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by Sp3tSnAz, Level 34
Last updated at October 10, 2008, 7:02 pm
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This is to ensure a faster release and a more polished campaign. Each of these will feature the same multiplayer experience, however you will have to purchase a separate product to play each of the campaigns.
In other big news, it was also announced the Warcraft 4 will use the same sort of system, which basically confirmed that Warcraft 4 is in the works!
GamesOn.net has a write up of the panel, as well as the news of the trilogy.

25 comments
Eruantion87 Oct 10, 2008 at 7:12 pm
+1 votes
Ooohhh... They had better make each copy only cost $15.
That's just insane...
That's just insane...
Grommy Oct 10, 2008 at 11:32 pm
+1 votes
That's interesting that they're doing installments of the game.
But Warcraft 4? **** yeah!
But Warcraft 4? **** yeah!
Webbstre Oct 11, 2008 at 12:10 am
+1 votes
You know, at first I thought it might be a scam to make more money on Starcraft, but after reading what was said during the panels I think it is more like the money is just a bonus for them. I really like the thought of around 90 missions for the full story, and three times the movies and cutscenes. That doesn't rule out the possibility of expansions in addition to the standalones for new units either...
CrispyDeath Oct 13, 2008 at 4:37 pm
+1 votes
Who cares about FMVs in the middle of games anymore, I thought we got rid of the majority of them like 5 years ago.
Its a scam to make more money. Scam... maybe strategy but whatever.
Its a scam to make more money. Scam... maybe strategy but whatever.
Sol Invictus Oct 11, 2008 at 5:35 am
+1 votes
Well sure, the campaign map is huge, but so are the campaign maps in Rise of Legends. But how many of those missions consist of easy breezy tutorials with a few triggers inside that require you to march your units from one waypoint to another? I'm betting that at least five of those missions will be to familiarize the player and not actually consist of proper 'storyline', but I'd love to see them prove me wrong.
One thing that does give me hope is the fact that the single player campaign, though relatively linear, still has branching opportunities that allow you to pick and choose your upgrade path throughout the game. That spells replayability, but it remains to be seen whether it has any depth to it. Battle Realms had similar replayability, but in the long run, the choices you made didn't matter all that much despite the fact that you got different units.
I'd like to see each campaign lasting as long as Warcraft 3: TFT did in its entirety, with difficult missions and interesting plotlines. I'd be disappointed if it all played out like the Human campaign in the original Warcraft 3.
In any case, the announcement comes as a major shock. It may be possible that Starcraft II was originally conceived as a gigantic campaign, but that they're only doing this now because their development of Starcraft II single player campaign (in its totality) is very behind schedule, and so they need to release the game by completing their work on the Terran campaign and brushing up on the multiplayer, which doesn't need anything more than polish and some balancing at this point. I just hope that's not the case and that the campaign really is as big as it seems on the map.
That said, I'm still buying all of them.
One thing that does give me hope is the fact that the single player campaign, though relatively linear, still has branching opportunities that allow you to pick and choose your upgrade path throughout the game. That spells replayability, but it remains to be seen whether it has any depth to it. Battle Realms had similar replayability, but in the long run, the choices you made didn't matter all that much despite the fact that you got different units.
I'd like to see each campaign lasting as long as Warcraft 3: TFT did in its entirety, with difficult missions and interesting plotlines. I'd be disappointed if it all played out like the Human campaign in the original Warcraft 3.
In any case, the announcement comes as a major shock. It may be possible that Starcraft II was originally conceived as a gigantic campaign, but that they're only doing this now because their development of Starcraft II single player campaign (in its totality) is very behind schedule, and so they need to release the game by completing their work on the Terran campaign and brushing up on the multiplayer, which doesn't need anything more than polish and some balancing at this point. I just hope that's not the case and that the campaign really is as big as it seems on the map.
That said, I'm still buying all of them.
Sol Invictus Oct 11, 2008 at 7:30 am
+1 votes
I'm trying to wrap my mind around this, and bit by bit, I'm coming to accept that having a 25-30 mission campaign for each faction, with separate campaign/gameplay mechanisms in three self-contained products is actually the best way to go about it.
It's preferable to splitting a 90 mission game into 3 products, spaced out over 3 years with 10 missions per faction in each product. That would suck because it'd simply result in cliffhangers and people wouldn't be able to experience enough with each of the game's unique campaign functions.
The Terran campaign follows Jim Raynor, who's a mercenary that buys upgrades for his army, and travels to various planets to earn allies and money. The Zerg campaign plays out like an RPG, where the Zerg (and Kerrigan) evolve as you progress. The Protoss campaign revolves around diplomacy and some other nebulous concepts. Having only 10 missions of each would kind of stink, especially when you want to keep a momentum.
What's really promising is that Rob Pardo stated that there will be no cliffhanger endings, and that each game will have a complete, self-contained storyline. That's good.
Likewise, I'm going to postpone my gamer outrage to see all of this play out.
It's preferable to splitting a 90 mission game into 3 products, spaced out over 3 years with 10 missions per faction in each product. That would suck because it'd simply result in cliffhangers and people wouldn't be able to experience enough with each of the game's unique campaign functions.
The Terran campaign follows Jim Raynor, who's a mercenary that buys upgrades for his army, and travels to various planets to earn allies and money. The Zerg campaign plays out like an RPG, where the Zerg (and Kerrigan) evolve as you progress. The Protoss campaign revolves around diplomacy and some other nebulous concepts. Having only 10 missions of each would kind of stink, especially when you want to keep a momentum.
What's really promising is that Rob Pardo stated that there will be no cliffhanger endings, and that each game will have a complete, self-contained storyline. That's good.
Likewise, I'm going to postpone my gamer outrage to see all of this play out.
CrispyDeath Oct 13, 2008 at 4:39 pm
+1 votes
So far I love the pro-blizzard expected responses. If any other company did this... like. . . even their parent company Activision, then users here would be hating on them more. And slapnuts would call them money grubbers 
Sp3tSnAz Oct 13, 2008 at 10:06 pm
+1 votes
Hmm I don't know, there are many users hating on them over this as well on many sites around the net. So it's not completely eliminated just because they are Blizzard :p
However the one thing to realise is that they don't actually seem to be skimming the product, but rather making 3 quality titles (at least from what they say). Which is not what many other companies do when they make an announcement like this.
However the one thing to realise is that they don't actually seem to be skimming the product, but rather making 3 quality titles (at least from what they say). Which is not what many other companies do when they make an announcement like this.
CrispyDeath Oct 16, 2008 at 9:33 am
+1 votes
notice something about gameriot? Blizzard fan site come to mind?
Wolf Oct 16, 2008 at 10:11 am
+1 votes
Actually it didn't :P. I do notice that as far as my memory serves, there's been no released Blizzard game that did not achieve commercial or critical success, or both. And if indeed there is, it must have been sunk so far into oblivion that it's no on the radar anymore unlike some terribly hyped, and failed games that left a big mark in the devs' face saying "FAIL". Either way, great job on Blizzard's part.
The way I see it, judging from their reputation, Blizzard is more like a big, smart, muscular strong guy who's capable of doing what he wants to do, and knowing what's he doing unlike, say, EA who is more like a big fat bloated dumb **** who's probably can't get anymore dumber than a man can be. So yeah, Blizzard kinda have that privilege of saying, "Well, we're gonna do it this way, and **** what you think," and still get people to love them.
The last time I checked, Diablo 2 and Warcraft 3 are still two awesome quality games and for that they have my respect. They know what and which spot to hit and they hit it good. And that's all that deludes people into admiring them, brings them more cash, and therfore matters.
Unless, of course, somewhere along the line they got lazy and lousy and dumb and now is losing their course. And if indeed they are, then **** them. We will **** them, and hopefully they know that we will **** them.
Just my 2c.
The way I see it, judging from their reputation, Blizzard is more like a big, smart, muscular strong guy who's capable of doing what he wants to do, and knowing what's he doing unlike, say, EA who is more like a big fat bloated dumb **** who's probably can't get anymore dumber than a man can be. So yeah, Blizzard kinda have that privilege of saying, "Well, we're gonna do it this way, and **** what you think," and still get people to love them.
The last time I checked, Diablo 2 and Warcraft 3 are still two awesome quality games and for that they have my respect. They know what and which spot to hit and they hit it good. And that's all that deludes people into admiring them, brings them more cash, and therfore matters.
Unless, of course, somewhere along the line they got lazy and lousy and dumb and now is losing their course. And if indeed they are, then **** them. We will **** them, and hopefully they know that we will **** them.
Just my 2c.
CrispyDeath Oct 16, 2008 at 1:59 pm
+1 votes
tl;dr
Blizzard is overrated. And is owned by Activision. Stop living in the past.
Blizzard is overrated. And is owned by Activision. Stop living in the past.
Ecodot Oct 14, 2008 at 9:24 am
+1 votes
Wonder if blizzard will use the same kind of system as valve and steam, So you can log on to battle.net and buy the expansion trilogys online or even the main game itself.
Warcraft 4 fells faraway :/
Warcraft 4 fells faraway :/
Sp3tSnAz Oct 15, 2008 at 5:45 am
+1 votes
I hope not :/
Living in Aus and having limited downloads, I hope I don't have to get the game online heh!
Living in Aus and having limited downloads, I hope I don't have to get the game online heh!
Ecodot Oct 15, 2008 at 12:24 pm
+1 votes
I did not mean that they should have it as the only choice for the buyers, It would be an option alongside the dvd/blue-ray-sell. :>
Limited downloads?! Sounds tough! :/
Limited downloads?! Sounds tough! :/
Sp3tSnAz Oct 16, 2008 at 1:57 am
+1 votes
Ah lol, and yeah limited downloads suck... although seems like Verizon and so on are introducing caps now too 
Although the 250 gigs they offer is way better than the 20 or 40 we get unless we pay way more
Although the 250 gigs they offer is way better than the 20 or 40 we get unless we pay way more
Ecodot Oct 16, 2008 at 9:55 am
+1 votes
what is the reason why you have limited download?
Here in sweden, we can download just as much we want without having to pay anything extra, Is it 250 gigs for a months or does it work as a calling card, so you must load on with more gigs later? ^^
Here in sweden, we can download just as much we want without having to pay anything extra, Is it 250 gigs for a months or does it work as a calling card, so you must load on with more gigs later? ^^
Sp3tSnAz Oct 16, 2008 at 10:43 am
+1 votes
It's basically 20 gigs a month for me at 55 Australian Dollars, 40 gigs at 60 dollars, and so on up to 100 gigs I think... if I go over, it caps me to modem speed.
The reason is because we have a monopoly by one company (telstra) on our phone lines, so they keep the prices way higher than the norm. If any other carrier wants to use the lines, they have to rent them out as its way too expensive to dig new ones. So yeah
The reason is because we have a monopoly by one company (telstra) on our phone lines, so they keep the prices way higher than the norm. If any other carrier wants to use the lines, they have to rent them out as its way too expensive to dig new ones. So yeah
CrispyDeath Oct 16, 2008 at 2:00 pm
+1 votes
If you D/L the game online wouldn't it be cheaper than paying the Aussie prices?
Sp3tSnAz Oct 17, 2008 at 1:52 am
+1 votes
Probably, but most people wouldn't have enough internet cap per month to grab the game, or get it fast enough that way. Also most game companies these days just charge us the Aussie price of the game, which is not calculated by the exchange rate, but rather by shop prices. Ie. Twice the price 
Ecodot Oct 17, 2008 at 2:23 am
+1 votes
Good thing that i do not live in Australia then, would not put up with that system.
But it should not be a problem if you are a regular Internet users who only check emails and news.
55 australian Dollar, its like 279 Swedish crowns, for that, I would get a 100 Mbit-line and the unlimited download here for a months :P
But it should not be a problem if you are a regular Internet users who only check emails and news.
55 australian Dollar, its like 279 Swedish crowns, for that, I would get a 100 Mbit-line and the unlimited download here for a months :P
Relm Oct 16, 2008 at 4:24 am
+1 votes
Wow this looks like it's got potential to be pretty exciting :p... now I do wonder how they are going to space the releases and if its really going to be such a hit on the bank account for 3 games.. I hope they figure out some package deal ).
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