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In the Gold Mine  added on Jul 10 2008
by Snail, Level 43
Last updated at April 3, 2009, 1:19 am
With rare exceptions, developers today rub up against realism as much as possible, using crisp graphics, textured sounds, and complex controls to grant players sensory access to barely artificial environments. Increasingly, they even seek out real folks to inspire game heroes, compiling the best bits of many individuals to create appealing, compelling, relatable characters. While infrequently a real person will inspire the wardrobe, facial features, voice, and mannerisms of a character, it’s much more common for developers to draw on many influences and generate composite characters. 

This potluck approach to character modeling often leads to the fluttering of somewhat ludicrous rumors (like the one circulating about Chris Redfield being a Nick Lachey knock-off), but ultimately yields super-human results.

Frequently, the most fascinating adaptations are purely physical, simply because the results really underscore the awesome achievements of the industry. Below are some of the truest human-to-hero adaptations I’ve seen.

Michelle Van Der Water as Sheva in Resident Evil 5
This Aussie actress served as the physical inspiration for RE5’s reserved and noble heroine.

Michelle Van Der Water as Sheva


Metal Gear Solid 4: Beauty and the Beast Unit Models
While the whole concept reeks of a pungent publicity stunt, the designers did a stunning job turning a troupe of models into MGS4’s battalion of femme fatales. Here’s my favorite:

Lyndall Jarvis in Metal Gear Solid


Mark Vanderloo as Commander Shepard in Mass Effect

He may only be the default Shepard, waiting to be stretched and dyed at your will, but in real life Mark Vanderloo is a Dutch supermodel with some signature pouts that could best Blue Steel. 

Mark Vanderloo is Commander Shepard in Mass Effect


Cast of Star Wars: The Force Unleashed 
Samuel Witwer of Battlestar Gallactica fame was one of many actors used to create a truly cinematic Star Wars gaming experience. LucasArts actually used actors to inspire character models as well as perform movement and dialogue. Witwer was featured as Starkiller.

Samuel Witwer is Starkiller

Also on board was Nathalie Cox from Kingdom of Heaven and Jumper, playing Juno Eclipse.
 
Nathalie Cox as Juno Eclipse


Ilkka Villi as Alan Wake
Alan Wake (from the Max Payne family tree at Remedy) still has no release date, but at least he’s pretty. Wake is modeled after Finnish actor Ilkka Villi.

Ilkka Villi as Alan Wake


River Phoenix as Squall Leonhart in Final Fantasy VIII

People argue the homage, but the official word from Square is that it was late animal rights advocate and actor River Phoenix who inspired Squall’s must-be-mussed look. 

River Phoenix as Squall in Final Fantasy VIII


Jamil Mullen as Alyx Vance from Half-Life 2
Playfully sweet Alyx inherited her adorable mug from American actress Jamil Mullen.

Jamil Mullen as Alyx Vance from Half Life 2


Sonja Kinski as Zoey in Left 4 Dead
Sonja Kinski, a model famous for her role in All God's Children Can Dance, is Zoey's darker-eyed real life doppelganger.

Sonja Kinski as Zoey from Left 4 Dead
     
43 comments
cue kalamos
cue kalamos Apr 3, 2009 at 1:29 am
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maybe i should base one of my games characters off of you nicholy oly:D
cue kalamos
cue kalamos Apr 8, 2009 at 3:47 am
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Erz
Erz Apr 8, 2009 at 4:09 am
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The Hellforge crowd are protective of their bloggers and don't really appreciate "You are sexy, lol" posts.
cue kalamos
cue kalamos Apr 8, 2009 at 4:25 am
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more like quick to judge

Nichole is a friend of mine  i tell her shes  a good writer, intelligent and funny as well as attractive 

you don't know me  and you certainly don't know us  


think  before you INTERBUTT POLIZZ some one
Erz
Erz Apr 8, 2009 at 4:31 am
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I was explaining what I thought had happened. I haven't voted on your post and I hadn't even read it until you asked your question. You're angry at the wrong person.
cue kalamos
cue kalamos Apr 8, 2009 at 4:37 am
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yeah but you certainty did it as if you were talking down to me


and i wasn't talking to you  about the policing  i was talking to the police-ers
sorry my grammars not the best
Snail
Snail Apr 8, 2009 at 4:43 am
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Cue, meet Erz. Erz is a totally cool cat with an enviable vocabulary and a pretty rad fix on current events. Erz, meet Cue, he's a hip jive turkey with a good eye for detail who sometimes puts his foot in his mouth but always, always means well.:D
cue kalamos
cue kalamos Apr 8, 2009 at 4:46 am
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Snail
Snail Apr 8, 2009 at 4:50 am
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Hehehe. Classy and delicious Cue! ;\
Erz
Erz Apr 8, 2009 at 4:52 am
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I was trying to say (in a shorter and jokey way) that most of the Hellforge community are protective of their bloggers and that comments which add nothing to the post except to say that the blogger is attractive are frowned upon. You got downvoted because there's been a minor spate of boorish comments on the Hellforge boards recently which the admins and the majority of regular posters here didn't appreciate and your comment was mistaken for another one of them. Sorry if my post seemed like an attack.

Hi, btw.
Guidor
Guidor Apr 10, 2009 at 3:43 am
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.........oh my god, this conversation is the weirdest thing i've ever come across on the intertubes
Project_Xii
Project_Xii Apr 3, 2009 at 1:45 am
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Lol, holy crap, I always thought Squall looked like River Pheonix. How funny. The MGS 4 Beauties were all amazingly well done. They looked so realistic. There was even an easter egg where you could take out your camera and they'd start to pose for you.

And that's what Alyx looks like? Hm. Older then I imagined.
Hmmmm... i was trying to find a picture of Ayumi Ito, the girl that does the voice of Tifa in Advent Children. Unfortunately none of the pictures look right. oh well, if you have Advent Children on DVD, watch the interview with Ayumi. She looks EXACTLY like the CGI Tifa. Very cute hehe.
Snail
Snail Apr 3, 2009 at 3:39 am
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And, a little off topic, but here is a cute grab of the Motion Capture cast of RE5: None
Sol Invictus
Sol Invictus Apr 3, 2009 at 3:44 am
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Damn, that made me laugh a little. They look so amusing.
Qlimax
Qlimax Apr 3, 2009 at 8:09 am
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Was thinking the black chick looks hot :P
Bethryn
Bethryn Apr 3, 2009 at 8:36 am
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I'm trying to rank them by their facial expressions, but they're being competitive about it.

Also, that shot of Sonja Kinski makes her look like she has the softest jawline in existence.
Snail
Snail Apr 3, 2009 at 7:39 pm
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Oh, the Chris wins it for me! Although the Chairman Mao man is a total stud.
Claire
Claire Apr 3, 2009 at 11:19 pm
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I simply adore the rainbow of facial expressions going on in that image.
Erz
Erz Apr 3, 2009 at 5:07 am
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In a reversal, Hugh Laurie was probably playing a little bit too much Half Life just before he took on the role of House.
SKneB
SKneB Apr 3, 2009 at 5:09 am
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I hope Alan Wake doesn't turn into vaporware.  :(
Sol Invictus
Sol Invictus Apr 3, 2009 at 8:07 pm
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It won't. It has a tentative release window at the end of the year, plus they showed trailers of it in Finland prior to Max Payne the movie.
Snail
Snail Apr 11, 2009 at 12:35 am
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I dunno, I'm with SKneB. Hasn't this project been cooking for quite a long while? I feel like there hasn't been a whole lot of anticipation on the part of the gaming community. Nobody wants a second-hand Payne.
Sol Invictus
Sol Invictus Apr 11, 2009 at 12:45 am
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Well, a huge part of the problem is that Remedy tends to take its time with the games it developers. It's the reason why Rockstar (which owns the Max Payne license) took the MP3 project away from Remedy to give to their own studio in Canada.

That said, Remedy's only ever made good games and there's no reason to doubt this one. 

The real issue is that Microsoft and Remedy announced the game way too early, as part of their Games for Windows / DX10 plan and all this waiting caused the anticipation to go from simmering to lukewarm. 

While the game itself may be good once it's released (sometime later this year, or in 210 at the latest), I'm worried that it might not meet the receptoin it deserves. The best thing we can hope for now is for Microsoft and whoever else is responsible for hyping the game to pull out everything they've got three months prior to the game's release and ensure that people are talking about it by the time it comes out.
Dyzz
Dyzz Apr 3, 2009 at 12:04 pm
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They are using me as a model for Larry, in Lesiure Suit Larry 9000.
Sol Invictus
Sol Invictus Apr 3, 2009 at 12:20 pm
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They totally ruined that series. It used to be funny when Al Lowe wrote it, but now it's just trash with these new developers on it.
Dyzz
Dyzz Apr 6, 2009 at 4:46 pm
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Sol Invictus said
They totally ruined that series. It used to be funny when Al Lowe wrote it, but now it's just trash with these new developers on it.
well its a classic case of the "How long can we string along a series for profit".  Much like Heroes on TV.
Helion
Helion Apr 7, 2009 at 4:29 am
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Funny could describe it back when Al Lowe did it, offensive and vile are more suitable now.
Snail
Snail Apr 3, 2009 at 7:40 pm
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Marquee graphic . . . blergh. :P
Sol Invictus
Sol Invictus Apr 3, 2009 at 7:41 pm
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Hah. Well, we have Anthony to thank for that one. 
Project_Xii
Project_Xii Apr 3, 2009 at 7:44 pm
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I approve!

....but that's no surprise
Sol Invictus
Sol Invictus Apr 3, 2009 at 7:46 pm
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Hmm. Let me see if I can cook up a River Phoenix version instead. Time to open the old Photoshop.
Snail
Snail Apr 3, 2009 at 7:47 pm
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You don't have to. It's just sooo overkill, hehe. A snake, coming at her mouth, I mean . . . really? Hahaha. Thanks for being so proactive and helpful though!
Sol Invictus
Sol Invictus Apr 3, 2009 at 7:51 pm
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Hehe, alright. :)

I think the image is supposed to be an homage to the famous photoshoot that her famous mother, Natassja Kinski did back in the 80s. I believe it was the same photographer who shot both pictorials.
Sol Invictus
Sol Invictus Apr 3, 2009 at 7:53 pm
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But yeah, the symbolism is completely whack. Freudian, much?
Snail
Snail Apr 3, 2009 at 7:55 pm
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Clever, clever. No, in all honesty I think the marquee graphics are almost always rad, rad, rad. Props to the whole team. I'm just not as big on the smarmy girl pics as some of the GameRiot community. Go figure ;\
The Extremist
The Extremist Apr 5, 2009 at 12:59 pm
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This is not a troll question, I'm genuinely curious.

At what point does the portrayal of beauty, specifically that of the female form in this context, whether clothed, in a bikini, in lingerie, semi-nude, or nude, cross the line from artisitic to smarmy or smutty?

Is there a definite line for you?

In this particular photo it's also (based on one of your previous posts we seem to be in agreement on this point) the snake that puts me off. For me, that's just too much.
Snail
Snail Apr 5, 2009 at 4:28 pm
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That's a really great question and I'm always happy to have these discussions. I won't go into a terrible amount of detail here but please feel free to PM me or start a thread in the forums if this is a topic of great interest to you.

For me, the line bisects the photography of humans as opposed to that of humans as objects. In commercial photography people are most frequently objectified by methods known as artistic dismemberment (focusing on certain body parts alone, cropping out faces or eyes, depictions of literal dismemberment), submissive poses, and exoticism. If the person with the privilege to look (the viewer) has ready dominance over a model in a photograph, I often question the true narrative of the piece. Angles, lighting, and props contribute to the story as much as anything.

People may say hyper-sexual photos are totally innocuous, but in a society where sexual violence runs rampant, I think it is worth asking questions. Furthermore, the people who saturate their own eyes with similar images often start to view women (or men) as non-human and therefore less accessible. How do you carry on a conversation with an object? How do you develop a relationship with her? Some people will deny that this happens, but I fear the subliminal is not impervious to constant reinforcement.
Helion
Helion Apr 5, 2009 at 4:54 pm
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Furthermore, the people who saturate their own eyes with similar images
often start to view women as non-human and therefore less accessible.

That may just be my experience, but objectification of women (or men) tends to happen without needing such input, which I think may only make an existing conviction worse.
It  is all a matter of how we tend to perceive those around us. Some are prone to objectification and idolising, some like to see people in those around them.
Sol Invictus
Sol Invictus Apr 5, 2009 at 7:30 pm
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When you think of yourself in objectifying terms, you take upon the Sisyphean task of living up everyone else's expectations because of the views you place upon yourself and encourage others to place upon you.

You're totally free to do that to yourself, of course. But most of the time, we don't ask to be objectified and judged, and yet we are, by those who seek to impose their views upon us. It's a form of intolerance. 

Problems arise when a large portion of society (for instance any kind of image-based subculture) start to place these views not only upon themselves but upon others who do not wish for it. It's unfair and unkind to anyone who can't live up to these expectations.

People start to think of themselves and others as objects on a very subconscious level and anyone who can't live up to a certain standards is disregarded, ignored, and marginalized and treated less than human.

I could really go into this a bit further, due to the layers of complexity that this topic involves, but perhaps a forum thread might be better for an actual discussion on the matter.
Claire
Claire Apr 3, 2009 at 11:12 pm
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It's lovely to see the inspirations behind these gorgeous video game characters. Mass Effect's is extremely well done!
Aleka
Aleka Apr 7, 2009 at 10:20 pm
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Great blog :) the last girl is really pretty
Lonethar
Lonethar Apr 8, 2009 at 2:27 am
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I'd like to see an X-Files game.  Correction, a BETTER X-Files game.  Voiced by the original actors/actresses.  Mostly to see more of that hunky Mulder.  RAWR!  Raw physical talent there. 
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