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by Sp3tSnAz, Level 34
Last updated at November 14, 2008, 1:09 am
Hey all, I'm still in mid exams (finish on Monday) so that's why there's been a lack of news posting on the D3 front.

Here is a quick post, as I thought many would find the discussion of skills very interesting. After Blizzcon many were led to believe that Active skills would be one point wonders (as they max at one point) with the main differences in skills coming from the passive upgrades. Diii.net conducted a short Q&A session with D3 community manager Bashiok just about this topic.

Flux: A question about the skill points in D3. Active skills only took one point at Blizzcon, after the gameplay movie from WWI showed multiple ranks in active skills. Will they allow more points in the final game?

Bashiok: It was the BlizzCon build. Jay said a few times in interviews and I think even on stage that people like the feeling of pumping points in to their main skills so that’s likely to be something we’ll do. Overall the skill trees seen in the demo were just giving a glimpse of the kind of direction we’re looking to go. The “ranks” from the WWI were part of an older system. The skill trees and UI in general are changing on an almost weekly basis. Not like total rewrites, but they’re not final is what I’m getting at.

Bashiok then talks about the interface which a number of people have complained about as well as the lack of unveiling of many Witch Doctor skills.

Bashiok: Oh yeah, it’s expected. Unless you’re involved VERY heavily in games, or actually work close to or in design, it’s sort of hard to wrap your head around development processes. Especially when it’s an iterative process we invite people to see. It doesn’t happen a lot even with similar types of entertainment, or even quite a few titles. If you’ve been around you know how this stuff works and I think there’s enough people out there that “get it” where we’re not uncomfortable showing completely unfinished ideas.

---

Bashiok: Haha. To answer specifically, no I don’t know. The WD though is kind of a tough cookie to design for I think, conceptually it can be so many things and so locking that down is important. It’s much easier to say “magic caster go” or “physical guy go.” The WD is a bit more… open. Which probably makes it the most interesting to come up with stuff for. Of the announced classes that is.

Enjoy :)
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4 comments
ThyrsaM
ThyrsaM Nov 14, 2008 at 6:10 am
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Hmmz he stays a bit vague, not really giving us anything we can put the finger on. We will just have to wait and see what comes of this.
thePinkBurns
thePinkBurns Nov 15, 2008 at 9:32 am
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I think the more I hear about Diablo 3 the less I like the sound of it.  Yet I still have the feeling that it will kick so much ass.
Sp3tSnAz
Sp3tSnAz Nov 15, 2008 at 10:53 pm
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Really? I think that this is the first move they've made that I've actually agreed with...

The fact that they aren't going down the WoW route with 1 point active skills means that we'll actually be able to specialise somewhat and everyone wont be using the same skills... or at least that's hopefully how it will work out :)
ThyrsaM
ThyrsaM Nov 18, 2008 at 4:58 am
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yeah but with respeccing.... it will eventually turn out like that..
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