In the Gold Mine added on Jul 10 2008
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by Bethryn, Level 35
Last updated at March 27, 2009, 1:26 pm
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"I think we sometimes value innovation too highly," said Pardo. "I feel like we preach that so much...and we really don't teach lessons of execution enough. It's not necessarily that there are a lot of fantasy games. I don’t think that's so much the problem as that there are a lot of bad fantasy games." He pointed to Nintendo as a company that is “always nailing the execution,” which Blizzard tries to do as well. “You get rewarded for that,” he said.
Now, in terms of the whole games industry, I disagree (very strongly; we need innovation, not just iteration and execution), but for a lot of individual games, I think he's spot on. But rather than try and justify this entire statement through investigation (because, quite frankly, it is such a broad statement that trying to break it down into its constituent parts and analyse them is a Sisyphean task), I thought I'd just take an example that's cropped up a few times recently for me, and that is guns, or more specifically, guns in FPSes.
When Call of Duty 4 came out, I wasn't at all impressed on seeing gameplay videos of it because it did practically nothing new for the genre. When I played it though, I loved it, because it did almost everything that it did better than other games before it. Aside from the great visuals (which add greatly to the immersion), and the SAS squadmates (actual likeable teammates in an FPS? Inconceivable!), the guns were simply a pleasure to use. There are three qualities in particular that make them so.
The modelling of all the guns is wonderful, ranging from the way the animations convey recoil (something that I'd say has previously only been done really well by Counterstrike) to how heavy the gun appears (the slower animations for picking up and/or setting up heavier guns) to the actual model detail itself (I'm more a swords person though, don't mistake me for someone who calls guns 'beautiful' and showcases their collection: if I wanted a pretty pistol, I'd tie a pink ribbon to it).
The sound effects in particular are stellar; all the rifles sound like they're firing actual bullets and not the ratatatat of toy guns (hello Fallout 3 Assault Rifles) or the horribly tinny ping-ping-ping you get from many of the older games (I'm looking at you, Quake and GoldenEye). The environmental noises made by the collisions of the bullets, particularly with an enemy, are very pleasant on the ear, a much better reward than games that don't give you any audible recognition or give too much (Quake's plastic plunks indicating a successful shot still annoy me, even if they are good game design for a twitch shooter).
The modelling of enemies getting shot seals the deal, with hit detection being put to full use to cause enemies to stagger, slip, fall and generally take the full brunt of force that our imaginations desire. It's hard to suspend disbelief and stay as immersed in a game when someone - decked out in the finest power armour or not - takes a rocket or a handful of buckshot in the chest and doesn't flinch, or is hit mid-air without effect.
Death animations are also well done, not falling prey to the problem of too-light rag dolls that plagued certain other games (Doom 3's apparently featherweight Mancubus being the very worst offender of this, with Left 4 Dead's Hunter following close behind in endless amusing cartwheels) and do seem to take some hit detection into account.
With fan-mode not yet firmly off, the last part of this blog is devoted to my three favourite weapons, for making enough of an impression that they stay've with me despite being done with the game or simply being almost always enjoyable, starting with, as the title of the blog might hint, the shotgun.
The shotgun - specifically the pump action shotgun for me - remains one of the most enjoyable weapons across all games. It is rarely done badly, mostly done well and sometimes is exceptionally enjoyable to use beyond all other guns available. In particular, Left 4 Dead's shotgun, coupled with some truly cinematic zombie deaths, flying back as their torso starts moving faster than their limbs can keep up, courtesy one cartridge of buckshot, is a five star experience.
Fallout 3's Fat Man, aside from being the most powerful weapon in the game (Experimental MIRV excluded), sends its payload flying in an almost graceful arc, before resulting in one of the most satisfying gaming explosions I've seen, far beyond that of other more run-of-the-mill ordnance in both this game and others. Though its model may seem more like something you'd find in a scrapyard challenge punting footballs into nets, there is no denying that it fits Fallout's post-apocalyptic scavenger theme perfectly.
Painkiller's Stake gun, interacting in a truly visceral manner with the physics engine and ragdolls, is more a weapon of art than of destruction, allowing players to leave their very own macabre museum of corpses attached to levels. Pinning your victims to walls was one of Painkiller's many guilty pleasures (alongside many other innovative weapons, not to mention the mini-gun/rocket launcher combo). And that's all before you get your hands on the alternative firing mode.With my three favourite weapons done, I do feel the need to add one dishonourable mention: Fallout 3's laser weaponry. This is not the first time I've seen curious cases of recoil on futuristic weaponry (while modern military science works hard to reduce recoil), but recoil on laser rifles in particular really does feel like a bit of a buzzkill for me, especially since I have great nostalgia for the 1990s dogma of plasma > laser > slug/bullet. With all that said, this is my invitation for you all to share your preferred tools to victory, as well as any comments you have on the topics before.

21 comments
Erz Mar 27, 2009 at 2:17 pm
+1 votes
In no particular order my favourite three FPS weapons would be:
The Doom 2 double-barrelled shotgun
The Perfect Dark laptop gun
The Unreal Tournament Redeemer
I'd also make a case for Golden Eye's prox mines being the most fun with explosives in any FPS.
The Doom 2 double-barrelled shotgun
The Perfect Dark laptop gun
The Unreal Tournament Redeemer
I'd also make a case for Golden Eye's prox mines being the most fun with explosives in any FPS.
Bethryn Mar 27, 2009 at 2:34 pm
+1 votes
Ooh yes, the Redeemer was great fun. I always felt it deserved an extra little cinematic for a better view of the explosion though. I have fond memories of flying it through very tight spaces (the fastpipes in Hall of Giants were quite fun to try and do without blowing up, as were certain Phobos corridors).
Erz Mar 27, 2009 at 4:21 pm
+2 votes
I remember multi-player sessions of Perfect Dark resulting in corridors of laptop-sentry-gun doom after everyone had picked one up and lobbed it round the nearest corner.
Idoliside Mar 27, 2009 at 7:41 pm
+1 votes
The redeemer was the ultimate "**** you" in any UT game. I remember the old LAN days. It was either "get the redeeemer and die" or it was "get the new Q3 BFG (which albiet is the best BFG) and die"
competition was harsh and a wish we could pit the redeemer against the Q3BFG
competition was harsh and a wish we could pit the redeemer against the Q3BFG
Erz Mar 27, 2009 at 8:04 pm
+1 votes
In 4 player LAN it wasn't quite as harsh but anything above 4 players and even a random Redeemer was bound to kill some unfortunate sod.
Claire Mar 27, 2009 at 3:30 pm
+1 votes
I'd go for the stake gun that impaled monsters to walls in Painkiller, and the Gatling Laser in Fallout 3. Sure, it's kind of weak, but it looks really cool!
Helion Mar 27, 2009 at 6:28 pm
+1 votes
If there is a way in a game to gather convictions for arson, be sure I'll have as many as I'm allowed to. Flamethrowers for me, lots of fuel, and sometimes explosives. I'll have the Shishkebab and the Fatman from Fallout 3 and the Pyro flamer from TF2
Neonox Mar 27, 2009 at 8:10 pm
+1 votes
I rarely use shotguns in games, they usually feel too unpredictable, and in most cases you have to get very close to make a kill with it, and you may as well use a melee weapon. Except in Left 4 Dead, the auto shottie was my favorite weapon in that game (though sometimes I was more in the mood for the
Though my favorite weapons would have to be (gonna split this up in categories):
Melee:
Crowbar - Half Life 1&2
Lightsaber - Any Star Wars Game
Gravity Hammer/Energy Sword - Halo Series
--------------------------------------------------------------------------
Shot Range:
Auto Shottie - L4D
Flame Thrower - Almost any series, but I'm a big fan of the one in Killzone 2
Gravity Gun - Half Life 2
--------------------------------------------------------------------------
Medium Range:
SMG - Half Life 2 (though I'm a fan of this weapon in almost all games.)
Battle Rifle - Fallout 3 (This could be used as either a long range or medium range, but I mostly used it for medium range.)
M82 Assault Rifle - Killzone 2 (Also could be used long range, but not many chances to.)
---------------------------------------------------------------------------
Long Range:
Rail Gun - Quake Series
Sniper Rifle - Almost any game, though i love this weapon in the Halo series and Resistance: FoM.
Gauss Rifle - Fallout 3
-------------------------------------------------------------------------
Explosive:
Rocket Launcher - Quake
Frag Grenade - Killzone 2
Fatman - Fallout 3
Though my favorite weapons would have to be (gonna split this up in categories):
Melee:
Crowbar - Half Life 1&2
Lightsaber - Any Star Wars Game
Gravity Hammer/Energy Sword - Halo Series
--------------------------------------------------------------------------
Shot Range:
Auto Shottie - L4D
Flame Thrower - Almost any series, but I'm a big fan of the one in Killzone 2
Gravity Gun - Half Life 2
--------------------------------------------------------------------------
Medium Range:
SMG - Half Life 2 (though I'm a fan of this weapon in almost all games.)
Battle Rifle - Fallout 3 (This could be used as either a long range or medium range, but I mostly used it for medium range.)
M82 Assault Rifle - Killzone 2 (Also could be used long range, but not many chances to.)
---------------------------------------------------------------------------
Long Range:
Rail Gun - Quake Series
Sniper Rifle - Almost any game, though i love this weapon in the Halo series and Resistance: FoM.
Gauss Rifle - Fallout 3
-------------------------------------------------------------------------
Explosive:
Rocket Launcher - Quake
Frag Grenade - Killzone 2
Fatman - Fallout 3
Lusida Mar 28, 2009 at 9:01 am
+1 votes
Good article.
Honorable Mentions:
UT´s Shock Gun - alternate fire - shock combo:
Hard to master and devastating.
There is nothing better than fire, 90 degree jump and trigger that explosion right in front of your foes face..ahhh...
Dont dare to say it loud in those forums... but HGL´s Hunter MIRV was fun to use.
Honorable Mentions:
UT´s Shock Gun - alternate fire - shock combo:
Hard to master and devastating.
There is nothing better than fire, 90 degree jump and trigger that explosion right in front of your foes face..ahhh...
Dont dare to say it loud in those forums... but HGL´s Hunter MIRV was fun to use.
Bethryn Mar 28, 2009 at 9:58 am
+1 votes
Yeah, the ASMD was pretty sweet; I was never all that great with it though.
Claire Mar 28, 2009 at 1:06 pm
+1 votes
I really liked the locust swarm gun in HG:L. It was a cool idea.
Sol Invictus Mar 28, 2009 at 3:42 pm
+1 votes
I like dual daggers and bows in any games that allow them. They're sleek, deadly, and rogue characters are just my kind of thing. Though, didn't I say awhile back that I liked armored defender characters, too?
I suppose I see a little of myself in each archetype.
I suppose I see a little of myself in each archetype.
Bethryn Mar 28, 2009 at 4:07 pm
+1 votes
The Assassin's Creed dagger kills are enjoyably brutal, I have to say.
Helion Mar 28, 2009 at 5:47 pm
+1 votes
Bethryn said
The Assassin's Creed dagger kills are enjoyably brutal, I have to say.
buttplugz Mar 28, 2009 at 8:11 pm
+1 votes
TAU (gauss gun) cannon in Half Life is far and away the greatest game ever in any video game hands down no argument against possible.
You could angle to reflect it (did splash damage when you angled). Shooting through / ledges / poles caused splash damage. It propelled you backwards so you could use it to jump around maps incredibly quickly.
Jumping: http://www.youtube.com/watch?v=qcx9kagj8g4
Garpy Being ridiculous: http://www.youtube.com/watch?v=0XOZgHMVh8Y
You could angle to reflect it (did splash damage when you angled). Shooting through / ledges / poles caused splash damage. It propelled you backwards so you could use it to jump around maps incredibly quickly.
Jumping: http://www.youtube.com/watch?v=qcx9kagj8g4
Garpy Being ridiculous: http://www.youtube.com/watch?v=0XOZgHMVh8Y
Project_Xii Mar 28, 2009 at 8:18 pm
+1 votes
I love shotguns.... sometimes. Depends on the game. Doom, Half Life? No probs. CoD, Left 4 Dead? No thanks.
Not cause they're bad, but because those games are ones where I like to have high accuracy AND range. I use things like the M16 n them.
There's two other weapons I love:
Dual pistols - I love these babies. CS, L4D, Max Payne.... so much fun.
Melee (Knife or rifle butt) - On the opposite spectrum to my range love, I also love up close and personal. My CoD4 name is "Uberstab"
I love to get right up in the enemies faces and let them have it. Halo and CoD1-2 are probably my favourite "rifle butt" ones. Roommates and I developed the habit of yelling "SMACK!" whenever we hit each other or an enemy. Was quite amusing.
"SMACK! SMACK SMACK SMACK!!"
Not cause they're bad, but because those games are ones where I like to have high accuracy AND range. I use things like the M16 n them.
There's two other weapons I love:
Dual pistols - I love these babies. CS, L4D, Max Payne.... so much fun.
Melee (Knife or rifle butt) - On the opposite spectrum to my range love, I also love up close and personal. My CoD4 name is "Uberstab"
"SMACK! SMACK SMACK SMACK!!"
Snail Apr 1, 2009 at 2:28 am
+1 votes
I loved every bit of this post B. Pull off a Sisyphus reference and I'm yours for life.
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