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by Lipton, Level 54
Last updated at February 23, 2009, 1:03 pm

NCsoft has pushed the launch of Guild Wars 2 back to "TBA 2010/2011".

Word comes from financial 2008 roundup papers (spotted by Voodoo Extreme), although there's no reason for the hefty delay. Yet.

Guild Wars 2 had, once upon a time, been penciled in for launch last year. So far, however, we've seen nothing of the sequel, just heard tidbits of projected features and word there will be no early-days beta - ArenaNet feels there's much more riding on Guild Wars 2.

Whether that means the game design has changed from the level limit-less original concept ideas, we don't know. But all we do know can be found on our Guild Wars 2 gamepage.

Interestingly, the same NCsoft financial report shows Guild Wars 1 has 5.8 million active account as of December 2008. The MMO is free-to-play, however - the only costs involved are buying the game/expansions.

source - eurogamer.net

 

The only other MMO I played as much as WoW was the original Guild Wars, which to me was the epitome of what 'could' have been a new genre of eSports. However due to release changes it wasn't to be. My 1 hope is that the next Guild Wars will have a more competitive approach. It was a fun and great experience to be a part of the first alpha test, and only time will tell if I will be able to get into the next. However whenever new GW2 news pops up, I'll be posting it here in my Guildfeeder blog...

Guild Wars 2 PC GAMER magazine

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8 comments
Sol Invictus
Sol Invictus Feb 23, 2009 at 1:48 pm
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Bummer! Well, at least we know they aren't rushing the game. I really do hope that NCSoft can manage to recoup from the 100~ million dollar loss it took from Tabula Rasa. Bad investment there.
Bethryn
Bethryn Feb 23, 2009 at 2:13 pm
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I'm hoping to look forward to GW2 but there hasn't been enough information for me to be really sad about this.  Oh well. 8(
Lipton
Lipton Feb 23, 2009 at 2:18 pm
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Yeah info has been pretty low, I'm not sure that they should have even mentioned 2010... should have just stayed quiet like Blizz about release dates.

My hope is that small guilds are still able to easy to manage for GvG I think the optimal competitive Guild number is 12-16 members...
Sp3tSnAz
Sp3tSnAz Feb 23, 2009 at 3:01 pm
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http://kotaku.com/5155092/arenanet-there-is-no-guild-wars-2-delay

According to ArenaNet, they never actually set a firm release date, so the delay wasn't really a delay, but rather a speculated date that got changed... 
Helion
Helion Feb 23, 2009 at 3:05 pm
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It's never a shame when a dev delays their game. There's a good chance they'll make a far better release. We should cherish the news in times like these.
Idoliside
Idoliside Feb 23, 2009 at 3:12 pm
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True, i'm awaiting this one quite a bit, i loved the fact Guild Wars had no monthly pricing plan and required skill rather than level to play. I hope this one follows a similar suite.
Lipton
Lipton Feb 23, 2009 at 5:48 pm
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I like their no monthly fee policy as well... however the downside (which can also be an upside) is that they are then forced to release expansions quicker. To make more money to continue maintaining their servers.

Fast expansions with new classes, skills etc... puts a the competitive community to keep up, also I feel that complete balance testing will suffer (unless they balance all the classes before the launch of the first game)
Sol Invictus
Sol Invictus Feb 23, 2009 at 9:24 pm
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That's the trade-off, but I prefer it to paying a monthly subscription for what amounts to no new content.

I remember back in the days of old Asheron's Call when paying a monthly subscription equated to monthly ongoing content, with a persistent storyline and a changing, evolving environment.

A lot of new MMORPGs have attempted to change the rules by offering nothing in exchange for subscription. Chief among them would be Hellgate: London and its horse**** 'quarterly' content that would be released 2 months late or not at all, as the case proved to be. They took us for a ride.
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