|
by Agamemnon, Level 33
Last updated at July 9, 2009, 7:07 pm
|
You know, I've always laid it down as a maxim that if developers want to inject WoW into their MMOs so that they can be popular, then they should just get a job at Blizzard. Let's be honest, folks; if a WoW kiddy wants WoW in his MMO, he'll just play WoW. Which becomes all the more baffling when new MMOs come out and, lo and behold, they're high fantasy crap. I mean, seriously. Did Eve just happen to pass every high fantasy MMO developer's mind? So in honor of developers without imaginations, I'd like to offer a few settings that don't include Elves and dragons by picking from a few popular books, games, and movies that could be made into MMOs. All you need to do is think outside the box.

There must be some way out of here...
The Name: Battlestar Galatica
The Premise: So I know what you're thinking. How exactly do you go about doing an MMO that takes place on one ship? Well, I'll answer you. Instead of BSG taking place during the journey to Earth, it'll take place during the First Cylon War (Reimagined). Now we're talking, eh? I mean, considering the First Cylon War was a twelve-and-a-half year conflict that should give it plenty of longevity, don't you think? Plus you still get to experience the best part about BSG--the "old feel" to the Battlestars, the CIC, the old Vipers, etc. At the same time, die-hard oldie fans get to see their old toasters in frakkin' glory.
Tagline: War! The goddamn toasters have revolted and are attacking the colonies! Choose your nationality from the Twelve Colonies to start at your home planet and then choose from joining either the Colonial Fleet or the Colonial Marine Corps to start kickin' some frakkin' toaster ass!
How It Works: There are twelve planets in the game, each with a considerable amount of areas to explore from on the ground in order to fight back the invading cylons. Depending on what starter colony you choose as your birthright is where you end up starting, so replay is a major factor here. If you choose to be part of the Colonial Fleet you start at the bottom of the barrel, completing flight school and being the CAG's ***** before you do anything compelling. Jump into your Viper and undertake some hotshot flying to frag some toaster ass. Keep up the good work and you may just be commanding your own Battlestar in no time. Or, if you prefer, choose the life as a Colonial Marine, where you'll find much of your time liberating settlements and warding off the invading cylons.
Classes: They're dynamic. Specialization is key here. You start off as a Colonial Ensign if you choose the Colonial Fleet with access to the gun batteries on a Battlestar and ordering around NPC Marines in boarding parties. As you gain more experience you "rank" up; Lieutenants fly Vipers and Raptors to repel Cylon attackers and can also lead an escort of Marines for missions; Captains lead CAG, bigger squadrons, etc; Commander gets his own Battlestar, gets to order Viper squadrons around, handles damage control on the ship, etc; and finally an Admiral gets to have a fleet of his own Battlestars to wage war against the Cylons. The Marine class works much in the same way; you start off as a small fry and end up as a big fish.
The Big Picture: The planets work on capture points. Settlements, camps, bases, and shipyards all present different factors that lead to the overall outcome of how the war is being fought overall for the planet. Shipyards in Colonial control yield more options for the Colonial Fleet, such as more Battlestars to build when others are destroyed, more Vipers, etc. Others have to do with the output of NPC good guys on your side and so on and so forth. However, if the entire planet is captured by Cylon forces, then that colony's forces are moved in refuge to the next nearest colony. If all twelve planets fall then the servers reset. How's that for an incentive to keep fighting?
Space fighting is a different theater of war altogether. Invading Cylons first have to get past the Colonial Fleet if they want to try and make it to the planet's surface, so the Colonial Fleet, in effect, is a planet's first defense. Eventually, if Colonial Fleet players are ballsy enough, they can even attempt to try and take out Basestars that reinforce open space from a distance of the planet that they are attempting to invade.
This is all, of course, on top of the normal quests you would find in an MMO, so it isn't essentially all about a dynamic battlefield of control points; but that is the main focal point behind the game.
The Premise: So I know what you're thinking. How exactly do you go about doing an MMO that takes place on one ship? Well, I'll answer you. Instead of BSG taking place during the journey to Earth, it'll take place during the First Cylon War (Reimagined). Now we're talking, eh? I mean, considering the First Cylon War was a twelve-and-a-half year conflict that should give it plenty of longevity, don't you think? Plus you still get to experience the best part about BSG--the "old feel" to the Battlestars, the CIC, the old Vipers, etc. At the same time, die-hard oldie fans get to see their old toasters in frakkin' glory.
Tagline: War! The goddamn toasters have revolted and are attacking the colonies! Choose your nationality from the Twelve Colonies to start at your home planet and then choose from joining either the Colonial Fleet or the Colonial Marine Corps to start kickin' some frakkin' toaster ass!
How It Works: There are twelve planets in the game, each with a considerable amount of areas to explore from on the ground in order to fight back the invading cylons. Depending on what starter colony you choose as your birthright is where you end up starting, so replay is a major factor here. If you choose to be part of the Colonial Fleet you start at the bottom of the barrel, completing flight school and being the CAG's ***** before you do anything compelling. Jump into your Viper and undertake some hotshot flying to frag some toaster ass. Keep up the good work and you may just be commanding your own Battlestar in no time. Or, if you prefer, choose the life as a Colonial Marine, where you'll find much of your time liberating settlements and warding off the invading cylons.
Classes: They're dynamic. Specialization is key here. You start off as a Colonial Ensign if you choose the Colonial Fleet with access to the gun batteries on a Battlestar and ordering around NPC Marines in boarding parties. As you gain more experience you "rank" up; Lieutenants fly Vipers and Raptors to repel Cylon attackers and can also lead an escort of Marines for missions; Captains lead CAG, bigger squadrons, etc; Commander gets his own Battlestar, gets to order Viper squadrons around, handles damage control on the ship, etc; and finally an Admiral gets to have a fleet of his own Battlestars to wage war against the Cylons. The Marine class works much in the same way; you start off as a small fry and end up as a big fish.
The Big Picture: The planets work on capture points. Settlements, camps, bases, and shipyards all present different factors that lead to the overall outcome of how the war is being fought overall for the planet. Shipyards in Colonial control yield more options for the Colonial Fleet, such as more Battlestars to build when others are destroyed, more Vipers, etc. Others have to do with the output of NPC good guys on your side and so on and so forth. However, if the entire planet is captured by Cylon forces, then that colony's forces are moved in refuge to the next nearest colony. If all twelve planets fall then the servers reset. How's that for an incentive to keep fighting?
Space fighting is a different theater of war altogether. Invading Cylons first have to get past the Colonial Fleet if they want to try and make it to the planet's surface, so the Colonial Fleet, in effect, is a planet's first defense. Eventually, if Colonial Fleet players are ballsy enough, they can even attempt to try and take out Basestars that reinforce open space from a distance of the planet that they are attempting to invade.
This is all, of course, on top of the normal quests you would find in an MMO, so it isn't essentially all about a dynamic battlefield of control points; but that is the main focal point behind the game.

18 comments
Dizko Jul 9, 2009 at 8:19 pm
+1 votes
You know a lot of the in-development upcoming MMOs have nothing to do with high fantasy.
Global Agenda
Champions Online
DC Universe
Fallen Earth
Star Wars Old Republic
Stargate Worlds
Star Trek Online
APB
Earthrise
Warhammer 40k
In fact, I can only think of a couple that are fantasy based, I think your sentiment is shared by a lot of developers and players alike.
Global Agenda
Champions Online
DC Universe
Fallen Earth
Star Wars Old Republic
Stargate Worlds
Star Trek Online
APB
Earthrise
Warhammer 40k
In fact, I can only think of a couple that are fantasy based, I think your sentiment is shared by a lot of developers and players alike.
Agamemnon Jul 9, 2009 at 10:05 pm
+1 votes
Yeah, but there are only two on that list I'm actually interested in/that I think will actually be any good.
Dizko Jul 10, 2009 at 10:19 am
+1 votes
And Fallen Earth, holy god what a waste of digital space that is.
Agamemnon Jul 10, 2009 at 12:08 pm
+1 votes
I disagree about that one. It might have time to pull up and become pretty good.
dreadzombie Jul 31, 2009 at 4:30 pm
+1 votes
Yeah the Fallen Earth beta showed potential. I'm also anticipating The Old Republic, but maybe that's because I've been waiting for some form of a KOTOR sequel for forever.
Left4Kev Jul 10, 2009 at 1:51 am
+1 votes
champions is going to bomb. I stopped participating in the beta. It's like City of Heroes/Villains, but less than fun. I would be interested in trying the 40K MMO. I think it's a good universe and the possibilities are pretty much endless. I, however, would like to see no emphasis on the Blood Ravens. Nothing againts them, but most 40K games are so pro-Blood Raven. Let other clans from the 40K universe have some light.
garm Jul 10, 2009 at 3:19 am
+1 votes
There are/were a lot of MMOs outside of the fantasy genre, unfortunately they mostly suck bigtime.
But you have to admit most "geeks" dig it (the fantasy genre) one way or another.
MMO's set in other genres are just not that popular. EVE Online is great, but it's complexity (compared to WoW as leading MMO) is way too high for "casuals" to achieve anything.
But you have to admit most "geeks" dig it (the fantasy genre) one way or another.
MMO's set in other genres are just not that popular. EVE Online is great, but it's complexity (compared to WoW as leading MMO) is way too high for "casuals" to achieve anything.
Agamemnon Jul 10, 2009 at 3:30 am
+1 votes
MMOs set in other genres aren't that popular because they are using totally original IPs that don't have a fan base following already. This is why I suggested popular sci-fi books/movies/games. Hell, I'm actually generously surprised that a Dune MMO hasn't been done yet. The IP must be out on the market, considering Westwood's Dune game series.
garm Jul 10, 2009 at 8:12 am
+1 votes
True. But all IP's that are popular now were totally original ones in the beginning, right?
A Dune MMO is very undesirable, since there really is not a lot of lore behind it besides the lore that is linked to the "Fremen". At least that's what I know.
I would very much enjoy a Wing Commander MMO, since the single player campaigns were awesome and with a decent RPG-system to back it up it could turn into a very nice game.
A Dune MMO is very undesirable, since there really is not a lot of lore behind it besides the lore that is linked to the "Fremen". At least that's what I know.
I would very much enjoy a Wing Commander MMO, since the single player campaigns were awesome and with a decent RPG-system to back it up it could turn into a very nice game.
Agamemnon Jul 10, 2009 at 12:13 pm
+1 votes
There is TONS of lore to Dune. Frank Herbert's son, Brian Herbert, wrote two prequel series that detailed not only Duke Leto's early life, but the very beginning and turning point of the Butlerian Jihad (which even answers the age old question of why House Atreides and House Harkonnen hate each others guts). And this was all from his father's notes, who planned to write the very same prequels as well.
There is a reason why Dune is hailed as the literary classic equivelant to Tolkien's Middle-earth universe; it's because both wrote an unbelievable amount of back history to support just about every back story to make it a living, breathing world. The difference, of course, is that Tolkien worked with high fantasy and Herbert worked with science fiction.
And I mean it's not like the lack of lore has ever stopped a developer who is using an already-existing IP. All you need to do is check out Turbine's Lord of the Rings Online for that.
There is a reason why Dune is hailed as the literary classic equivelant to Tolkien's Middle-earth universe; it's because both wrote an unbelievable amount of back history to support just about every back story to make it a living, breathing world. The difference, of course, is that Tolkien worked with high fantasy and Herbert worked with science fiction.
And I mean it's not like the lack of lore has ever stopped a developer who is using an already-existing IP. All you need to do is check out Turbine's Lord of the Rings Online for that.
garm Jul 29, 2009 at 4:11 am
+1 votes
Didn't know about the Dune lore, so shame on me 
And sure, lack of lore never stopped developers to create new (lore), but at least they should put some effort into it (and not make space aliens a playable race like in WOW TBC)
And sure, lack of lore never stopped developers to create new (lore), but at least they should put some effort into it (and not make space aliens a playable race like in WOW TBC)
Gale Jul 10, 2009 at 8:54 am
+1 votes
I have always dreamed about GTA style MMO. Real-life based MMO, only race is human and no classes but jobs, like police, firefighter, drug dealer, robber etc. All raiding content would be player made like bank robbery where police players get notice to their questtracker that there are bankrobbery going on.
I hate that every MMO is all about "end-game" and grinding. I hate level system in WoW, i hate that you see how much mana other players have, how much HP etc... Makes ganking so easy and PvP stupid.
Also somekind of hardcore MMO would be neat, if you die you need to make new character. MMO's mostly sucks because there are no risk&reward system, only "risk" is losing time to endless grind.
I hate that every MMO is all about "end-game" and grinding. I hate level system in WoW, i hate that you see how much mana other players have, how much HP etc... Makes ganking so easy and PvP stupid.
Also somekind of hardcore MMO would be neat, if you die you need to make new character. MMO's mostly sucks because there are no risk&reward system, only "risk" is losing time to endless grind.
mvLynn Jul 10, 2009 at 9:55 am
+1 votes
Ah, ha, I just replied to your comment from last week about the same thing.
But yeah, the average MMO has less than 1 million subscribers, whereas WoW has what like 12 million now? I think most developers think if they can make a WoW clone and be even, what, 1/10th as successful as WoW, they'll make $$$.
Also I think fantasy MMOs are easy because they just rip from D&D. You hardly even have to develop spells/races/abilities etc.
I hope the KOTOR MMO breaks the trend, but that's still a ways off. Star Wars Galaxies was pretty good/popular for a while, before they **** on it.
But yeah, the average MMO has less than 1 million subscribers, whereas WoW has what like 12 million now? I think most developers think if they can make a WoW clone and be even, what, 1/10th as successful as WoW, they'll make $$$.
Also I think fantasy MMOs are easy because they just rip from D&D. You hardly even have to develop spells/races/abilities etc.
I hope the KOTOR MMO breaks the trend, but that's still a ways off. Star Wars Galaxies was pretty good/popular for a while, before they **** on it.
Agamemnon Jul 10, 2009 at 12:18 pm
+2 votes
Funny thing about WoW is that the majority of its subscribers are actually Asian, so the success to WoW has actually come from localizing the game in other regions (The ratio of Asian gamers to American gamers is 2:1). Of course, when they hit over a million in North America alone that did become pretty impressive, considering just about no one else has been able to even maintain a population like that in their MMO.
Personally I feel like it had to do (like I said earlier to Garm) with Blizzard's already-established fan base in the Asian countries. They're huge over there. And can you imagine what it must've been like when they heard one of their favorite companies was making an MMO? I mean, I imagine if I was any sort of Warcraft fan I would have actually jumped on the WoW horse early on as well.
Personally I feel like it had to do (like I said earlier to Garm) with Blizzard's already-established fan base in the Asian countries. They're huge over there. And can you imagine what it must've been like when they heard one of their favorite companies was making an MMO? I mean, I imagine if I was any sort of Warcraft fan I would have actually jumped on the WoW horse early on as well.
mvLynn Jul 10, 2009 at 12:35 pm
+1 votes
Yeah I think about 50% of all players are Asian, last I heard it was like 5mil Asia, 5mil everywhere else (NA and EU, etc). Although I also heard that a majority of them are just RMT anyways. Plus, I think in China and some places, it's not subscription based, you can just pay for x amount of time or whatever.
Anyways, regardless of the numbers it's still hugely popular, and I think that's why people try and regularly clone it. If they can pull even a fraction of it's playerbase, they'll be be pretty popular.
What's funny though is crap like Runescape and Maple Story have like billions of subscribers, even though they're garbage. Personally I think anything free, especially an MMO, is total ****. But hey, there's tons of people out there who'll play because they are free. Maybe developers should start feeding off of those games instead, since so far every "WoW Killer" has been pathetic. I guess they'll still be fantasy clones though anyways, so pointing that out was irrelevant.
In that case.. anyone wanna play Planetside? lol
Anyways, regardless of the numbers it's still hugely popular, and I think that's why people try and regularly clone it. If they can pull even a fraction of it's playerbase, they'll be be pretty popular.
What's funny though is crap like Runescape and Maple Story have like billions of subscribers, even though they're garbage. Personally I think anything free, especially an MMO, is total ****. But hey, there's tons of people out there who'll play because they are free. Maybe developers should start feeding off of those games instead, since so far every "WoW Killer" has been pathetic. I guess they'll still be fantasy clones though anyways, so pointing that out was irrelevant.
In that case.. anyone wanna play Planetside? lol
Lusida Jul 10, 2009 at 6:05 pm
+1 votes
I hope "Star Wars: The Old Republic" will succeed. Im not all against High Fantasy, but its sooo overdone and i simply cant stand WoWs comic style. Couldnt play it for more than 30 minutes.
guildwars is the only acceptable free "MMO" (if you can call it that).
And of course im waiting for that wiggy Insects-MMO, playable factions: bug, ant, worm, wasp, spider, cockroach...
Dune-MMO is very welcome, im a big fan of the dune universe.
guildwars is the only acceptable free "MMO" (if you can call it that).
And of course im waiting for that wiggy Insects-MMO, playable factions: bug, ant, worm, wasp, spider, cockroach...
Dune-MMO is very welcome, im a big fan of the dune universe.
« Previous |
1 |
Next » |
Let the buyer beware
9 Subscribers
Started December 26, 2008
23 Total Entries
23 Total Entries


Your Comment is being posted. Please wait...