouse button and take a deep breath(hold it) in anticipation hoping that your click is faster and more accurate than the guy next to you.
wkdkicksass28 Jul 20, 2009 at 11:27 am
+1 votes
This is the first news that Sol delivered that I can agree on.
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