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by Slapnuts, Level 70
Last updated at October 21, 2009, 11:37 pm
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Pay what you want for a game, seems cool right? I remember when Radiohead did this for their "Rainbows" album and the results were less than spectacular as well. It turned out a year later that most people still chose to get it for free though they did "move" a lot of copies of the album.
2D Boy, developers of World of Goo, decided to try this methodology in the gaming world. Last week they decided to allow you to pay whatever you wanted for the critically loved World of Goo. The sale was so successful according to 2D Boy that they decided to continue the sale until October 25th for those of you that want to buy it for whatever price you deem fit (for Windows, Linux, Mac)
Now I won't deny there was some positive things that came from the sale. 2D Boy mentions that sales actually rose on both Steam and WiiWare, platforms that were not participating in the sale. An interesting concept, especially the Steam one as people could have just bought on their website instead for any price. The price people were willing to pay also increased as days of the sale went on, another promising aspect.

Here is the kicker though, look at the graph above. There are a lot of cheap bastards out there. This is a game that runs around 92% on Gamerankings and normally costs $19.99. I understand that the game has been out for a year and that lessens demand but are you seriously telling me that out of 57,000 sales 39,000 people (~68%) couldn't pay more than $2 for one of the best indie games in the past few years?
$2!!! That is a tenth of the regular retail price! That is like two tacos at Taco Bell compared to hours of enjoyment with an awesome game from a studio that deserves your money. I guess it just really disgusts me that so few people paid next to nothing. I realize the deal was there but how can you consciously pay a penny for any game that you would want to pay. Almost 30% of the people were completely pathetic and paid a mere penny.
I get that times are hard, people are unemployed and there are lots of other options for your cash like rent, food and just getting by. But to me if all you can swing is damn penny you should probably just skip out on the game or just go "full ******* mode" and pirate it. Almost 23% of those that answered noted "that's all I can afford right now".If you want the game enough to not pirate it and it does hold some value to you I can't see any possible reason why you can't at least cough up $5. Skip a calorie-trip to McDonalds once the coming week and actually pay for a quality game. Is that too much to ask?
I guess it just really disappoints me how cheap people were in regards to this. We as gamers ***** so much about anti-piracy measures, shady developers, buggy titles, being nickel and dime'd via DLC. Then 2D Boy goes out of there way to offer an amazing deal on an amazing game and people basically flip them off while pretty much stealing their game. Disappointing to say the least.
These are the kinds of developers that need your support far more than the big guys like Activision and Capcom. Those guys get crucified for $2 transactions by gamers over DLC, server transfers, etc., yet that was all nearly 70% of people were willing to play for a great game...

12 comments
Sol Invictus Oct 21, 2009 at 11:58 pm
+1 votes
So like, they made around 129k from all of this. On the one hand, they managed to sell the game to people who wouldn't otherwise bother ever buying a copy. On the other hand, some people are cheap bastards. You'd think that they'd at least be willing to throw down 3 dollars (the price of a couple of sodas) for a gem like World of Goo.
What the hell is wrong with people?
What the hell is wrong with people?
Slapnuts Oct 22, 2009 at 12:51 am
+1 votes
Apart of me was really surprised by the positive vibe they gave on the results. Like you said, that is money they probably wouldn't have gotten otherwise so that is a plus. However I can't believe some at 2D Boy were disappointed from a moral standpoint of basically jacking their game, especially when pay pal fees were figured in.
Opet Oct 22, 2009 at 5:27 am
+1 votes
I think you have to remember that World of Goo was heavily pirated, so getting people to pay anything at all for a game that is to many people free is something they can be happy with. I think they're also happy because it was a PR exercise too - and everybody responded very positively to it from an opinion standpoint.
soydeedo Oct 22, 2009 at 8:07 am
+1 votes
I have a feeling plenty of people who paid so little hadn't ever played or heard of the game and decided to get it for next to nothing first, then when they liked it they came back and paid a higher price because they saw its value. This would explain why the average selling price rose as the sale went on.
Personally, I have never played the game and when I first heard about the sale that's what I contemplated doing, unless I found a demo floating around. It turned out I was too busy to buy/try/play at all that week anyhow so I didn't do it, but that's just some food for thought.
Personally, I have never played the game and when I first heard about the sale that's what I contemplated doing, unless I found a demo floating around. It turned out I was too busy to buy/try/play at all that week anyhow so I didn't do it, but that's just some food for thought.
soydeedo Oct 22, 2009 at 2:26 pm
+1 votes
Apparently there is a demo, so I could be wrong. Gamers are lazy people though, and they might have just decided to get the full version from the get-go so they wouldn't have to uninstall the demo later. This does weaken my argument a bit, though...
BodisUncle Oct 22, 2009 at 9:53 am
+1 votes
A friend of mine told me about the game, I may buy it for him for $5. It may be nothing, but had it not been that cheap I would never consider buying it. $2 is better than someone pirating it or not playing it at all.
They should have just set the minimum price for $5. People buy old movies and **** at Walmart all the time in those bin sections for $5, then force them to download it via p2p and they should be able to make a profit.
When I first started making music and I was selling, I would give people my records for free when they purchased off me. Or I would go around selling them for $2 to local rappers and such to use as mixtapes.
They should have just set the minimum price for $5. People buy old movies and **** at Walmart all the time in those bin sections for $5, then force them to download it via p2p and they should be able to make a profit.
When I first started making music and I was selling, I would give people my records for free when they purchased off me. Or I would go around selling them for $2 to local rappers and such to use as mixtapes.
near.1 Oct 22, 2009 at 2:00 pm
+1 votes
well i paid 1 dollar for it without knowing it - i just watched 1 video on youtube and i gave it a shot - i had some nice hours but i wasnt too impressed - the only thing that bothered me was that there have not been any video options - at least resolution and anti aliasing
retrorespective it would have been worth something like 3-5 dollar to me - but im ok with that lousy 1 dollar because i know - i never gave it a shot for 20 bucks + im just a student and have no fluent income
but never 20 bucks thats completly excessive - i mean have you seen the credits ? there really havent been many people working on it - even thoug the gameplay and style is somewhat exotic and and new the overall effort isnt mindblowing + its not like they are going to starve because of that result - i think they creaated a good minigame which could be a great beginning for carrier - but not more
take Torchlight for example - they also demand twenty bucks - but it looks like its worth every penny - hell i would pay 20 bucks alone for the editor + 20 additional for the game without doubt
and even though it is also created by indie company it even feels better than sacred 2 with its clumsy controls / collision query and gameplay in general - just a grindfest with which supports a very repetetive playstyle
retrorespective it would have been worth something like 3-5 dollar to me - but im ok with that lousy 1 dollar because i know - i never gave it a shot for 20 bucks + im just a student and have no fluent income
but never 20 bucks thats completly excessive - i mean have you seen the credits ? there really havent been many people working on it - even thoug the gameplay and style is somewhat exotic and and new the overall effort isnt mindblowing + its not like they are going to starve because of that result - i think they creaated a good minigame which could be a great beginning for carrier - but not more
take Torchlight for example - they also demand twenty bucks - but it looks like its worth every penny - hell i would pay 20 bucks alone for the editor + 20 additional for the game without doubt
and even though it is also created by indie company it even feels better than sacred 2 with its clumsy controls / collision query and gameplay in general - just a grindfest with which supports a very repetetive playstyle
near.1 Oct 22, 2009 at 2:17 pm
+1 votes
near.1 said
well i paid 1 dollar for it without knowing it - i just watched 1 video on youtube and i gave it a shot - i had some nice hours but i wasnt too impressed - the only thing that bothered me was that there have not been any video options - at least resolution and anti aliasing
retrorespective it would have been worth something like 3-5 dollar to me - but im ok with that lousy 1 dollar because i know - i never gave it a shot for 20 bucks + im just a student and have no fluent income
but never 20 bucks thats completly excessive - i mean have you seen the credits ? there really havent been many people working on it - even thoug the gameplay and style is somewhat exotic and and new the overall effort isnt mindblowing + its not like they are going to starve because of that result - i think they creaated a good minigame which could be a great beginning for carrier - but not more
take Torchlight for example - they also demand twenty bucks - but it looks like its worth every penny - hell i would pay 20 bucks alone for the editor + 20 additional for the game without doubt
and even though it is also created by indie company it even feels better than sacred 2 with its clumsy controls / collision query and gameplay in general - just a grindfest with which supports a very repetetive playstyle
retrorespective it would have been worth something like 3-5 dollar to me - but im ok with that lousy 1 dollar because i know - i never gave it a shot for 20 bucks + im just a student and have no fluent income
but never 20 bucks thats completly excessive - i mean have you seen the credits ? there really havent been many people working on it - even thoug the gameplay and style is somewhat exotic and and new the overall effort isnt mindblowing + its not like they are going to starve because of that result - i think they creaated a good minigame which could be a great beginning for carrier - but not more
take Torchlight for example - they also demand twenty bucks - but it looks like its worth every penny - hell i would pay 20 bucks alone for the editor + 20 additional for the game without doubt
and even though it is also created by indie company it even feels better than sacred 2 with its clumsy controls / collision query and gameplay in general - just a grindfest with which supports a very repetetive playstyle
dutch Oct 23, 2009 at 4:50 pm
+1 votes
Okay, this is my first comment here, but this post makes me a little
angry. I was one of those people who paid $2. First things first: that
comparison to low-priced DLC doesn't even correlate or make any sense
with the point you're trying to get across, so I'm not sure why you
tacked it on there.
Secondly, what's so absurd about paying $2? You've just been acclimated
to paying large amounts for computer games because that's the norm. I
just paid $1 on the iPhone App Store for a game that proved
significantly more fun, time-consuming, and clever than WoG. Don't get
me wrong, WoG is a wonderful game that I have come to enjoy. But if I'm
able to pay $1 somewhere else for a game of comparable (or better)
quality, how can I justify anywhere from $5-10?
Yeah, it's kind of a ****ter that they didn't get more, but you getting
angry at people because they didn't pay more for a game YOU loved is
nutters. I hope you lighten up in future endeavors.
angry. I was one of those people who paid $2. First things first: that
comparison to low-priced DLC doesn't even correlate or make any sense
with the point you're trying to get across, so I'm not sure why you
tacked it on there.
Secondly, what's so absurd about paying $2? You've just been acclimated
to paying large amounts for computer games because that's the norm. I
just paid $1 on the iPhone App Store for a game that proved
significantly more fun, time-consuming, and clever than WoG. Don't get
me wrong, WoG is a wonderful game that I have come to enjoy. But if I'm
able to pay $1 somewhere else for a game of comparable (or better)
quality, how can I justify anywhere from $5-10?
Yeah, it's kind of a ****ter that they didn't get more, but you getting
angry at people because they didn't pay more for a game YOU loved is
nutters. I hope you lighten up in future endeavors.
thePinkBurns Oct 24, 2009 at 10:53 pm
+1 votes
Look at it this way: Millions upon millions of people still did not want World of Goo for a penny.
kaolin 5 days 17 hours ago
+1 votes
Speaking as someone trying to run a "pay what you want" explosion, I seriously doubt World of Goo was cursing anyone for choosing to pay a penny given that was part of the rules they set up. Maybe that penny led to another sale, maybe it didn't, but someone spent that penny, jumped through some hoops, and played their game.
I'm actually kind of frustrated how many folks _aren't_ spending a penny, much as thePinkBurns mentions above.
Have you heard of GUD Magazine? 200 pages of literary + genre fiction, poetry, art, and more. There's a great, dark, humorous slice of action/adventure-based fantasy in Issue 0. You can get it for a penny. It's all part of the game!
I'm actually kind of frustrated how many folks _aren't_ spending a penny, much as thePinkBurns mentions above.
Have you heard of GUD Magazine? 200 pages of literary + genre fiction, poetry, art, and more. There's a great, dark, humorous slice of action/adventure-based fantasy in Issue 0. You can get it for a penny. It's all part of the game!
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