In the Gold Mine added on Jul 10 2008
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by Snail, Level 44
Last updated at April 3, 2009, 1:19 am
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With rare exceptions, developers today rub up against realism as much as possible, using crisp graphics, textured sounds, and complex controls to grant players sensory access to barely artificial environments. Increasingly, they even seek out real folks to inspire game heroes, compiling the best bits of many individuals to create appealing, compelling, relatable characters. While infrequently a real person will inspire the wardrobe, facial features, voice, and mannerisms of a character, it’s much more common for developers to draw on many influences and generate composite characters. This potluck approach to character modeling often leads to the fluttering of somewhat ludicrous rumors (like the one circulating about Chris Redfield being a Nick Lachey knock-off), but ultimately yields super-human results.
Frequently, the most fascinating adaptations are purely physical, simply because the results really underscore the awesome achievements of the industry. Below are some of the truest human-to-hero adaptations I’ve seen.
Michelle Van Der Water as Sheva in Resident Evil 5
This Aussie actress served as the physical inspiration for RE5’s reserved and noble heroine.

Metal Gear Solid 4: Beauty and the Beast Unit Models
While the whole concept reeks of a pungent publicity stunt, the designers did a stunning job turning a troupe of models into MGS4’s battalion of femme fatales. Here’s my favorite:

Mark Vanderloo as Commander Shepard in Mass Effect
He may only be the default Shepard, waiting to be stretched and dyed at your will, but in real life Mark Vanderloo is a Dutch supermodel with some signature pouts that could best Blue Steel.

Cast of Star Wars: The Force Unleashed
Samuel Witwer of Battlestar Gallactica fame was one of many actors used to create a truly cinematic Star Wars gaming experience. LucasArts actually used actors to inspire character models as well as perform movement and dialogue. Witwer was featured as Starkiller.

Also on board was Nathalie Cox from Kingdom of Heaven and Jumper, playing Juno Eclipse.

Ilkka Villi as Alan Wake
Alan Wake (from the Max Payne family tree at Remedy) still has no release date, but at least he’s pretty. Wake is modeled after Finnish actor Ilkka Villi.

River Phoenix as Squall Leonhart in Final Fantasy VIII
People argue the homage, but the official word from Square is that it was late animal rights advocate and actor River Phoenix who inspired Squall’s must-be-mussed look.

Jamil Mullen as Alyx Vance from Half-Life 2
Playfully sweet Alyx inherited her adorable mug from American actress Jamil Mullen.


Frequently, the most fascinating adaptations are purely physical, simply because the results really underscore the awesome achievements of the industry. Below are some of the truest human-to-hero adaptations I’ve seen.
Michelle Van Der Water as Sheva in Resident Evil 5
This Aussie actress served as the physical inspiration for RE5’s reserved and noble heroine.

Metal Gear Solid 4: Beauty and the Beast Unit Models
While the whole concept reeks of a pungent publicity stunt, the designers did a stunning job turning a troupe of models into MGS4’s battalion of femme fatales. Here’s my favorite:

Mark Vanderloo as Commander Shepard in Mass Effect
He may only be the default Shepard, waiting to be stretched and dyed at your will, but in real life Mark Vanderloo is a Dutch supermodel with some signature pouts that could best Blue Steel.

Cast of Star Wars: The Force Unleashed
Samuel Witwer of Battlestar Gallactica fame was one of many actors used to create a truly cinematic Star Wars gaming experience. LucasArts actually used actors to inspire character models as well as perform movement and dialogue. Witwer was featured as Starkiller.

Also on board was Nathalie Cox from Kingdom of Heaven and Jumper, playing Juno Eclipse.

Ilkka Villi as Alan Wake
Alan Wake (from the Max Payne family tree at Remedy) still has no release date, but at least he’s pretty. Wake is modeled after Finnish actor Ilkka Villi.

River Phoenix as Squall Leonhart in Final Fantasy VIII
People argue the homage, but the official word from Square is that it was late animal rights advocate and actor River Phoenix who inspired Squall’s must-be-mussed look.

Jamil Mullen as Alyx Vance from Half-Life 2
Playfully sweet Alyx inherited her adorable mug from American actress Jamil Mullen.

Sonja Kinski as Zoey in Left 4 Dead
Sonja Kinski, a model famous for her role in All God's Children Can Dance, is Zoey's darker-eyed real life doppelganger.


48 comments
cue kalamos Apr 3, 2009 at 1:29 am
-4 votes
maybe i should base one of my games characters off of you nicholy oly
Erz Apr 8, 2009 at 4:09 am
+1 votes
The Hellforge crowd are protective of their bloggers and don't really appreciate "You are sexy, lol" posts.
cue kalamos Apr 8, 2009 at 4:25 am
+1 votes
more like quick to judge
Nichole is a friend of mine i tell her shes a good writer, intelligent and funny as well as attractive
you don't know me and you certainly don't know us
think before you INTERBUTT POLIZZ some one
Nichole is a friend of mine i tell her shes a good writer, intelligent and funny as well as attractive
you don't know me and you certainly don't know us
think before you INTERBUTT POLIZZ some one
Erz Apr 8, 2009 at 4:31 am
+2 votes
I was explaining what I thought had happened. I haven't voted on your post and I hadn't even read it until you asked your question. You're angry at the wrong person.
cue kalamos Apr 8, 2009 at 4:37 am
+1 votes
yeah but you certainty did it as if you were talking down to me
and i wasn't talking to you about the policing i was talking to the police-ers
sorry my grammars not the best
and i wasn't talking to you about the policing i was talking to the police-ers
sorry my grammars not the best
Snail Apr 8, 2009 at 4:43 am
+1 votes
Cue, meet Erz. Erz is a totally cool cat with an enviable vocabulary and a pretty rad fix on current events. Erz, meet Cue, he's a hip jive turkey with a good eye for detail who sometimes puts his foot in his mouth but always, always means well.
Erz Apr 8, 2009 at 4:52 am
+2 votes
I was trying to say (in a shorter and jokey way) that most of the Hellforge community are protective of their bloggers and that comments which add nothing to the post except to say that the blogger is attractive are frowned upon. You got downvoted because there's been a minor spate of boorish comments on the Hellforge boards recently which the admins and the majority of regular posters here didn't appreciate and your comment was mistaken for another one of them. Sorry if my post seemed like an attack.
Hi, btw.
Hi, btw.
Guidor Apr 10, 2009 at 3:43 am
+1 votes
.........oh my god, this conversation is the weirdest thing i've ever come across on the intertubes
Project_Xii Apr 3, 2009 at 1:45 am
+1 votes
Lol, holy crap, I always thought Squall looked like River Pheonix. How funny. The MGS 4 Beauties were all amazingly well done. They looked so realistic. There was even an easter egg where you could take out your camera and they'd start to pose for you.
And that's what Alyx looks like? Hm. Older then I imagined.
Hmmmm... i was trying to find a picture of Ayumi Ito, the girl that does the voice of Tifa in Advent Children. Unfortunately none of the pictures look right. oh well, if you have Advent Children on DVD, watch the interview with Ayumi. She looks EXACTLY like the CGI Tifa. Very cute hehe.
And that's what Alyx looks like? Hm. Older then I imagined.
Hmmmm... i was trying to find a picture of Ayumi Ito, the girl that does the voice of Tifa in Advent Children. Unfortunately none of the pictures look right. oh well, if you have Advent Children on DVD, watch the interview with Ayumi. She looks EXACTLY like the CGI Tifa. Very cute hehe.
Snail Apr 3, 2009 at 3:39 am
+3 votes
And, a little off topic, but here is a cute grab of the Motion Capture cast of RE5: 

Sol Invictus Apr 3, 2009 at 3:44 am
+0 votes
Damn, that made me laugh a little. They look so amusing.
Bethryn Apr 3, 2009 at 8:36 am
+1 votes
I'm trying to rank them by their facial expressions, but they're being competitive about it.
Also, that shot of Sonja Kinski makes her look like she has the softest jawline in existence.
Also, that shot of Sonja Kinski makes her look like she has the softest jawline in existence.
Snail Apr 3, 2009 at 7:39 pm
+1 votes
Oh, the Chris wins it for me! Although the Chairman Mao man is a total stud.
Claire Apr 3, 2009 at 11:19 pm
+1 votes
I simply adore the rainbow of facial expressions going on in that image.
Erz Apr 3, 2009 at 5:07 am
+1 votes
In a reversal, Hugh Laurie was probably playing a little bit too much Half Life just before he took on the role of House.
Sol Invictus Apr 3, 2009 at 8:07 pm
+1 votes
It won't. It has a tentative release window at the end of the year, plus they showed trailers of it in Finland prior to Max Payne the movie.
Snail Apr 11, 2009 at 12:35 am
+1 votes
I dunno, I'm with SKneB. Hasn't this project been cooking for quite a long while? I feel like there hasn't been a whole lot of anticipation on the part of the gaming community. Nobody wants a second-hand Payne.
Sol Invictus Apr 11, 2009 at 12:45 am
+1 votes
Well, a huge part of the problem is that Remedy tends to take its time with the games it developers. It's the reason why Rockstar (which owns the Max Payne license) took the MP3 project away from Remedy to give to their own studio in Canada.
That said, Remedy's only ever made good games and there's no reason to doubt this one.
The real issue is that Microsoft and Remedy announced the game way too early, as part of their Games for Windows / DX10 plan and all this waiting caused the anticipation to go from simmering to lukewarm.
While the game itself may be good once it's released (sometime later this year, or in 210 at the latest), I'm worried that it might not meet the receptoin it deserves. The best thing we can hope for now is for Microsoft and whoever else is responsible for hyping the game to pull out everything they've got three months prior to the game's release and ensure that people are talking about it by the time it comes out.
That said, Remedy's only ever made good games and there's no reason to doubt this one.
The real issue is that Microsoft and Remedy announced the game way too early, as part of their Games for Windows / DX10 plan and all this waiting caused the anticipation to go from simmering to lukewarm.
While the game itself may be good once it's released (sometime later this year, or in 210 at the latest), I'm worried that it might not meet the receptoin it deserves. The best thing we can hope for now is for Microsoft and whoever else is responsible for hyping the game to pull out everything they've got three months prior to the game's release and ensure that people are talking about it by the time it comes out.
Dyzz Apr 3, 2009 at 12:04 pm
+1 votes
They are using me as a model for Larry, in Lesiure Suit Larry 9000.
Sol Invictus Apr 3, 2009 at 12:20 pm
+1 votes
They totally ruined that series. It used to be funny when Al Lowe wrote it, but now it's just trash with these new developers on it.
Dyzz Apr 6, 2009 at 4:46 pm
+1 votes
Sol Invictus said
They totally ruined that series. It used to be funny when Al Lowe wrote it, but now it's just trash with these new developers on it.
Helion Apr 7, 2009 at 4:29 am
+1 votes
Funny could describe it back when Al Lowe did it, offensive and vile are more suitable now.
Sol Invictus Apr 3, 2009 at 7:46 pm
+1 votes
Hmm. Let me see if I can cook up a River Phoenix version instead. Time to open the old Photoshop.
Snail Apr 3, 2009 at 7:47 pm
+1 votes
You don't have to. It's just sooo overkill, hehe. A snake, coming at her mouth, I mean . . . really? Hahaha. Thanks for being so proactive and helpful though!
Sol Invictus Apr 3, 2009 at 7:51 pm
+1 votes
Hehe, alright. 
I think the image is supposed to be an homage to the famous photoshoot that her famous mother, Natassja Kinski did back in the 80s. I believe it was the same photographer who shot both pictorials.
I think the image is supposed to be an homage to the famous photoshoot that her famous mother, Natassja Kinski did back in the 80s. I believe it was the same photographer who shot both pictorials.
Sol Invictus Apr 3, 2009 at 7:53 pm
+1 votes
But yeah, the symbolism is completely whack. Freudian, much?
Snail Apr 3, 2009 at 7:55 pm
+1 votes
Clever, clever. No, in all honesty I think the marquee graphics are almost always rad, rad, rad. Props to the whole team. I'm just not as big on the smarmy girl pics as some of the GameRiot community. Go figure 
The Extremist Apr 5, 2009 at 12:59 pm
+1 votes
This is not a troll question, I'm genuinely curious.
At what point does the portrayal of beauty, specifically that of the female form in this context, whether clothed, in a bikini, in lingerie, semi-nude, or nude, cross the line from artisitic to smarmy or smutty?
Is there a definite line for you?
In this particular photo it's also (based on one of your previous posts we seem to be in agreement on this point) the snake that puts me off. For me, that's just too much.
At what point does the portrayal of beauty, specifically that of the female form in this context, whether clothed, in a bikini, in lingerie, semi-nude, or nude, cross the line from artisitic to smarmy or smutty?
Is there a definite line for you?
In this particular photo it's also (based on one of your previous posts we seem to be in agreement on this point) the snake that puts me off. For me, that's just too much.
Snail Apr 5, 2009 at 4:28 pm
+2 votes
That's a really great question and I'm always happy to have these discussions. I won't go into a terrible amount of detail here but please feel free to PM me or start a thread in the forums if this is a topic of great interest to you.
For me, the line bisects the photography of humans as opposed to that of humans as objects. In commercial photography people are most frequently objectified by methods known as artistic dismemberment (focusing on certain body parts alone, cropping out faces or eyes, depictions of literal dismemberment), submissive poses, and exoticism. If the person with the privilege to look (the viewer) has ready dominance over a model in a photograph, I often question the true narrative of the piece. Angles, lighting, and props contribute to the story as much as anything.
People may say hyper-sexual photos are totally innocuous, but in a society where sexual violence runs rampant, I think it is worth asking questions. Furthermore, the people who saturate their own eyes with similar images often start to view women (or men) as non-human and therefore less accessible. How do you carry on a conversation with an object? How do you develop a relationship with her? Some people will deny that this happens, but I fear the subliminal is not impervious to constant reinforcement.
For me, the line bisects the photography of humans as opposed to that of humans as objects. In commercial photography people are most frequently objectified by methods known as artistic dismemberment (focusing on certain body parts alone, cropping out faces or eyes, depictions of literal dismemberment), submissive poses, and exoticism. If the person with the privilege to look (the viewer) has ready dominance over a model in a photograph, I often question the true narrative of the piece. Angles, lighting, and props contribute to the story as much as anything.
People may say hyper-sexual photos are totally innocuous, but in a society where sexual violence runs rampant, I think it is worth asking questions. Furthermore, the people who saturate their own eyes with similar images often start to view women (or men) as non-human and therefore less accessible. How do you carry on a conversation with an object? How do you develop a relationship with her? Some people will deny that this happens, but I fear the subliminal is not impervious to constant reinforcement.
Helion Apr 5, 2009 at 4:54 pm
+1 votes
Furthermore, the people who saturate their own eyes with similar images
often start to view women as non-human and therefore less accessible.
That may just be my experience, but objectification of women (or men) tends to happen without needing such input, which I think may only make an existing conviction worse.
It is all a matter of how we tend to perceive those around us. Some are prone to objectification and idolising, some like to see people in those around them.
often start to view women as non-human and therefore less accessible.
That may just be my experience, but objectification of women (or men) tends to happen without needing such input, which I think may only make an existing conviction worse.
It is all a matter of how we tend to perceive those around us. Some are prone to objectification and idolising, some like to see people in those around them.
Sol Invictus Apr 5, 2009 at 7:30 pm
+1 votes
When you think of yourself in objectifying terms, you take upon the Sisyphean task of living up everyone else's expectations because of the views you place upon yourself and encourage others to place upon you.
You're totally free to do that to yourself, of course. But most of the time, we don't ask to be objectified and judged, and yet we are, by those who seek to impose their views upon us. It's a form of intolerance.
Problems arise when a large portion of society (for instance any kind of image-based subculture) start to place these views not only upon themselves but upon others who do not wish for it. It's unfair and unkind to anyone who can't live up to these expectations.
People start to think of themselves and others as objects on a very subconscious level and anyone who can't live up to a certain standards is disregarded, ignored, and marginalized and treated less than human.
I could really go into this a bit further, due to the layers of complexity that this topic involves, but perhaps a forum thread might be better for an actual discussion on the matter.
You're totally free to do that to yourself, of course. But most of the time, we don't ask to be objectified and judged, and yet we are, by those who seek to impose their views upon us. It's a form of intolerance.
Problems arise when a large portion of society (for instance any kind of image-based subculture) start to place these views not only upon themselves but upon others who do not wish for it. It's unfair and unkind to anyone who can't live up to these expectations.
People start to think of themselves and others as objects on a very subconscious level and anyone who can't live up to a certain standards is disregarded, ignored, and marginalized and treated less than human.
I could really go into this a bit further, due to the layers of complexity that this topic involves, but perhaps a forum thread might be better for an actual discussion on the matter.
Claire Apr 3, 2009 at 11:12 pm
+1 votes
It's lovely to see the inspirations behind these gorgeous video game characters. Mass Effect's is extremely well done!
Lonethar Apr 8, 2009 at 2:27 am
+1 votes
I'd like to see an X-Files game. Correction, a BETTER X-Files game. Voiced by the original actors/actresses. Mostly to see more of that hunky Mulder. RAWR! Raw physical talent there.
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