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by Sp3tSnAz, Level 34
Last updated at October 28, 2008, 3:20 am
File this one under rumours and speculations as based on my own findings.

While we do know that FSS has died, as per yesterday's post about Hanbiton acquiring Hellgate: London, we do know that the IP is owned by T3 now.

What we didn't know however, is what would happen to the US version of the game. A new post went up today on the Korean Hellgate London website. It is a post talking about Halloween events and the "re-opening of the Hellgate", however what is interesting about it, is that it has a section written in English on a usually Korean only website.

Hellgate

The post also sounds like they are getting ready to re-launch the game (could this mean transferring the old players over?) and the company in charge appears to be Redbana. Further research leads to the Taiwanese MMO company called Redbana, which appears to have quite some experience in gaming. Further research leads to findings of a new San Francisco office for the company, which is where Hellgate offices were located previously.

So take this news with a grain of salt, but until we have more news, there is possibility that the game might come back in some way.

Enjoy :)
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9 comments
Harbinger
Harbinger Oct 28, 2008 at 8:01 am
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...

Surfacing, sinking, resurfacing.

This Flagship is a U-Boat ? ^^'

Anyway. Wait and see. If Hellgate resurface one day I will be happy. If it resurface better I will be extatic.

Hopefully there is D3 we can expect, but I sometimes fear a "George Lucas" effect...

*crossing fingers*
billtech
billtech Jan 28, 2009 at 1:48 pm
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26 Jan 2009 at 5:53 pm PST
 
I played Hellgate for about a year, and, now I am completely spoiled.

No longer will I ever be able to play the old style EQ1 &2, World of Warcraft, etc which all are similar in that the Player is weak, and all the mobs are powerful.

Real life is a struggle. Games are supposed to be FUN.
In these old style games, it's a struggle, frustrating ALL the time.
I only feel powerful in WoW or EQ when I fight mobs that are so low I get nothing from them.

When Hellgate was first released, it had problems, a lot of which were addressed along the way, and patch 2.0, which was only available on Test server was a HUGE improvement.
It never went Live, due to the financial problems mentioned above.

However, there is a huge following of players who, like me, LOVE Hellgate: London.
In Hellgate: I feel POWERFUL almost all the time. I particularly like the combat! You can learn to dance around (you can dodge bullets) and take on a roomful of 40 mobs, and not die. Don't get me wrong, you still die if you don't use your head.

There is a big difference between EASY and BORING. This game is not EASY, and not BORING.

This is the first game I've played where you can learn to become a Ninja style fighter (MY term, not a class) where you use your developed skills, hand/eye coordination, along with your brain, to manage to defeat overwhelming odds!

Instead of the WoW and EverQuest format of: one mob fairly easy, but take 20 to 30 whacks to kill, TWO mobs a bit hard, same 20 to 30 whacks each, but 3 mobs on you? you are dead.

This is why, in Hellgate: London, I feel invigorated, happy, challenged and powerful almost all the time. 

NOT grinding! where you do the same thing over and over, each time needing to have a good group with you that doesn't make mistakes, or you all die.
In EQ2 on my lvl 70 Fury I'm frowning all the time.
In Hellgate, on any of my characters I'm Smiling.

So, I don't know what I'll do when Hellgate dies, since I am completely spoiled.
Sol Invictus
Sol Invictus Jan 28, 2009 at 1:53 pm
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You could just play Left 4 Dead and get a better experience without all the frustration.
ThyrsaM
ThyrsaM Oct 28, 2008 at 11:34 am
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This sounds good for the Hellgate fans.
they would be really happy if this is true.
billtech
billtech Jan 28, 2009 at 1:54 pm
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27 Jan 2009 at 8:23 am PST
I spent 1.5 years in WoW, and I was trapped there.

LOTS of complaints about the game from us all in the game, but we were trapped by our progress, by not wanting to lose our friends.

It's a mistake for gamers and for developers both to think that the WoW format is a winner.
Once gamers get away from it, we see how bad it is.
However:
WoW is well set up for allowing gamers to connect: guilds, pvp are all there to get people to group/guild up and RAID.

Hellgate has none of that. or so little it doesn't matter.
Instead: Hellgate has a game that is FUN to play. hehe.

But, the missing Guild search feature is a big loss to those used to WoW or Everquest. 
We want to find our friends! or new ones. :)

So, back to my opening statement: why is the WoW form NOT a winner? 
1. It's not actually very much fun. It's WAITING, GRINDING. STRUGGLE.
2. WAITING: for friends to log on, for the RAID to fill up, for the mob to spawn... and on and on.
3. It's GRINDING: running the same area or mobs over and over again to get the loot it MAY drop, or the experience it gives.
3. Constant STRUGGLE, mobs too hard to kill, too easy for player to die, (WEAK PLAYERS, POWERFUL MOBS!) always frowning while playing, cursing the devs, the mobs, the game. NOT happy playing!

I'm hoping players and developers both realize that this format just won't work anymore!
We don't have TIME to wait hours for RAIDS to form and to run the RAIDS! We have a LIFE! kids, or school, or work to do!

We want a game that allows us to FIND friends easily, for guilds, and, for us to FEEL EMPOWERED WHILE PLAYING, CHALLENGED BY OVERWHELMING NUMBERS OF MOBS, instead of one or 2 or three mobs that are almost impossible to kill unless we spend many minutes hacking and slashing or casting to kill these stubborn POWERFUL low level mobs!

We don't want to be WEAK!

LIFE IS A STRUGGLE, we don't want gaming to be the same!

We want gaming to be FUN! almost ALL the time we are playing, not just a brief instant here or there! 
(when we FINALLY kill that uber mob, after HOURS of grinding to get to it, and with little or NO reward!!)

WAKE UP DEVS, LOOK AT HELLGATE!
LOTS OF MOBS, POWERFUL PLAYER, WEAK MOBS, BUT LOTS OF THEM, THAT DROP LOTS OF LOOOOT.!
buddahcjcc
buddahcjcc Oct 30, 2008 at 6:12 pm
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This game wasnt THAT good. It HAD potential, if a GREAT many bugs could have been fixed. They need to shut down this game and rework it entirely, starting with finishing the code like the Beta players begged Flagship to do in the first place but they ignored all of them and shipped the game about 6 months too early.
Theres so few players playing this game that the developers removed the /who function so you could no longer tell how many players are on.
Let it die.
Talic
Talic Oct 30, 2008 at 10:45 pm
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Sorry that the "/who" didn't work for you anymore but "/quit" worked nicely for me.
Ahriman
Ahriman Feb 1, 2009 at 4:09 pm
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The point is that it takes more than developers to run the game. It requires servers, a big network connection and a 24/7 maintenance crew to run the servers. Red Bana only continues the development of the software, but there is no one to do the job that ping0 did.

I am sure the game could be hosted in Korea altogether but the gaming experience would pretty much suck just like it sucked for them when there was no Korean HG:L server.

In order to host the servers does it require a constant flow of money or else will they have no way of running independent continental servers. The money previously came from the sales of the game and the subscriptions, but should be pretty much gone by now.

So how do you pay for the infrastructure? Nobody wants to connect to a slow server in Korea and no one wants to pay for a subscription, or at least the new owner wants to run a free-to-play model? The Koreans the have no obligation to us to run the servers. Perhaps sell the game again? I bet that could work ...
buddahcjcc
buddahcjcc May 27, 2009 at 2:18 am
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You know it still sells in the Best Buy near my house, its still listed at full price and When I asked a friend if they sell, he said they had 30 last month, and 10 sold this month....
PPL ARE STILL BUYING IT
AT FULL PRICE
NEVER underestimate the power of stupid people
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