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by The Extremist, Level 25
Last updated at May 20, 2009, 8:16 pm
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It began with something game fans hadn't really experienced before. Here was a AAA title that had delivered a poor launch-day performance and the publisher stepped up to the plate, took responsibility for the problems and set about fixing them. On top of that the CEO of the publisher provided daily updates on the status of the issue(s).
The sheer excellence of the service kept the fans appeased for awhile. For quite a while, in fact. All the transparency, honesty and accountability in the world can't keep unhappy customers placated forever though. So what had to go wrong with Demigod for possibly the best PR effort in gaming history to run out of juice?
On Monday morning (EDT) Brad Wardell (CEO of Stardock) published a massive statement on his blog entitled, Demigod: So what the hell happened?. Kotaku picked up on it earlier yesterday (20 May 2009).
For those not in the know, a summary of the woes that befell Demigod.
- Gamestop "breaks the street date" (Frogboy lingo) of Demigod by selling it on 9 April already instead of waiting until 14 April. The release-day server infrastructure isn't ready and it's Easter weekend. Staff are called back from their Easter break to help deal with the problem.
- Demigod torrents are released onto trackers and by release day around 85% of players are using a warez copy (i.e. 85% of the users of Demigod pirated the game).
- An innocuous HTTP request that checks for updates brings Stardock's server infrastructure to it's knees. It's so bad some people struggle to even get in the game because it sits and waits for a response from the server. Launch day is a disaster.
- A patch shuffles (most) licensed users over onto a separate server infrastructure as well as disables the HTTP request at launch. This improves the situation dramatically.
It turns out, however, that there were some fundamental problems with the multiplayer matchmaking system provided by ImpulseReactor. This was compounded by bugs and perceived imbalances in Demigod itself. A particularly debilitating bug worth mentioning is the one where your Demigod will stop whatever it was doing when you activate an ability and then not return to the task when it's done casting the ability. Together with a bug that leaves a Demigod totally unresponsive until it moves, this allows another Demigod that you are busy ganking to get away while you scream at your monitor to make your mouse clicks do something.All this started receiving mention on the Demigod forums in the first few weeks after launch, not to mention features like a replay system, a friends system that integrates better into the game, a better in-game chat system, a bettter lobby. Ke5trel on the Demigod forums put together a post that'll put any effort I make to summarise all the feature requests to shame. For four weeks (Frogboy counts three, but I count four) the multiplayer issues got all the attention.
I could find only one or two things Frogboy might have done wrong as ad-hoc community manager for the Demigod multiplayer debacle. The biggest by far is that he gave false hope by saying that the problem would be resolved by a certain date. His assessment was made with the information at hand and with the understanding of the problem that Stardock had at the time. As Stardock came to better understand the problem, what became known as the "Be-all End-all Multiplayer Fix" on the forum was delayed more and more, jading customers that had hoped on a fix by the second week after launch.
During the week leading up to the eventual major multiplayer patch which was released late on Thursday 15 May (EDT), it became evident that players were growing increasingly impatient. It felt like posts were generally more negative and that there were far more and far more vocal unhappy players posting. The unhappiest were those whose games were working before a patch and who then couldn't get into an online match after a patch.
This just goes to show that no matter how good your customer service is or how transparent you are, when you keep your customers waiting too long or if patches degrade performance even the most tolerant start getting impatient. They get to a point where they no longer want to hear promises, they want to see results.
Stardock managedĀ to still the growing volume of the grumbles when they released the major patch in preperation of the European retail release (which didn't quite happen as advertised, as I wrote previously). There are still some very unhappy people that either still can't play the game, or were able to play online once upon a time and now no longer can. According to Wardell those players are in the 5% minority, however. If the general tone of the responses are anything to go by, Stardock has managed to turn around an increasingly negative sentiment into a positive one reminiscent of the first daily update blogs.

10 comments
Snail May 21, 2009 at 1:07 am
+2 votes
Oh boy what a cluster****. Is there any hope left for DemiGod now? Anyone I know who had an interest in the game has been scared off.
The Extremist May 21, 2009 at 5:34 pm
+1 votes
Ack! That's not the impression I wanted to create! I hope my rants wasn't what scared them off. I mean, yes, it was a total mess and Stardock managed it very well. If people couldn't connect and they demanded their money back, they were refunded as per Wardell's own Gamer's Bill of Rights.
But there's plenty of hope for Demigod. It's an excellent game and there are some really cool things planned for it, amongst them two new demigods in a future patch. Despite all that I wrote and my knowledge of the issues surrounding the game I still picked up my retail pre-order today (I could have cancelled it if I wanted to) and am ogling my pretty box.
Thanks for the first comment, Snail, and for the use of the word 'cluster****.' A very colourful and very apt description of the events of the past months
.
But there's plenty of hope for Demigod. It's an excellent game and there are some really cool things planned for it, amongst them two new demigods in a future patch. Despite all that I wrote and my knowledge of the issues surrounding the game I still picked up my retail pre-order today (I could have cancelled it if I wanted to) and am ogling my pretty box.
Thanks for the first comment, Snail, and for the use of the word 'cluster****.' A very colourful and very apt description of the events of the past months
MiJoPeVa May 21, 2009 at 2:28 am
+1 votes
I am a semi-pro dota player and wow from a dota player's perspective is so bad. It comes off as a slower paced dota, with less control over your one hero, and missing a whole lot of fun not to mention terrible matchmaking process (2v1 all the time)
what a giant collosal waste of my money
what a giant collosal waste of my money
Ferrack May 21, 2009 at 2:57 am
+2 votes
If you're looking for a game that's easy to get into and play with your friends, demigod is a good pickup. Most of the issues are fixed, and the team behind it is quality people.
If you're looking for pro style ultra competitive gameplay then you're probably going to want something else.
If you're looking for pro style ultra competitive gameplay then you're probably going to want something else.
The Extremist May 21, 2009 at 5:56 pm
+1 votes
Agreed on your first paragraph, as well as an addition: If you're going to be playing mostly LAN anyway then there's really no problem. Demigod has worked really well over LAN since launch day.
"If you're looking for pro style ultra competitive gameplay then you're probably going to want something else."
Why don't you think Demigod is suited to 'ultra competitive gameplay?' It's pretty balanced, there's a decent variety of characters/demigods to choose from, it's easy to pick up and it's hard to master.
"If you're looking for pro style ultra competitive gameplay then you're probably going to want something else."
Why don't you think Demigod is suited to 'ultra competitive gameplay?' It's pretty balanced, there's a decent variety of characters/demigods to choose from, it's easy to pick up and it's hard to master.
Ferrack May 22, 2009 at 2:31 am
+2 votes
Maybe it's just skewed perception on new players. But every time I play as Regulus I can halfass my way to victory, I just don't think the balance is there.
Cleric May 22, 2009 at 6:52 am
+2 votes
Well, I struggle with some of the characters, especially the Generals. But if you get the hang of them I'm sure it won't be too difficult to manage their personal minions you can spawn and control.
The balance is quite dependent on how you play. There is one advantage to your own side though, and I hope I explain this correct so I'm not misunderstood...
I remember in DoTA, you can click on another Hero/character and you could see what items he is carrying, informing you what you might need to get to counter against. But in Demigod, clicking on someone else doesn't show what he/she is carrying. This gives you and your side an advantage, because your opposition don't know what is helping you, and in turn don't really know exactly how to counter and gain some advantage.
I love and hate this, coz it's realy frustrating getting pwned and you don't know what items they got that is helping them... but you have the adavantage too. It's all about how you play, and teamwork! OMW you need teamwork
So it's not just to get the imba items and you pwn, I mean I've been held back against friends and I had very good items, but they worked together and used their Citadel upgrades as support. So despite some querks that might make they gmae feel unbalanced, it actually is.
- Unless I can be proven wrong in all these points I've mentioned -
The balance is quite dependent on how you play. There is one advantage to your own side though, and I hope I explain this correct so I'm not misunderstood...
I remember in DoTA, you can click on another Hero/character and you could see what items he is carrying, informing you what you might need to get to counter against. But in Demigod, clicking on someone else doesn't show what he/she is carrying. This gives you and your side an advantage, because your opposition don't know what is helping you, and in turn don't really know exactly how to counter and gain some advantage.
I love and hate this, coz it's realy frustrating getting pwned and you don't know what items they got that is helping them... but you have the adavantage too. It's all about how you play, and teamwork! OMW you need teamwork
So it's not just to get the imba items and you pwn, I mean I've been held back against friends and I had very good items, but they worked together and used their Citadel upgrades as support. So despite some querks that might make they gmae feel unbalanced, it actually is.
- Unless I can be proven wrong in all these points I've mentioned -
Cleric May 22, 2009 at 7:00 am
+1 votes
Soz, but my edit time ran out AGAIN just b4 I saw an error 
It should read: "So despite some quirks that might make the game feel unbalanced, it actually isn't."
- Soz :$
It should read: "So despite some quirks that might make the game feel unbalanced, it actually isn't."
- Soz :$
Valeforia May 23, 2009 at 9:13 am
+2 votes
Anyone can feel like they half-ass to victory, even on Defense of the
Ancients, and it's a collection of each team's skill and teamwork
that determines if a match is a worthwhile challenge.
Ancients, and it's a collection of each team's skill and teamwork
that determines if a match is a worthwhile challenge.
Blackhand May 28, 2009 at 1:42 am
+2 votes
Play against some of the better players in custom games. You can normally set up matches with them in the ingame chat or using mIRC. There's no half-assing your way to victory there, its a vicious fight from level 1.
Most of the problems that were in Demigod have been patched up (your Demigod freezing up). Connectivity has also seen huge improvements.
Its really a great game, a heck of a lot easier to pick up than dota, with a community that won't flame you if die. It has a surprising amount depth as well as teamwork involved.
Yes, the game speed itself is a bit slower than WC3 fastest mode, but in a good 5v5 game, its something your actually grateful for. Games generally finish up in 20-30 mins, so even though the game speed is slower, the pace is definatly faster.
Most of the problems that were in Demigod have been patched up (your Demigod freezing up). Connectivity has also seen huge improvements.
Its really a great game, a heck of a lot easier to pick up than dota, with a community that won't flame you if die. It has a surprising amount depth as well as teamwork involved.
Yes, the game speed itself is a bit slower than WC3 fastest mode, but in a good 5v5 game, its something your actually grateful for. Games generally finish up in 20-30 mins, so even though the game speed is slower, the pace is definatly faster.
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