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    <title>Blog Posts from "Hellforge" - Gameriot.com</title>
    <link>http://hellforge.gameriot.com/blogs/Hellforge</link>
    <description>Forging a Passion for Video Games</description>
    <language>en-us</language>
    <pubDate>Fri, 20 Nov 2009 22:43:47 -0500</pubDate>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <webMaster>problems@gameriot.com (Gameriot Support)</webMaster>
    <copyright>Copyright 2009 GameRiot.com</copyright>
    <ttl>1800</ttl>
    <lastBuildDate>Thu, 19 Nov 2009 14:40:12 -0500</lastBuildDate>
    <item>
      <title>Valve FPS Flow Chart</title>
      <description>A friend of mine, nfreader, has come up with an astonishingly neat flowchart of Valve’s first person shooters, dating back from the original Half-Life to their latest and greatest game, Left 4 Dead 2. Check it out! (Be sure to click it for the full size image)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gza.gameriot.com/content/images/orig_320200_1_1258659490.png" class="content" &gt;&lt;img class="resize" title="Valve FPS Flow Chart" src="http://gza.gameriot.com/content/images/orig_320200_1_1258659487.jpg" alt="Valve FPS Flow Chart" width="620" height="370" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thanks Nick!</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Valve-FPS-Flow-Chart</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Valve-FPS-Flow-Chart</guid>
      <pubDate>Thu, 19 Nov 2009 14:40:12 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Valve-FPS-Flow-Chart#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">3</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Valve-FPS-Flow-Chart#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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    <item>
      <title>Activision: Modern Warfare 2 Isn't Banned In Russia</title>
      <description>&lt;img class="resize" title="Modern Warfare 2" src="http://gza.gameriot.com/content/images/view_320200_1_1257854156.jpg" alt="Modern Warfare 2" width="620" height="400" /&gt;&lt;br /&gt;&lt;br /&gt;Last week, I relayed a &lt;a href="/blogs/Hellforge/Console-Versions-of-Modern-Warfare-2-Banned-in-Russia" class="content" &gt;report&lt;/a&gt; from Russian gaming website GotPS3 about Modern Warfare 2’s recall from shelves due to a possible ban. News of the report got around and ended up on pretty much every gaming website with an interest in Modern Warfare 2 coverage.&lt;br /&gt;&lt;br /&gt;Today, Activision contacted VG247 to deny these claims, citing the report the console versions had been recalled as “erroneous”. The company’s official statement claims that [the company] has only released a PC version of the game in Russia, which went on sale on Tuesday, Nov. 10,” with no mention of any console version.&lt;br /&gt;&lt;br /&gt;Regardless of the status of the console versions, the statement made no mention of whether the PC version is censored.&lt;br /&gt;&lt;br /&gt;I would say mea culpa if the report is indeed erroneous, either partially or in its entirety. Given the breakneck pace of news on the internet, it isn't possible to verify every detail of a report.</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Activision-Modern-Warfare-2-Isnt-Banned-In-Russia</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Activision-Modern-Warfare-2-Isnt-Banned-In-Russia</guid>
      <pubDate>Tue, 17 Nov 2009 16:04:03 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Activision-Modern-Warfare-2-Isnt-Banned-In-Russia#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">3</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Activision-Modern-Warfare-2-Isnt-Banned-In-Russia#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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    <item>
      <title>Michael Atkinson Sends An Australian Gamer A Six Page Reply For Vetoing R18 Classification</title>
      <description>&lt;img class="resize" title="Michael Atkinson" src="http://gza.gameriot.com/content/images/view_320200_1_1258387634.jpg" alt="Michael Atkinson" width="620" height="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;An Australian gamer wrote a letter to Attorney General Michael Atkinson on his decision to veto the R18 classification for violent video games in Australia, whose response consisted of an elaborate six-page document with his reasoning and justification of keeping these games effectively banned from the adult public.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://docs.google.com/viewer?url=http://bunnitude.com/misc/files/R18-Michael%2520Atkinson.pdf&amp;amp;pli=1" class="content" &gt;six-page response&lt;/a&gt; is a goldmine of ignorance. Take for instance the following two paragraphs from the 2nd page, which I’ve highlighted to show the depth of Atkinson’s unrivaled arrogance as a law-maker:&lt;br /&gt;&lt;br /&gt;&lt;em&gt; “However, it is important you do not confuse the classification rating of a game with the game’s sophistication, or the challenge or interest to the player. I understand the Wii console has been phenomenally successful for Nintendo and that system provides many games to challenge and develop skill, physically and intellectually, without depraved sex, gore and cruelty. Depending on tastes and interests, adult gamers will find something challenging to play in all of the categories of games now available. It does not follow that a game is more interesting to an adult simply because it contains extreme violence, explicit sexual material or highly offensive language. Indeed, with all the effort and money that goes into game development, coupled with the effects and graphics now available, there is no need to introduce these extreme elements. I am baffled and worried about why proponents of R18+ games are putting up their legs and saying ‘Give us more cruel sex and extreme violence!’&lt;br /&gt;&lt;br /&gt;“Some of the kinds of games that I expect would be available on the Australian market under R18+ classification include Blitz the League, an American football game where illegal performance enhancing drugs can be dispensed by the gamer to the football players and fake urine samples can be used so players avoid positive drug tests. Another is Narc – as in narcotics – which allows a gamer to choose that his game character take illegal drugs, including heroin, speed, L.S.D. , marijuana and ecstasy. The gamer can have his character take ecstasy so it is immune to attack and the character can escape. Further, when given speed, the character can run faster and catch opponents. These are all activities that are illegal for individuals in the real world so why ask governments to give people the right to do them virtually?” &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Given the logic exercised by Atkinson in this instance, the same argument could be leveled against both films and books, so why should games be treated any differently? Society’s perception that games are “made for children” is a likely reason for Atkinson’s views.&lt;br /&gt;&lt;br /&gt;Atkinson, who invokes the biased studies of Professor Craig Anderson, who is in all regards a poor researcher with no credibility recites the mantra that&lt;em&gt; “the repeated act of killing a computer-generated person or creature desensitizes them to violence.”&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;He ends his letter with a dismissive statement to say that he will be running for re-election in 2010 in the district of Croydon. &lt;em&gt;“I would welcome advocates of R18+ computer games testing public acceptance of my policy by standing a candidate against me in that general election. I think you will find this issue has little traction with my constituents who are more concerned with real-life issues than home entertainment in imaginary worlds.”&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Source: &lt;a href="http://www.reddit.com/r/worldnews/comments/a4ov9/i_just_received_a_six_page_reply_from_the/" class="content" &gt;reddit&lt;/a&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Michael-Atkinson-Sends-An-Australian-Gamer-A-Six-Page-Reply-For-Vetoing-R18-Classification</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Michael-Atkinson-Sends-An-Australian-Gamer-A-Six-Page-Reply-For-Vetoing-R18-Classification</guid>
      <pubDate>Mon, 16 Nov 2009 11:05:34 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Michael-Atkinson-Sends-An-Australian-Gamer-A-Six-Page-Reply-For-Vetoing-R18-Classification#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">13</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Michael-Atkinson-Sends-An-Australian-Gamer-A-Six-Page-Reply-For-Vetoing-R18-Classification#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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    <item>
      <title>MechWarrior 4 Release Delayed, Microsoft Blamed</title>
      <description>&lt;img class="resize" title="MechWarrior 4" src="http://gza.gameriot.com/content/images/view_320200_1_1258269013.jpg" alt="MechWarrior 4" width="620" height="400" /&gt;&lt;br /&gt;&lt;br /&gt;Fans of the &lt;em&gt;MechWarrior &lt;/em&gt;series will have to wait a little longer for the free release of &lt;em&gt;MechWarrior 4&lt;/em&gt; and its expansions because Smith &amp;amp; Tinker, the company that now owns the MechWarrior franchise, has yet to secure any actual permission from Microsoft to republish the games.&lt;br /&gt;&lt;br /&gt;Now you might be wondering, “Why publicize and hype the free release of &lt;em&gt;Mechwarrior 4&lt;/em&gt; when you don’t even have the permission to do so?” and my answer to you is going to be somewhere along the lines of an implied facepalm and disbelief. You would think that they would have actually thought to secure the game before publicizing it.&lt;br /&gt;&lt;br /&gt;This week, MekTek posted an update on their official website to declare that “the release is ready” and offered a clarification that Microsoft was holding back the game’s release because the Smith &amp;amp; Tinker company was still in negotiations with Microsoft. They mentioned optimistically that meetings are scheduled for later this month and that they believe “it will only take 1-2 more days before permission is granted” after the meetings take place.&lt;br /&gt;&lt;br /&gt;We’ll see if their promise ever materializes.&lt;br /&gt;&lt;br /&gt;Source: &lt;a href="http://www.mektek.net/index.php?ind=news&amp;amp;op=news_show_single&amp;amp;ide=1108" class="content" &gt;MekTek&lt;/a&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/MechWarrior-4-Release-Delayed-Microsoft-Blamed</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/MechWarrior-4-Release-Delayed-Microsoft-Blamed</guid>
      <pubDate>Sun, 15 Nov 2009 02:11:00 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/MechWarrior-4-Release-Delayed-Microsoft-Blamed#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">3</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/MechWarrior-4-Release-Delayed-Microsoft-Blamed#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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    <item>
      <title>Extensive Impressions of Dragon Age: Origins</title>
      <description>&lt;img class="resize" title="Dragon Age: Origins" src="http://gza.gameriot.com/content/images/view_320200_1_1257936104.jpg" alt="Dragon Age: Origins" width="620" height="400" /&gt;&lt;br /&gt;&lt;br /&gt;After several days of dedicating my time to &lt;em&gt;Dragon Age: Origins&lt;/em&gt;, my progress through the game has slowed down considerably, simply because I need time to digest what I’ve played of the game, just as I would a good fantasy novel. While it's nice to be able to sit down and complete huge chunks of it at a time, I do not wish to exhaust the entirety of the game’s content all at once.&lt;br /&gt;&lt;br /&gt;It may sound a bit silly, especially when the length and depth of the game are taken into consideration. The replay value alone will keep me coming back for a long time, so I really ought to finish it this weekend, if it is at all possible for me to do so.&lt;br /&gt;&lt;br /&gt;I have spent, thus far, 92 hours within the game across multiple characters, two of which I retired before trying on my third character – one whom I’m satisfied with. Call it a habit, but I’ve never been able to complete an RPG with a character that I wasn’t completely satisfied with in the initial play-through. I’m sure that my  subsequent adventures in Ferelden will be a lot less &lt;em&gt;arduous&lt;/em&gt;, if you could consider the choices that you have to make as your character throughout the game as challenging as the game’s tactical battles – which I do. I’d also spend much less time reading the Codex as I go along in my future forays into&lt;em&gt; Dragon Age&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Most of my impressions of the game have been positive. This may not mean much, but &lt;em&gt;Dragon Age&lt;/em&gt; exceeded my expectations for it as a successor to the &lt;em&gt;Baldur’s Gate&lt;/em&gt; series. Having played it as much as I have, I would say that&lt;em&gt; Dragon Age &lt;/em&gt;has not only managed to surpass my expectations but it has also managed to push the envelope for the RPG genre as a whole. Should the inevitable comparison be made between &lt;em&gt;Fallout &lt;/em&gt;and &lt;em&gt;Dragon Age&lt;/em&gt;, the latter would win by a great margin in my opinion.&lt;br /&gt;&lt;br /&gt;&lt;img class="resize" title="Alistair, Dragon Age: Origins" src="http://gza.gameriot.com/content/images/view_320200_1_1258227444.jpg" alt="Alistair, Dragon Age: Origins" width="620" height="400" /&gt;&lt;br /&gt;&lt;br /&gt;Perhaps my opinion is colored by my enjoyment of BioWare games, and perhaps my expectations have been greatly reduced over years of weak RPGs that paid scant attention to character choices, but &lt;em&gt;Dragon Age&lt;/em&gt; is really in a league of its own.&lt;br /&gt;&lt;br /&gt;In games like &lt;em&gt;Baldur’s Gate&lt;/em&gt; and even Fallout, the dialogue system provided the player with nothing more than the &lt;em&gt;illusion&lt;/em&gt; of choice – featuring multiple dialogue options that simply branched back into one or two original paths. This is not the case with &lt;em&gt;Dragon Age&lt;/em&gt;, where even small dialogue options, such as your initial hesitation or eagerness may have a slight impact on the overall outcome.&lt;br /&gt;&lt;br /&gt;To cite an example, a girl who asks you to look for her missing brother provides you with a sword that you can promise to return to her, or compensate her with gold after the completion of a certain objective. At that later point, you can either choose to take the sword, thus breaking the promise, or pay her some silvers as compensation for it. You can even choose how much you wish to pay her, ranging from the miserly to the over-generous. You can also opt to listen to her reasoning that you are more deserving of the sword than she, and accept it as a gift, without any penalty from your reputation with Morrigan, your party member. Or you could tell her that you wish to pay her for it, and then decide not to. Doing so will earn you both Morrigan's amusement, and disapproval from other party members like Wynne and Alistair.&lt;br /&gt;&lt;br /&gt;&lt;img class="resize" title="Morrigan, Dragon Age" src="http://gza.gameriot.com/content/images/view_320200_1_1258227202.jpg" alt="Morrigan, Dragon Age" width="620" height="400" /&gt;&lt;br /&gt;&lt;br /&gt;In few other games has your interaction with your party members mattered as much. &lt;em&gt;Planescape: Torment&lt;/em&gt; is, perhaps, the only other RPG with characters as well-defined and &lt;em&gt;three dimensional&lt;/em&gt;, whose relationship with the player impacts the overall outcome of the game.&lt;br /&gt;&lt;br /&gt;Indeed, it is quite refreshing to play a game wherein the player isn't penalized for not being a pushover, or labeled '&lt;em&gt;evil&lt;/em&gt;' for demanding recompense for her efforts. Why would anyone risk life and limb to be repaid in worthless gratitude? It's interesting to note that most characters will not even bother to reward you if you do not ask them for a reward, and not asking for a reward gets you very little benefit.&lt;br /&gt;&lt;br /&gt;In any case, these have been but a fraction of my experiences with the game, with so much more yet to come (or so I am told). So it’s back to the game for now, as I endeavor to put an end to the Darkspawn at all costs.&lt;br /&gt;&lt;br /&gt;If you have to choose a single game to play this holiday season, make it&lt;em&gt; Dragon Age: Origins&lt;/em&gt;.</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Extensive-Impressions-of-Dragon-Age-Origins</link>
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      <pubDate>Sat, 14 Nov 2009 14:14:24 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Extensive-Impressions-of-Dragon-Age-Origins#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">13</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Extensive-Impressions-of-Dragon-Age-Origins#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Mass Effect 2 To Feature Martin Sheen?</title>
      <description>BioWare is taking video games to new, cinematic heights with their RPG, &lt;em&gt;Mass Effect 2&lt;/em&gt;. A newly released video on GameTrailers shows off the voice talent of the always excellent Martin Sheen (President Josiah Bartlett on &lt;em&gt;The West Wing&lt;/em&gt;) as the so-called "Illusive Man" in the upcoming game. Possibly.&lt;br /&gt;&lt;br /&gt;&lt;div style="width:480px;"&gt;&lt;object height="392" width="480" data="http://www.gametrailers.com/remote_wrap.php?mid=58990" type="application/x-shockwave-flash"&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=58990" /&gt;&lt;param name="name" value="gtembed" /&gt;&lt;param name="align" value="middle" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;/object&gt;&lt;/div&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Mass-Effect-2-To-Feature-Martin-Sheen</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Mass-Effect-2-To-Feature-Martin-Sheen</guid>
      <pubDate>Sat, 14 Nov 2009 11:29:26 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Mass-Effect-2-To-Feature-Martin-Sheen#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/"/>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Mass-Effect-2-To-Feature-Martin-Sheen#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Gamer of the Week: He Hates Modern Warfare 2</title>
      <description>Do you hate Modern Warfare 2? Do you have a grudge against Infinity Ward for their treatment of PC gamers? What ever the case, you have nothing on this boy. Carrying the tradition of Snail's old "&lt;em&gt;Gamer of the Week&lt;/em&gt;" weekly video series, I've stumbled upon this little gem. Enjoy.&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480" data="http://www.youtube.com/v/mQpcO8x6NNY&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash"&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="src" value="http://www.youtube.com/v/mQpcO8x6NNY&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;hd=1" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;/object&gt;&lt;br /&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Gamer-of-the-Week-He-Hates-Modern-Warfare-2</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Gamer-of-the-Week-He-Hates-Modern-Warfare-2</guid>
      <pubDate>Sat, 14 Nov 2009 06:27:14 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Gamer-of-the-Week-He-Hates-Modern-Warfare-2#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">12</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Gamer-of-the-Week-He-Hates-Modern-Warfare-2#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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    <item>
      <title>End of Eternity Looks Alright, Extended Trailer Released</title>
      <description>&lt;img class="resize" title="End of Eternity" src="http://gza.gameriot.com/content/images/view_320200_1_1258139976.jpg" alt="End of Eternity" width="620" height="311" /&gt;&lt;br /&gt;&lt;br /&gt;Sega's released a new trailer for tri-Ace's upcoming Steampunk-themed JRPG, End of Eternity, and it looks like it could very easily rival Final Fantasy XIII in terms of art direction. End of Eternity features customizability rare in JRPGs, with visible changes to clothing and gear, party control options and weapon modification. &lt;br /&gt;&lt;br /&gt;The gameplay shares some similarities with Sega's other title, Valkyrie Chronicles, which utilizes an Action Point system rather than a pure turn-based mode. &lt;br /&gt;&lt;br /&gt;Check it out:&lt;br /&gt;&lt;br /&gt;&lt;object height="340" width="600" data="http://v.giantrealm.com/embed3/pi=NA==&amp;amp;fi=MjMyYTEzYTE0YWJhZDQwZmU3OTdlOWMzYTQ1NGY0YjQ1N2ZmOTkyNg==&amp;amp;vu=aHR0cDovL3BsYXkuZ2lhbnRyZWFsbS5jb20vdmlkZW8vMjMyYTEzYTE0YWJhZDQwZmU3OTdlOWMzYTQ1NGY0YjQ1N2ZmOTkyNi92aWRlby54bWw/X3Q9MA==&amp;amp;vuh=aHR0cDovL3BsYXkuZ2lhbnRyZWFsbS5jb20vdmlkZW8vMjMyYTEzYTE0YWJhZDQwZmU3OTdlOWMzYTQ1NGY0YjQ1N2ZmOTkyNi92aWRlby54bWw/X3Q9MCZxdWFsaXR5PWhx&amp;amp;cu=aHR0cDovL2hlbGxmb3JnZS5nYW1lcmlvdC5jb20vdmlkZW9zL0VuZC1vZi1FdGVybml0eS1FeHRlbmRlZC1UcmFpbGVy&amp;amp;tu=aHR0cDovL3ZzY2RuLmdpYW50cmVhbG0uY29tL2dpYW50cmVhbG0vMjUzNjMvMjUzNjNfZW5kb2ZldGVybml0eV8xMjU4MTQzNDI1LmpwZw==&amp;amp;vt=RW5kIG9mIEV0ZXJuaXR5IEV4dGVuZGVkIFRyYWlsZXI=&amp;amp;ma=MA==&amp;amp;c_embedding-allowed=MQ==&amp;amp;c_stats-url=" type="application/x-shockwave-flash"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptacess" value="always" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;param name="src" value="http://v.giantrealm.com/embed3/pi=NA==&amp;amp;fi=MjMyYTEzYTE0YWJhZDQwZmU3OTdlOWMzYTQ1NGY0YjQ1N2ZmOTkyNg==&amp;amp;vu=aHR0cDovL3BsYXkuZ2lhbnRyZWFsbS5jb20vdmlkZW8vMjMyYTEzYTE0YWJhZDQwZmU3OTdlOWMzYTQ1NGY0YjQ1N2ZmOTkyNi92aWRlby54bWw/X3Q9MA==&amp;amp;vuh=aHR0cDovL3BsYXkuZ2lhbnRyZWFsbS5jb20vdmlkZW8vMjMyYTEzYTE0YWJhZDQwZmU3OTdlOWMzYTQ1NGY0YjQ1N2ZmOTkyNi92aWRlby54bWw/X3Q9MCZxdWFsaXR5PWhx&amp;amp;cu=aHR0cDovL2hlbGxmb3JnZS5nYW1lcmlvdC5jb20vdmlkZW9zL0VuZC1vZi1FdGVybml0eS1FeHRlbmRlZC1UcmFpbGVy&amp;amp;tu=aHR0cDovL3ZzY2RuLmdpYW50cmVhbG0uY29tL2dpYW50cmVhbG0vMjUzNjMvMjUzNjNfZW5kb2ZldGVybml0eV8xMjU4MTQzNDI1LmpwZw==&amp;amp;vt=RW5kIG9mIEV0ZXJuaXR5IEV4dGVuZGVkIFRyYWlsZXI=&amp;amp;ma=MA==&amp;amp;c_embedding-allowed=MQ==&amp;amp;c_stats-url=" /&gt;&lt;/object&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/End-of-Eternity-Looks-Alright-Extended-Trailer-Released</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/End-of-Eternity-Looks-Alright-Extended-Trailer-Released</guid>
      <pubDate>Fri, 13 Nov 2009 14:17:27 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/End-of-Eternity-Looks-Alright-Extended-Trailer-Released#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">1</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/End-of-Eternity-Looks-Alright-Extended-Trailer-Released#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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    <item>
      <title>Dragon Age Bug: Alistair's Head Twists Off</title>
      <description>Evoking the memory of a key scene in The Exorcist, Alistair's head decides simply to twist off in this very odd, yet strangely beautiful bug in Bioware's latest RPG. &lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480" data="http://www.youtube.com/v/VDanX-beShQ&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash"&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="src" value="http://www.youtube.com/v/VDanX-beShQ&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;hd=1" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I guess it's contagious. &lt;object height="385" width="480" data="http://www.youtube.com/v/z7q2vvFs_50&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash"&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="src" value="http://www.youtube.com/v/z7q2vvFs_50&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;hd=1" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;/object&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Dragon-Age-Bug-Alistairs-Head-Twists-Off</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Dragon-Age-Bug-Alistairs-Head-Twists-Off</guid>
      <pubDate>Fri, 13 Nov 2009 12:29:27 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Dragon-Age-Bug-Alistairs-Head-Twists-Off#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">3</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Dragon-Age-Bug-Alistairs-Head-Twists-Off#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Console Versions of Modern Warfare 2 Banned in Russia</title>
      <description>&lt;img class="resize" title="Modern Warfare 2" src="http://gza.gameriot.com/content/images/view_320200_1_1257854150.jpg" alt="Modern Warfare 2" width="620" height="400" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Every copy of the console version of Modern Warfare 2 has been recalled from stores in Russia due to the content of the “No Russian” mission, better known as the controversial airport massacre level. Likewise, Infinity Ward has released an official patch for the PC and Steam versions of Modern Warfare 2, entirely removing the mission from the game.&lt;br /&gt;&lt;br /&gt;Pending validation from the Russian government, the censored console versions of the game are expected to be released within less than a month, with the mission removed.&lt;br /&gt;&lt;br /&gt;The game’s content has raised the ire of the Russian gaming public as well as a number of politicians who object to its portrayal of Russia’s armed forces as terrorists who invade the United States and subsequently erect statues of dead terrorists in Washington D.C.&lt;br /&gt;&lt;br /&gt;Russian gaming website &lt;a href="http://www.gotps3.ru/article/vsjo_pravda_call_of_duty_modern_warfare_2_podvergnuta_tsenzure/" class="content" &gt;GotPS3&lt;/a&gt; voiced their anger over the game’s storyline, which they criticized as catering to a primarily American audience with total disregard towards other cultures, especially the Russians, whom the game depicts as terrorists.&lt;br /&gt;&lt;br /&gt;As it is, Russian gamers who wish to play the game will have to choose from purchasing the gutted Steam version, ordering the US/EU version of Modern Warfare 2 from eBay, or waiting for an indefinite period of time for the censored version to be released, pending validation. &lt;br /&gt;&lt;br /&gt;Thanks, &lt;strong&gt;Warrax,&lt;/strong&gt; for providing a Russian &lt;a href="http://www.gotps3.ru/article/vsjo_pravda_call_of_duty_modern_warfare_2_podvergnuta_tsenzure/" class="content" &gt;source&lt;/a&gt;.</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Console-Versions-of-Modern-Warfare-2-Banned-in-Russia</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Console-Versions-of-Modern-Warfare-2-Banned-in-Russia</guid>
      <pubDate>Fri, 13 Nov 2009 11:55:33 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Console-Versions-of-Modern-Warfare-2-Banned-in-Russia#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">88</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Console-Versions-of-Modern-Warfare-2-Banned-in-Russia#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>What Modern Warfare 2 Boycott?</title>
      <description>A boycott in name alone is no boycott at all. It might as well be show a of support.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gza.gameriot.com/content/images/orig_320200_1_1258062734.jpg" class="content" &gt;&lt;img class="resize" title="boycott fail" src="http://gza.gameriot.com/content/images/view_320200_1_1258062966.jpg" alt="boycott fail" width="620" height="345" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now just imagine if animal rights activists supped at KFC after a long day of protesting the very company they despise. And you wonder why &lt;a href="/blogs/Hellforge/Why-Dont-You-Start-A-Petition-About-It" class="content" &gt;nobody takes online petitions seriously&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;Go have a cry about it.&lt;br /&gt;&lt;br /&gt;Source: &lt;a href="http://www.rockpapershotgun.com/2009/11/12/why-they-dont-take-boycotts-seriously/" class="content" &gt;Rock Paper Shotgun&lt;/a&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/What-Modern-Warfare-2-Boycott</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/What-Modern-Warfare-2-Boycott</guid>
      <pubDate>Thu, 12 Nov 2009 16:57:52 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/What-Modern-Warfare-2-Boycott#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">15</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/What-Modern-Warfare-2-Boycott#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Steam Weekend Deal: Overlord Complete Pack for $8.75</title>
      <description>&lt;img class="resize" title="Overlord" src="http://gza.gameriot.com/content/images/view_320200_1_1258061576.jpg" alt="Overlord" width="620" height="229" /&gt;&lt;br /&gt;&lt;br /&gt;To commemorate the release of &lt;em&gt;Overlord: Raising Hell&lt;/em&gt; on Steam, Valve is offering the entire franchise at a 75% discount with the Overlord Complete Pack flying at a super-affordable $8.75 USD. &lt;br /&gt;&lt;br /&gt;I'm not huge on the whole Overlord series, but paying 9 dollars for the entire deal -- sequel, expansion and all -- is pretty much a steal. &lt;br /&gt;&lt;br /&gt;Grab it &lt;a href="http://store.steampowered.com/sub/2464/" class="content" &gt;here&lt;/a&gt;.</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Steam-Weekend-Deal-Overlord-Complete-Pack-for-875</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Steam-Weekend-Deal-Overlord-Complete-Pack-for-875</guid>
      <pubDate>Thu, 12 Nov 2009 16:31:57 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Steam-Weekend-Deal-Overlord-Complete-Pack-for-875#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/"/>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Steam-Weekend-Deal-Overlord-Complete-Pack-for-875#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Torchlight Six Word Story Competition Winners!</title>
      <description>&lt;img class="resize" title="Torchlight" src="http://gza.gameriot.com/content/images/view_320200_1_1258055654.jpg" alt="Torchlight" width="620" height="400" /&gt;&lt;br /&gt;&lt;br /&gt;I'd like to thank everyone for participating in the &lt;a href="/blogs/Hellforge/Torchlight-Six-Word-Story-Competition" class="content" &gt;Torchlight Six Word Story&lt;/a&gt; contest. All submissions have been read and our two winners have been decided upon. I hope you've enjoyed contributing your stories to the contest as much as I've enjoyed reading them. Without further ado, here are our two winners:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Auctus&lt;/strong&gt;, for his myriad of submissions, and for the one that won him the contest: &lt;br /&gt;&lt;br /&gt;Congratulations! Your loot is in the mail.</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Torchlight-Six-Word-Story-Competition-Winners</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Torchlight-Six-Word-Story-Competition-Winners</guid>
      <pubDate>Thu, 12 Nov 2009 14:47:47 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Torchlight-Six-Word-Story-Competition-Winners#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">5</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Torchlight-Six-Word-Story-Competition-Winners#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Dragon Age: Running Out Of Room? Bioware Releases Camp Storage Chest Add-On</title>
      <description>&lt;img class="resize" title="Dragon Age: Origins" src="http://gza.gameriot.com/content/images/view_320200_1_1257936107.jpg" alt="Dragon Age: Origins" width="620" height="400" /&gt;&lt;br /&gt;&lt;br /&gt;Previously, players would have had to purchase the Warden’s Keep DLC to gain access to a storage chest that was available only at Soldier’s Peak.&lt;br /&gt;&lt;br /&gt;Inundated by requests for a storage system in Dragon Age, Bioware designer Craig Graff has released a downloadable add-on for Dragon Age that spawns a storage chest at the party camp.&lt;br /&gt;&lt;br /&gt;The designer writes that the chest only works in the party’s main camp, and some versions where combat or special cutscenes take place will not have access to the chest. Players should leave the camp and come back again if they do not see it present in the camp.&lt;br /&gt;&lt;br /&gt;You can grab it &lt;a href="http://social.bioware.com/project/463/#details" class="content" &gt;here&lt;/a&gt;.</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Dragon-Age-Running-Out-Of-Room-Bioware-Releases-Camp-Storage-Chest-Add-On</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Dragon-Age-Running-Out-Of-Room-Bioware-Releases-Camp-Storage-Chest-Add-On</guid>
      <pubDate>Wed, 11 Nov 2009 05:41:36 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Dragon-Age-Running-Out-Of-Room-Bioware-Releases-Camp-Storage-Chest-Add-On#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">8</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Dragon-Age-Running-Out-Of-Room-Bioware-Releases-Camp-Storage-Chest-Add-On#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Gearbox’s Randy Pitchford Lashes Out At Valve</title>
      <description>&lt;img class="resize" title="Borderlands" src="http://gza.gameriot.com/content/images/view_320200_1_1257753427.jpg" alt="Borderlands" width="620" height="400" /&gt;&lt;br /&gt;&lt;br /&gt;Never one to keep his thoughts to himself, Gearbox boss Randy Pitchford lashed out at Valve in an interview with the Official Playstation Magazine in the UK, according to blog AnalogHype, which transcribed the interview from text.&lt;br /&gt;&lt;br /&gt;Perhaps hoping to build his cred with Sony, Pitchford took a swing at Valve’s Doug Lombardi for his negative comments about the Playstation 3, likening him to a “fanboy”.&lt;br /&gt;&lt;br /&gt;Pitchford praised the Playstation 3, and stated that he didn’t know why Valve would criticize the platform in an equally sycophantic tone. “I think Valve...I don't know why they are doing that. It's weird. But yeah, the Playstation platform's really cool. It's different to others and it's certainly a challenge to be able to develop software for. But that's where the fun is, right?”&lt;br /&gt;&lt;br /&gt;“Doug Lombardi had to take a swipe at the PS3 again, and I thought it was foolish. I read it the same way I read fanboys,” he added. “Like there's a guy who bought the Sony platform and he's a Sony guy, so he decides he's going to spend a certain percentage of his time bashing Microsoft. And there's a guy on Microsoft doing the same thing. Those guys are childish and narrow minded; it's the same kind of thing.”&lt;br /&gt;&lt;br /&gt;Pitchford went on to explain his theory of an “underlying sleaziness” in Valve’s neglected treatment of the Playstation 3 release of The Orange Box.&lt;br /&gt;&lt;br /&gt;“I'm actually kind of mad at Doug because with the Orange Box, he said the 360 and PC versions are the good ones and the PS3 version is like the stepchild because some other developer made it. Well you (Valve) don't really think that, because look what you've done on the PC side. You've supported that, you've added all this content to Team Fortress 2, and you've left us hanging. It's hard to accept that genuinely, because I know the business, I know you guys make half the money on the PS3 version because you've got other fingers in the pie, and other developers getting a cut. It benefits you if nobody buys that, and only buys the PC version, because you make the most money. There's this underlying sleaziness.”&lt;br /&gt;&lt;br /&gt;It'll be interesting to see if Valve responds to his allegations.&lt;br /&gt;&lt;br /&gt;Source: &lt;a href="http://www.analoghype.com/2009/11/president-of-gearbox-questions-valves-lack-of-ps3-support/" class="content" &gt;AnalogHype&lt;/a&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Gearboxs-Randy-Pitchford-Lashes-Out-At-Valve</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Gearboxs-Randy-Pitchford-Lashes-Out-At-Valve</guid>
      <pubDate>Mon, 09 Nov 2009 02:58:02 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Gearboxs-Randy-Pitchford-Lashes-Out-At-Valve#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">12</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Gearboxs-Randy-Pitchford-Lashes-Out-At-Valve#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>GameStop Breaks Modern Warfare 2 Street Date On Purpose</title>
      <description>&lt;img class="resize" title="Modern Warfare 2" src="http://gza.gameriot.com/content/images/view_320200_1_1256969194.jpg" alt="Modern Warfare 2" width="620" height="343" /&gt;&lt;br /&gt;&lt;br /&gt;Speaking to &lt;a href="http://kotaku.com/5399991/gamestop-responds-mw2-broken-street-date-a-corporate-decision" class="content" &gt;Kotaku&lt;/a&gt;, GameStop spokesman Chris Olivera confirmed that the broken street date for Infinity Ward’s Modern Warfare 2, which is only slated for a November 10 release was a corporate decision and anything but an accident.&lt;br /&gt;&lt;br /&gt;He wrote:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; Activision had earlier told the website that the company did not give GameStop any sort of permission to break the street date. The company also stated that it wouldn’t be penalizing customers who bought the game early to play it online.&lt;br /&gt;&lt;br /&gt;The broken street date for Modern Warfare 2 follows a conscious trend by the retailer to get an edge over online retailers like Amazon and Steam. GameStop also released Borderlands, Demigod and the Fallout 3 DLCs earlier than they were supposed to.&lt;br /&gt;&lt;br /&gt;It is doubtful that the retail chain will be penalized in any way for their “mistake” as publishers rely strongly upon them.&lt;/div&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/GameStop-Breaks-Modern-Warfare-2-Street-Date-On-Purpose</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/GameStop-Breaks-Modern-Warfare-2-Street-Date-On-Purpose</guid>
      <pubDate>Mon, 09 Nov 2009 01:09:25 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/GameStop-Breaks-Modern-Warfare-2-Street-Date-On-Purpose#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">13</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/GameStop-Breaks-Modern-Warfare-2-Street-Date-On-Purpose#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>BioWare RPG Cliche Chart</title>
      <description>Though their games are original, well-written and fun, I’ve always found similarities in BioWare RPGs – particular clichés unique to their games and even a few of Obsidian’s. Inspired by JackSlack’s “Bioware Trope Chart” [&lt;a href="http://www.gamecritics.com/forums/showthread.php?t=16696" class="content" &gt;link&lt;/a&gt;], currently work-in-progress, I decided to make my own chart based on my experience with their games over the years.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gza.gameriot.com/content/images/orig_320200_1_1257581825.png" class="content" &gt;&lt;img class="resize" title="Bioware RPG Cliche Chart" src="http://gza.gameriot.com/content/images/orig_320200_1_1257581806.png" alt="Bioware RPG Cliche Chart" width="620" height="384" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Please note that the list I've created is rather tongue-in-cheek and takes none of the nuances of each game's narrative into proper account. Be sure to click the image for a larger version.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Update&lt;/strong&gt; -- Bioware's Patrick Weekes &lt;a href="http://meforums.bioware.com/viewtopic.html?forum=144&amp;amp;topic=705597" class="content" &gt;responded&lt;/a&gt; to a post on the official Mass Effect forums with some comments on the chart:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Why so serious, Patrick?&lt;br /&gt;&lt;br /&gt;Dragon Age and Mass Effect are hands down two of the best games I've played this decade. And yes, I do admit that some of them are stretches. I just want to make it clear that this chart wasn't meant as criticism of the writing in the games.&lt;br /&gt;&lt;br /&gt;The narrative structure is the same, yes, but the stories themselves are not. And yes, for everyone who's mentioned it -- I'm well aware of Joseph Campbell's Hero with a Thousand Faces.</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Bioware-RPG-Cliche-Chart</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Bioware-RPG-Cliche-Chart</guid>
      <pubDate>Fri, 06 Nov 2009 20:55:08 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Bioware-RPG-Cliche-Chart#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">45</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Bioware-RPG-Cliche-Chart#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Dragon Age: Origins Toolset Released</title>
      <description>&lt;img class="resize" title="Dragon Age: Origins Toolset" src="http://gza.gameriot.com/content/images/view_320200_1_1257532054.jpg" alt="Dragon Age: Origins Toolset" width="620" height="400" /&gt;&lt;br /&gt;&lt;br /&gt;Bioware has officially launched the toolset for its new RPG, &lt;em&gt;Dragon Age: Origins.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The &lt;em&gt;Dragon Age Toolset&lt;/em&gt;, which comes in a 472mb-sized package, provides everything you need to create your own adventures in Dragon Age. The toolset is equipped with the same utilities and features that were used by the designers at Bioware to create all of the game’s content, including the main campaign. Additionally, the toolset includes several enhancements and is polished specifically for the benefit of end users.&lt;br /&gt;&lt;br /&gt;Among creating your own add-ons to extend the length and life of the game’s official campaign, the Dragon Age Toolset will also allow you to tell stand-alone stories in the Dragon Age setting or a setting of your own creating. Users will be able to share resources with other modders or work on collaborative efforts via the Bioware Social Network.&lt;br /&gt;&lt;br /&gt;The application also allows you to view how existing content in Dragon Age was designed and scripted, so the more ambitious modders among you may well be able to create a full game with the toolset.&lt;br /&gt;&lt;br /&gt;The official description for the toolset is as follows:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Grab it &lt;a href="http://social.bioware.com/toolset.php" class="content" &gt;here&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Update:&lt;/strong&gt; If you are having problems installing the Toolset with your Steam version of Dragon Age: Origins, simply head over to the following &lt;/em&gt;&lt;a href="http://social.bioware.com/forum/1/topic/8/index/109796/1#110248" class="content" &gt;&lt;em&gt;thread&lt;/em&gt;&lt;/a&gt;&lt;em&gt;.&lt;/em&gt;&lt;br /&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Dragon-Age-Origins-Toolset-Released</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Dragon-Age-Origins-Toolset-Released</guid>
      <pubDate>Fri, 06 Nov 2009 13:25:05 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Dragon-Age-Origins-Toolset-Released#comments</comments>
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      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Dragon-Age-Origins-Toolset-Released#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Diablo III: Fixed Camera All The Way</title>
      <description>&lt;img class="resize" title="Diablo III" src="http://gza.gameriot.com/content/images/view_320200_1_1257500923.jpg" alt="Diablo III" width="620" height="347" /&gt;&lt;br /&gt;&lt;br /&gt;The Diablo series and other games like it (Titan Quest, Mythos, Torchlight) were always confined to a fixed axonometric camera. With the exception of Mythos, which allowed for WASD controls, Diablo’s fixed view was always one of its greatest strengths as it allowed for the designers to map out locations, pace encounters and design set-piece boss battles based on the confines of the fixed perspective.&lt;br /&gt;&lt;br /&gt;Blizzard representative Bashiok &lt;a href="http://forums.battle.net/thread.html?topicId=20677234788&amp;amp;pageNo=1#5" class="content" &gt;addressed&lt;/a&gt; the forum’s question regarding the fixed view in Diablo III.&lt;br /&gt;&lt;br /&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Diablo-III-Fixed-Camera-All-The-Way</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Diablo-III-Fixed-Camera-All-The-Way</guid>
      <pubDate>Fri, 06 Nov 2009 04:49:36 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Diablo-III-Fixed-Camera-All-The-Way#comments</comments>
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      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Diablo-III-Fixed-Camera-All-The-Way#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Online Retailers Boycott Modern Warfare 2</title>
      <description>&lt;img class="resize" title="Modern Warfare 2" src="http://gza.gameriot.com/content/images/view_320200_1_1257499839.jpg" alt="Modern Warfare 2" width="620" height="347" /&gt;&lt;br /&gt;&lt;br /&gt;Due to the requirement of Valve’s Steamworks in the PC  version of Modern Warfare 2, online retailers like Direct 2 Drive, Impulse and GamersGate are refusing to carry the Infinity Ward title on their lists.&lt;br /&gt;&lt;br /&gt;Speaking to &lt;a href="http://kotaku.com/5398259/online-retailers-refusing-to-sell-modern-warfare-2" class="content" &gt;Kotaku&lt;/a&gt;, a Direct2Drive representative said, “We don’t believe games should force the user to install a Trojan Horse.”&lt;br /&gt;&lt;br /&gt;Infinity Ward is using Steamworks to handle everything from installation to save-game management and DRM, similar to Valve’s own games.&lt;br /&gt;&lt;br /&gt;Direct2Drive also told the website they told publishers that they would stop selling any games that came coupled with Steamworks, such as Dawn of War II and Empire: Total War, two games which came out earlier this year and that they would only pick the titles up if they were ‘decoupled’ from Steam.&lt;br /&gt;&lt;br /&gt;The "Trojan Horse" remark is ironic coming from Direct2Drive, the same company which used an invisible rootkit to handle DRM for products from their store. As an end-user, you'd be better off hedging your bets with Steam's lesser evil. </description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Online-Retailers-Boycott-Modern-Warfare-2</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Online-Retailers-Boycott-Modern-Warfare-2</guid>
      <pubDate>Fri, 06 Nov 2009 04:28:06 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Online-Retailers-Boycott-Modern-Warfare-2#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">9</slash:comments>
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      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>John Carmack: No Dedicated Servers for Rage</title>
      <description>&lt;img class="resize" title="Rage" src="http://gza.gameriot.com/content/images/view_320200_1_1257463519.jpg" alt="Rage" width="620" height="400" /&gt;&lt;br /&gt;&lt;br /&gt;id Software’s John Carmack dropped a bombshell today when he announced that the company’s upcoming game and next-generation FPS, &lt;em&gt;Rage&lt;/em&gt;, would have no plans to support dedicated servers.&lt;br /&gt;&lt;br /&gt;In the wake of&lt;em&gt; Modern Warfare 2&lt;/em&gt;’s omission of dedicated servers on the PC, &lt;a href="http://weblogs.variety.com/the_cut_scene/2009/11/dedicated-servers-and-rage-news-you-probably-dont-want-to-hear.html" class="content" &gt;Variety&lt;/a&gt; asked id Software co-founder and video game god John Carmack the company had any plans to follow suit with their upcoming game. Carmack’s replied: “It’s not cast in stone yet, but at this point no, we don’t think we will have dedicated servers.”&lt;br /&gt;&lt;br /&gt;While id Software has yet to announce what system they plan on using for Rage, I would strongly speculate that it’ll be something along the lines of Infinity Ward’s locally hosted listen servers via a system similar to Infinity Ward's &lt;em&gt;IWNet&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Still speaking to the magazine, Carmack stated he believed that dedicated servers were “something of a remnant” of the early days of PC gaming and that he realizes that affinity many PC gamers have with such systems. He says that he is glad that Rage will not be leading the charge, and simply following in step of the many new and upcoming titles that have no plans to support dedicated servers.&lt;br /&gt;&lt;br /&gt;“The great thing is we won’t have to be a pioneer on that,” he says. “We’ll see how it works out for everyone else.”&lt;br /&gt;&lt;br /&gt;On that note, it sounds like id Software's decision to omit dedicated servers from Rage will depend entirely on the success and feedback of IWNet in the PC version of&lt;em&gt; Modern Warfare 2&lt;/em&gt;. Should it be poorly received, id Software might reconsider their decision.&lt;br /&gt;&lt;br /&gt;Carmack's comments about Rage may seem strange and even a little disappointing, especially given his past support for the PC and modding community in general. id Software and Splash Damage were very quick to confirm that dedicated server support would be present in the upcoming &lt;em&gt;id Tech 4&lt;/em&gt;-driven FPS, &lt;em&gt;Brink&lt;/em&gt;, so we can only speculate on their decision.&lt;br /&gt;&lt;br /&gt;Source: &lt;a href="http://weblogs.variety.com/the_cut_scene/2009/11/dedicated-servers-and-rage-news-you-probably-dont-want-to-hear.html" class="content" &gt;Variety&lt;/a&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/John-Carmack-No-Dedicated-Servers-for-Rage</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/John-Carmack-No-Dedicated-Servers-for-Rage</guid>
      <pubDate>Thu, 05 Nov 2009 18:21:58 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/John-Carmack-No-Dedicated-Servers-for-Rage#comments</comments>
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      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Mass Effect 2 Collector's Edition Announced</title>
      <description>&lt;img class="resize" title="Mass Effect 2 Collector's Edition" src="http://gza.gameriot.com/content/images/view_320200_1_1257461461.jpg" alt="Mass Effect 2 Collector's Edition" width="620" height="380" /&gt;&lt;br /&gt;&lt;br /&gt;As most of us hack, slash and burn our way through &lt;em&gt;Dragon Age&lt;/em&gt;, &lt;em&gt;Mass Effect 2&lt;/em&gt; looms on the horizon. I can almost detect a BioWare plot to keep us permanently indoors and out of sleep during the winter months with their time-devouring role playing games.&lt;br /&gt;&lt;br /&gt;Ever eager to cater to the whims and demands of the more ardent collectors among us, BioWare has announced the &lt;em&gt;Mass Effect 2 Collector’s Edition&lt;/em&gt;. It includes: &lt;br /&gt;&lt;ul&gt;&lt;li class="yellowtext"&gt;A tin case&lt;/li&gt;&lt;li class="yellowtext"&gt;48-page hardcover art book&lt;/li&gt;&lt;li class="yellowtext"&gt;Issue 1 of Mass Effect Redemption, the official comic book&lt;/li&gt;&lt;li class="yellowtext"&gt;Bonus DVD with “making of” footage (as is Bioware tradition) &lt;/li&gt;&lt;li class="yellowtext"&gt;Exclusive in-game weapons and armor&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt; The collector’s edition will carry a price of $69.99 and $59.99 on the Xbox 360 and PC respectively. Both regular and special editions of &lt;em&gt;Mass Effect 2&lt;/em&gt; are slated for release on 26th January, 2010 (29th in Europe). &lt;br /&gt;&lt;br /&gt; The exclusive in-game armor can be seen below:&lt;br /&gt;&lt;br /&gt;&lt;img class="resize" title="Mass Effect 2 Collector's Edition Armor" src="http://gza.gameriot.com/content/images/view_320200_1_1257461465.jpg" alt="Mass Effect 2 Collector's Edition Armor" width="620" height="691" /&gt;&lt;br /&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Mass-Effect-2-Collectors-Edition-Announced</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Mass-Effect-2-Collectors-Edition-Announced</guid>
      <pubDate>Thu, 05 Nov 2009 17:55:18 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Mass-Effect-2-Collectors-Edition-Announced#comments</comments>
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      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Call of Duty: Modern Warfare 2 Launch Trailer</title>
      <description>Infinity Ward has released the launch trailer for Modern Warfare 2 and it looks better than anything they've released thus far. It is, in a word, &lt;strong&gt;awesome&lt;/strong&gt;. &lt;br /&gt;&lt;br /&gt;&lt;object height="340" width="600" data="http://v.giantrealm.com/embed3/pi=NA==&amp;amp;fi=N2MwNTlhNGM5MmNkZjczMjliNjU5NTdlNjllZmI3MWQ2OGVkMDE5ZQ==&amp;amp;vu=aHR0cDovL3BsYXkuZ2lhbnRyZWFsbS5jb20vdmlkZW8vN2MwNTlhNGM5MmNkZjczMjliNjU5NTdlNjllZmI3MWQ2OGVkMDE5ZS92aWRlby54bWw/X3Q9MA==&amp;amp;vuh=aHR0cDovL3BsYXkuZ2lhbnRyZWFsbS5jb20vdmlkZW8vN2MwNTlhNGM5MmNkZjczMjliNjU5NTdlNjllZmI3MWQ2OGVkMDE5ZS92aWRlby54bWw/X3Q9MCZxdWFsaXR5PWhx&amp;amp;cu=aHR0cDovL2hlbGxmb3JnZS5nYW1lcmlvdC5jb20vdmlkZW9zL0NhbGwtb2YtRHV0eS1Nb2Rlcm4tV2FyZmFyZS0yLUxhdW5jaC1UcmFpbGVyLTE=&amp;amp;tu=aHR0cDovL3ZzY2RuLmdpYW50cmVhbG0uY29tL2dpYW50cmVhbG0vMjQ4MTkvMjQ4MTlfbW9kZXJud2FyZmFyZTJfMTI1NzQzODA2NC5qcGc=&amp;amp;vt=Q2FsbCBvZiBEdXR5OiBNb2Rlcm4gV2FyZmFyZSAyIExhdW5jaCBUcmFpbGVy&amp;amp;ma=MA==&amp;amp;c_embedding-allowed=MQ==&amp;amp;c_stats-url=" type="application/x-shockwave-flash"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptacess" value="always" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;param name="src" value="http://v.giantrealm.com/embed3/pi=NA==&amp;amp;fi=N2MwNTlhNGM5MmNkZjczMjliNjU5NTdlNjllZmI3MWQ2OGVkMDE5ZQ==&amp;amp;vu=aHR0cDovL3BsYXkuZ2lhbnRyZWFsbS5jb20vdmlkZW8vN2MwNTlhNGM5MmNkZjczMjliNjU5NTdlNjllZmI3MWQ2OGVkMDE5ZS92aWRlby54bWw/X3Q9MA==&amp;amp;vuh=aHR0cDovL3BsYXkuZ2lhbnRyZWFsbS5jb20vdmlkZW8vN2MwNTlhNGM5MmNkZjczMjliNjU5NTdlNjllZmI3MWQ2OGVkMDE5ZS92aWRlby54bWw/X3Q9MCZxdWFsaXR5PWhx&amp;amp;cu=aHR0cDovL2hlbGxmb3JnZS5nYW1lcmlvdC5jb20vdmlkZW9zL0NhbGwtb2YtRHV0eS1Nb2Rlcm4tV2FyZmFyZS0yLUxhdW5jaC1UcmFpbGVyLTE=&amp;amp;tu=aHR0cDovL3ZzY2RuLmdpYW50cmVhbG0uY29tL2dpYW50cmVhbG0vMjQ4MTkvMjQ4MTlfbW9kZXJud2FyZmFyZTJfMTI1NzQzODA2NC5qcGc=&amp;amp;vt=Q2FsbCBvZiBEdXR5OiBNb2Rlcm4gV2FyZmFyZSAyIExhdW5jaCBUcmFpbGVy&amp;amp;ma=MA==&amp;amp;c_embedding-allowed=MQ==&amp;amp;c_stats-url=" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Recent unfortunate controversies aside, Modern Warfare 2's single player campaign is definitely shaping up to deliver the excellent experience that Infinity Ward is best known for. &lt;br /&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Call-of-Duty-Modern-Warfare-2-Launch-Trailer</link>
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      <pubDate>Thu, 05 Nov 2009 11:20:24 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Call-of-Duty-Modern-Warfare-2-Launch-Trailer#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">6</slash:comments>
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      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>China Orders World of Warcraft To Cease Operations</title>
      <description>&lt;img class="resize" title="Chairman Mao is one pissed off dude" src="http://gza.gameriot.com/content/images/view_320200_1_1257378229.jpg" alt="Chairman Mao is one pissed off dude" width="620" height="370" /&gt;&lt;br /&gt;&lt;br /&gt;An agency of the Chinese Government has ordered NetEase to immediately suspend its operations of World of Warcraft in China, after the company supposedly violated regulations created by China’s General Administration of Press and Publication (GAPP) with regards to the Burning Crusade expansion pack.&lt;br /&gt;&lt;br /&gt;The government body posted a statement on its website forbidding NetEase from collecting revenue from paying users and to disallow new account registrations.&lt;br /&gt;&lt;br /&gt;The news comes in the wake of the government’s attempts to exercise tighter control over content in online gaming. As recently as October, the government banned foreign investment into the online gaming industry which is expected to grow 30-50 percent this year up to US$4 billion.&lt;br /&gt;&lt;br /&gt;Analyst Adam Krejcik was quoted by Reuters as saying that the government’s move to clamp down on the game was not surprising, as NetEase had launched the game on September 19th without proper approval from the regulatory agency.&lt;br /&gt;&lt;br /&gt;He went on to further state that the present situation reflected a regulatory turf battle between the GAPP and the ministry, which had approved the game for release.&lt;br /&gt;&lt;br /&gt;“These guys are essentially stuck in the middle of this power struggle,” Krejcik said of NetEase.&lt;br /&gt;&lt;br /&gt;NetEase spokesperson Kristen McNally could not say if NetEase would be complying with the GAPP suspension. The GAPP followed up by saying that it would be evaluating whether to impose fines on the company for not going along with its orders.&lt;br /&gt;&lt;br /&gt;It’s only a matter of time before the Chinese press gives the government initiative to control online gaming content a flashy name like “Golden Sparrow Youth Guardian”. &lt;br /&gt;&lt;br /&gt;Source: &lt;a href="http://www.reuters.com/article/rbssTechMediaTelecomNews/idUSN0245010720091102" class="content" &gt;Reuters&lt;/a&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/China-Orders-World-of-Warcraft-To-Cease-Operations</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/China-Orders-World-of-Warcraft-To-Cease-Operations</guid>
      <pubDate>Wed, 04 Nov 2009 18:39:15 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/China-Orders-World-of-Warcraft-To-Cease-Operations#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">9</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/China-Orders-World-of-Warcraft-To-Cease-Operations#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Adam Sessler Calls Out Infinity Ward For Homophobic Slur</title>
      <description>G4TV host and game journalist Adam Sessler has spoken up in his latest episode of Sessler’s Soapbox about Infinity Ward’s “Grenade Spamming” viral video that referenced a homophobic slur.&lt;br /&gt;&lt;br /&gt;Sessler makes it very clear that he’s not a fan of hate speech and goes on to lament the issue, especially in its rampant use on Xbox Live and PSN.&lt;br /&gt;&lt;br /&gt;&lt;object height="418" width="480" data="http://g4tv.com/lv3/42535" type="application/x-shockwave-flash"&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="src" value="http://g4tv.com/lv3/42535" /&gt;&lt;param name="name" value="VideoPlayer" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;/object&gt;&lt;div style="margin:0;text-align:center;width:480px;font-family:Arial, sans-serif;font-size:12px;color:#ff9b00;"&gt;&lt;a href="http://g4tv.com/" class="content" &gt;Video Game&lt;/a&gt; - &lt;a href="http://g4tv.com/e3" class="content" &gt;E3 2009&lt;/a&gt; - &lt;a href="http://g4tv.com/thefeed/blog/tags/301/Sesslers-Soapbox.html" class="content" &gt;Sessler's Soapbox&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;As for anyone defending the use of the word by claiming that it isn’t being used in a hateful context: I will echo Sessler’s words and say that it’s only a very comfortable position that one can take when the person defending its use is gay.</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Adam-Sessler-Calls-Out-Infinity-Ward-For-Homophobic-Slur</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Adam-Sessler-Calls-Out-Infinity-Ward-For-Homophobic-Slur</guid>
      <pubDate>Wed, 04 Nov 2009 17:11:14 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Adam-Sessler-Calls-Out-Infinity-Ward-For-Homophobic-Slur#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">20</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Adam-Sessler-Calls-Out-Infinity-Ward-For-Homophobic-Slur#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Modern Warfare 2: Infinity Ward Reiterates Its Position on Dedicated Servers</title>
      <description>&lt;img class="resize" title="Modern Warfare 2" src="http://gza.gameriot.com/content/images/view_320200_1_1256969194.jpg" alt="Modern Warfare 2" width="620" height="343" /&gt;&lt;br /&gt;&lt;br /&gt;Infinity Ward isn’t letting up with their decision to use IWNet and strip Modern Warfare 2 of its dedicated server functionality on the PC.&lt;br /&gt;&lt;br /&gt;In a new web-based live chat with the gaming community &lt;a href="http://forums.bestbuy.com/t5/Gaming/Call-of-Duty-Modern-Warfare-2-Live-Chat-Session-Transcript/td-p/67692" class="content" &gt;hosted&lt;/a&gt; on BestBuy.com, Infinity Ward’s Ryan Lastimosa, Mackey McCandlish and boss Vince Zampella answered questions regarding the situation with dedicated servers and upheld the idea that the implementation was to the benefit of PC gamers.&lt;br /&gt;&lt;br /&gt;Asked if they would consider implementing dedicated servers in the near future, Mackey replied that the company’s current focus was on making sure the game as it is will work well when it is released on platforms more than anything else.&lt;br /&gt;&lt;br /&gt;Pressed on with the same question, Zampella stated: “We feel the PC game is great in it's current form. We put a lot of work into IWnet in an effort to make the PC experience better for our users. If there is a need for somthing more in the future we will address as needed.”&lt;br /&gt;&lt;br /&gt;“IWnet was designed to make the MP experience on PC easier and more balanced,” he said.&lt;br /&gt;&lt;br /&gt;Mackey McCandlish added: “Our goal is to provide the best experience for our users, so nothing is ever "off the table". We are always evaluating our options.”&lt;br /&gt;&lt;br /&gt;He went on to state that games hosted on the PC version would be capped out at a reasonable 9v9, in contrast to the 12v12 or larger games on dedicated servers. Infinity Ward also confirmed that host migration, which happens when the player hosting the game leaves, would be in effect on the PC version with a 5-second delay.&lt;br /&gt;&lt;br /&gt;When irate gamers pressed Infinity Ward about the 178,000 or so signatures demanding dedicated servers, Zampella reiterated that the system was changed to make it a “better and easier experience.”&lt;br /&gt;&lt;br /&gt;“Also, not all of the names on that list are legit,” he added.</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Modern-Warfare-2-Infinity-Ward-Reiterates-Its-Position-on-Dedicated-Servers</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Modern-Warfare-2-Infinity-Ward-Reiterates-Its-Position-on-Dedicated-Servers</guid>
      <pubDate>Wed, 04 Nov 2009 16:02:56 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Modern-Warfare-2-Infinity-Ward-Reiterates-Its-Position-on-Dedicated-Servers#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">13</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Modern-Warfare-2-Infinity-Ward-Reiterates-Its-Position-on-Dedicated-Servers#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Torchlight Six Word Story Competition</title>
      <description>&lt;img class="resize" title="Torchlight" src="http://gza.gameriot.com/content/images/view_320200_1_1257275448.jpg" alt="Torchlight" width="619" height="339" /&gt;&lt;br /&gt;&lt;br /&gt;Ernest Hemingway once wrote a story in six words (“For sale: baby shoes, never used.”) and he was purported to have called it his best work. In love with the idea, Wired Magazine challenged writers to take a shot at writing their own six word story, many of which can be found &lt;a href="http://www.wired.com/wired/archive/14.11/sixwords.html" class="content" &gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;With that in mind, I am happy to announce that Hellforge is hosting the Torchlight Six Word Story Competition in which you, our readers (and would-be writers), will have a chance to win one of two copies of Runic Games’ astounding action RPG, &lt;em&gt;Torchlight&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;The competition is open to a worldwide audience. We aren’t restricting our winners to North America. If you can come up with a clever story, you can win. &lt;br /&gt;&lt;br /&gt;All you have to do to participate is to &lt;a href="/register" class="content" &gt;register for an account&lt;/a&gt; on Hellforge (if you haven't already) where I can contact you if you’re the winner, and post a reply to this thread with your original six word story. The only prerequisite is that the story must be tangentially related to gaming.&lt;br /&gt;&lt;br /&gt;We’ll be giving away &lt;strong&gt;two&lt;/strong&gt; copies of &lt;em&gt;Torchlight&lt;/em&gt;, courtesy of Runic Games.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li class="yellowtext"&gt;You can submit as many six word story entries as you like to increase your chances of winning. &lt;/li&gt;&lt;li class="yellowtext"&gt;One account per person. &lt;/li&gt;&lt;/ul&gt;That's it! The two winners will be announced on November 10, 2009.&lt;br /&gt;&lt;br /&gt;Happy writing!</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Torchlight-Six-Word-Story-Competition</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Torchlight-Six-Word-Story-Competition</guid>
      <pubDate>Tue, 03 Nov 2009 14:06:55 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Torchlight-Six-Word-Story-Competition#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">191</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Torchlight-Six-Word-Story-Competition#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Modern Warfare 2 Disables Party Chat on Xbox Live</title>
      <description>&lt;img class="resize" title="Modern Warfare 2" src="http://gza.gameriot.com/content/images/view_320200_1_1257222161.jpg" alt="Modern Warfare 2" width="619" height="339" /&gt;&lt;br /&gt;&lt;br /&gt;When support for dedicated servers was cut from the PC version of Modern Warfare 2, it raised the ire of the PC gaming community. Today, Infinity Ward dropped another bomb on the game’s userbase when a poster on &lt;a href="http://www.neogaf.com/forum/showpost.php?p=18302694&amp;amp;postcount=5919" class="content" &gt;NeoGAF&lt;/a&gt; discovered that the 360 version of the game would be disabling Party Chat. Attempts to join a game in party chat will prompt players to switch to in-game chat or otherwise leave the game.&lt;br /&gt;&lt;br /&gt;Robert Bowling has yet to comment on the absence of party chat, but he did mention on his Twitter account that the leaderboards and levels will be reset just prior to the Modern Warfare 2’s official launch in order to ensure no unfair advantages are given to players with advance copies of the game.&lt;br /&gt;&lt;br /&gt;"It definitely looks like a full leaderboard / level reset is in order just before the release date to ensure no unfair advantages," &lt;a href="http://twitter.com/fourzerotwo/status/5349390427" class="content" &gt;wrote&lt;/a&gt; Bowling.&lt;br /&gt;&lt;br /&gt;Though Bowling has yet to address the missing support for party chat, I can’t even begin to speculate on the reasoning that went behind the removal of that particular feature.</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Modern-Warfare-2-Disables-Party-Chat-on-Xbox-Live</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Modern-Warfare-2-Disables-Party-Chat-on-Xbox-Live</guid>
      <pubDate>Mon, 02 Nov 2009 23:23:34 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Modern-Warfare-2-Disables-Party-Chat-on-Xbox-Live#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">16</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Modern-Warfare-2-Disables-Party-Chat-on-Xbox-Live#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>CollegeHumor: The Sims as a Horror Movie</title>
      <description>Halloween has come and gone, but that doesn’t mean we can’t still enjoy horror movies. With that in mind, CollegeHumor has conceived what it would be like if The Sims were a film; a horror film directed by a player sadistic enough to remove the ladder from the swimming pool and other cruel shenanigans.&lt;br /&gt;&lt;br /&gt;&lt;object height="360" width="640" data="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1922223&amp;amp;fullscreen=1" type="application/x-shockwave-flash"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="src" value="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1922223&amp;amp;fullscreen=1" /&gt;&lt;/object&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/CollegeHumor-The-Sims-as-a-Horror-Movie</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/CollegeHumor-The-Sims-as-a-Horror-Movie</guid>
      <pubDate>Mon, 02 Nov 2009 16:50:04 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/CollegeHumor-The-Sims-as-a-Horror-Movie#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">2</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/CollegeHumor-The-Sims-as-a-Horror-Movie#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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      <title>Team Fortress 2: Survival Tips from Saxton Hale</title>
      <description>&lt;img class="resize" title="Saxton Hale" src="http://gza.gameriot.com/content/images/view_320200_1_1257193414.jpg" alt="Saxton Hale" width="619" height="339" /&gt;&lt;br /&gt;&lt;br /&gt;As if mastering the art of viral marketing wasn’t enough, Valve has sent out a number of laminated prints to any gamer enterprising enough to print out and mail the coupons contained at the bottom of the last TF2 update pages to the company in Washington.&lt;br /&gt;&lt;br /&gt;While it could be argued that the company is only catering to those who mailed in the coupons, it’s certainly viral thanks to the fact that everyone has since caught wind of the stunt.&lt;br /&gt;&lt;br /&gt;&lt;em&gt; Reddit &lt;/em&gt;user &lt;em&gt;crow711 &lt;/em&gt;posted the following scans of Saxton Hale’s amazing exploits.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img class="resize" title="Bears" src="http://gza.gameriot.com/content/images/view_320200_1_1257193151.jpg" alt="Bears" width="620" height="783" /&gt;&lt;br /&gt;</description>
      <link>http://hellforge.gameriot.com/blogs/Hellforge/Team-Fortress-2-Survival-Tips-from-Saxton-Hale</link>
      <guid isPermaLink="true">http://hellforge.gameriot.com/blogs/Hellforge/Team-Fortress-2-Survival-Tips-from-Saxton-Hale</guid>
      <pubDate>Mon, 02 Nov 2009 15:21:42 -0500</pubDate>
      <comments>http://hellforge.gameriot.com/blogs/Hellforge/Team-Fortress-2-Survival-Tips-from-Saxton-Hale#comments</comments>
      <slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">1</slash:comments>
      <wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hellforge.gameriot.com/blogs/Hellforge/Team-Fortress-2-Survival-Tips-from-Saxton-Hale#comments</wfw:comment>
      <author>no.spam@gameriot.com (Sol Invictus)</author>
      <media:credit xmlns:media="http://search.yahoo.com/mrss/" role="author" scheme="http://hellforge.gameriot.com/user/Sol-Invictus">Sol Invictus</media:credit>
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